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which means new players who decide they want to jump right into playing more likely than not will already be faced with the meta, granted the people playing it probably wont be playing optimally but nonetheless it's a meta deck
This, after some careful thoughts, is probably a result of a combining reasons including:
- the genre having a high "show off" factor due to all the hundreds of cards/their flashy synergies and the truckload of cosmetics,
- that most ranks don't require beyond rudimentary tactical skills and reading comprehension on the part of the player and the player's actual power mostly come from the cards they own,
- and of course, the complete lack of measures put to prevent well equipped and seasoned player from destroying low ranks (in for example League of Legends, to receive the seasonal reward require you at least be in a mid tier rank, and measures are implemented to shuffle strong players up the ladder and attempt to punish those that lose games on purpose to go down).
To put it in a nutshell, in a game with a high "show off" factors, that requires little player effort to actually do the show-offing so long they paid their dues to get the powers in the form of cards (unless the players is seriously dumb, any player with the strong and synergising cards will beat the players with little/weak/un-synergising cards to work with; they don't even need to craft the deck themselves since they can just netdeck), and there's little to no measures to stop their onslaught on the devs part (the devs of Shadowverse does have a band-aid solution of pve progression which I'll get to later). Thus you get this situation.
Hell, even in League of Legends where all of the 3 pitfalls are not really present (outside of fotm picks: to be good, you need to actually be good as a player; and as mentioned the measures put there to prevent low elo stomping), you still get players going out of their way to create and level new accounts (you need to reach account level 30 AND own at least 20 champions to even play rank mode) just to get this rush of stomping low ranks. Obviously, in CCG it's absolute heaven for these flock of sad sods and the feasts begin.
.......
That said, in Shadowverse it's not as bad as it is in Hearthstone. In Hearthstone, last time I checked new and f2p players are pretty much expected to become the dregs of the matchmaking and suck up all the losses for the paying customers and the whales because of the poverty feedback loop that requires wins to progress in f2p (and even if you do, it's abysmally slow anyway).
Yeah, the pros always like to advertise that it's entirely possible to climb with f2p in Hearthstone. Except that it requires you disenchanting your entire starting card book to make 1 single fotm deck to flex with (which ofc, is entirely at the mercy of the next patch), on top of knowing the game inside and out to stomp Arena. So it's like a rich person saying to a poor person that they can get rich if they sell everything they own to jump on the current hype industry trend and know the market in and out to roll big in stock market (and no, a stunt experiment is nothing when you know you always have something to fall back to and can repeat as many times as you like to produce 1 success story).
Whereas in Shadowverse, there is a dedicated pve engagement where you can change your quests to only pve and grind story mode (the prebuild deck for story is a god-send) and pve dailies (fun fact: you can breeze through all pve dailies by spamming the required class on the very first chapter in story mode where they teach you the very basic mechanics of the class. Each run counts as a win for the class in story mode and takes roughly a minute) on top of daily log in rewards. There's also the arena that is said you still gain even if you lose everything, but I haven't played much.
So you can just stay mostly pve until you can build your baby's first budget netdeck to past the low rank campers then your options open up.
It also speaks to a deeper problem in all competitive games. Players do often go as low as they can get away with, which in less monitored games often include abusive behaviours and griefing. Stomping players in a rank where they shouldn't be is but one of the many ♥♥♥♥♥♥ things players do when no one is looking.
This is the reason https://www.youtube.com/watch?v=VDoPXEske1Q&list=LLuI08BW1ohrpuoBkTIPdezA&index=9&t=0s
https://www.youtube.com/watch?v=PA8B9DX3pMo&list=LLuI08BW1ohrpuoBkTIPdezA&index=8&t=0s
I think this is perfect explanation. Sad
If you played Dota 2 you will understand even without knowing russian
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Arkinghts really cosume sanity. 4sure.
What a hypocrite.