Shadowverse

Shadowverse

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Why would anyone even play this game...?
I started this game earlier today and this is my first game and holy molly ,i don't think i've ever played something as bad in my entire life, and trust me i've played a lot of games.

Have the devs even played their own game? why do people actually play this?

I've been playing for a few hours and yeah i know that isn't enough to judge the game fully but i'm going by the story mode to learn the game and half of the encounters i have are actually unwinnable with the default deck so the game even asks me if i want to use some premade decks that i can buy from cash shop as far as i understood but aren't free like what the actual ♥♥♥♥ is wrong with you lmao

why would you make a game that's so stupidly rng and make it actually unwinnable in 90% of the scenarios? why would anyone actually enjoy entering a game where their loss has been pre- determined before the actual gameplay has even begun lmao

as it currently stands, some of the fights i get i can only win by essentially body throwing and pressing restart until i get good cards at the start and my enemy gets bad cards or you know, i use the premade decks from cash shop why the ♥♥♥♥ arent those free in the first place?

so as someone who could potentially be a new player to this game why the hell should i even bother going further? I don't like restarting until i get enough rng to win and i don't fancy the idea of throwing money to buy decks for a game that seems so scummy for even making them so required in the first place


why don't you just add a mode where both sides throw a 1-6 dice and whoever gets higher one wins cause right now this is what the game feels, you're so incredibly limited as a player to what you can do and i'm pretty sure you could only enjoy a game like this if you're a 83 iq degenerate who thinks his actions are actually elaborate or matter somehow and that he's doing better than what your average joe can do but when you have so little options it doesn't even matter how much IQ you have ♥♥♥ even a monkey would end up selecting the "right "choice and how far it'll go would be determined by rng and deck not by skill
Escrito originalmente por Spiral:
Escrito originalmente por SinWolk:
Its kinda hilarious people somehow think gambling should be fair? Its not, its here only for entertainment reasons, nobody force you to play ranked (unlimited/rotation), Take two or casual. If you want to play meme decks get some friends and go nuts in private matches.

Don't forget only winners here is Cygames.

Yea you got right, for that y uninstalled this. Waste of time hoping what kids play deck what need at least use a neuron. Bye and good luck whit the game.
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Exibindo comentários 3145 de 88
PINGAS 11/ago./2018 às 22:02 
Escrito originalmente por fdsgfdhgfjjhg:
Escrito originalmente por aidanfilson25:
i would say that neither objectively requires more "skill" than the other, but they do require different kinds of skill
that's bcus ur a joke

i've been playing this for the last 2 days despite hating it and my opinion is the same

this game requires zero skill as long as you're not an ape with double digit IQ and have some basic common sense cause everything is so limited by rng and by your deck and you barely have what to do , on top of how ridiculously imbalanced some cards are compared to others


people that think they're good at this game must be legit asylum escapee's or they just can't be good at any other genre so they need to delude themselves to feel good or something

it was much better when it was first released, but the devs decided to design their game around quick matches so now it's just ♥♥♥♥♥♥♥♥ out stuff on curve and hoping for the best. i wonder if there are still people left who played since the beginning who are happy with how the game degraded
aidanfilson25 11/ago./2018 às 22:15 
when has the game not been about ending the game asap? its always been designed with that in mind, bear in mind cards like enstatued seraph and roach have existed since the earliest expansions. Frankly i HAVE been here since the games beginning and not much has changed from a design standpoint aside from changing their card design to cards with weaker effects. if people arent satisfied by the current meta then they should just take a break from the game, that's what i do in games like this when i feel the meta has gotten stale.

and about the game being "limited" by rng your describing literally every ccg/tcg ever. you cant control or predict exactly what you draw which is precisely why consistent decks dominate card games. if your deck is inconsistent you wont win very often because a lot of the time you wont draw what you want
Última edição por aidanfilson25; 11/ago./2018 às 22:17
Escrito originalmente por 󠀡󠀡󠀡:
Escrito originalmente por fdsgfdhgfjjhg:
that's bcus ur a joke

i've been playing this for the last 2 days despite hating it and my opinion is the same

this game requires zero skill as long as you're not an ape with double digit IQ and have some basic common sense cause everything is so limited by rng and by your deck and you barely have what to do , on top of how ridiculously imbalanced some cards are compared to others


people that think they're good at this game must be legit asylum escapee's or they just can't be good at any other genre so they need to delude themselves to feel good or something

it was much better when it was first released, but the devs decided to design their game around quick matches so now it's just ♥♥♥♥♥♥♥♥ out stuff on curve and hoping for the best. i wonder if there are still people left who played since the beginning who are happy with how the game degraded

The game was always quick match. I don't see how turn-5-I-win banner sword is any better than right now-and I speak as someone who has been playing since the start of DE.

Also you're forgetting that dshift has been a thing ever since the first standard set.
PINGAS 11/ago./2018 às 22:44 
you can say what you want but the fact is there hasn't been a deck that even came close to the complexity of PtP forest. so yes it degraded
aidanfilson25 11/ago./2018 às 22:55 
i never felt that way about the game, if anything i was glad that crafts were fixed so crafts other than forest and sword were viable. granted blood isnt exactly balanced in rotation atm but that has more to do with trying to avoid another nabyss blood format i think.

really the game was never designed with complexity in mind to begin with tbh, its supposed to be a game with straightforward and easy to understand cards and mechanics that ends in about 15 minutes at most. you wont find anything mindblowing here in terms of complexity which goes about as far as darkfeast and jormungund decks but the game itself is still good for what it is
PINGAS 11/ago./2018 às 23:13 
in the end all they did is lower the skill ceiling and increase the costs
Escrito originalmente por 󠀡󠀡󠀡:
you can say what you want but the fact is there hasn't been a deck that even came close to the complexity of PtP forest. so yes it degraded

Ptp forest ? The one broken deck of first set that literally force dev to do shadowverse's first ever nerf on two cards,both from this problematic deck ? Complex ? Haha oh wow.

I think I'm beginning to see what your problem is. You're just one of those salty players who sulk over the fact that your first impression OP deck can't easily stomp all over the newer cards anymore.
PINGAS 12/ago./2018 às 0:23 
Escrito originalmente por Margaret is Greek, you geek:
Escrito originalmente por 󠀡󠀡󠀡:
you can say what you want but the fact is there hasn't been a deck that even came close to the complexity of PtP forest. so yes it degraded

Ptp forest ? The one broken deck of first set that literally force dev to do shadowverse's first ever nerf on two cards,both from this problematic deck ? Complex ? Haha oh wow.

I think I'm beginning to see what your problem is. You're just one of those salty players who sulk over the fact that your first impression OP deck can't easily stomp all over the newer cards anymore.
having to decide between multiple win conditions and tons of ways to play every turn and having to think multiple turns ahead is not complex compared to play thing on curve unga? ok man
Escrito originalmente por 󠀡󠀡󠀡:
Escrito originalmente por Margaret is Greek, you geek:

Ptp forest ? The one broken deck of first set that literally force dev to do shadowverse's first ever nerf on two cards,both from this problematic deck ? Complex ? Haha oh wow.

I think I'm beginning to see what your problem is. You're just one of those salty players who sulk over the fact that your first impression OP deck can't easily stomp all over the newer cards anymore.
having to decide between multiple win conditions and tons of ways to play every turn and having to think multiple turns ahead is not complex compared to play thing on curve unga? ok man

Multiple win conditions ? Tons of ways to play ? ROFL

Ptp forest only played one way and that was to keep removing things while at the same time get free draws from their cheating 2pp harvest festival engine until you play ptp. It's as complex as how one would say a final countdown deck in yugi is complex-as in it efficiently bores your opponent to death.

Even after the nerf during early DE it still played pretty much the same boring way and arguably even got worse thanks to fairy beast (ez free heal) and of course,roach.
PINGAS 12/ago./2018 às 2:19 
Escrito originalmente por Margaret is Greek, you geek:
Escrito originalmente por 󠀡󠀡󠀡:
having to decide between multiple win conditions and tons of ways to play every turn and having to think multiple turns ahead is not complex compared to play thing on curve unga? ok man

Multiple win conditions ? Tons of ways to play ? ROFL

Ptp forest only played one way and that was to keep removing things while at the same time get free draws from their cheating 2pp harvest festival engine until you play ptp. It's as complex as how one would say a final countdown deck in yugi is complex-as in it efficiently bores your opponent to death.

Even after the nerf during early DE it still played pretty much the same boring way and arguably even got worse thanks to fairy beast (ez free heal) and of course,roach.

yeah roach is the alternative win condition. and you had options of either keeping fairies in your hand for combos or card effects (heal, will of the forest) or building a board with them. not to mention multiple uses of other cards like the 1 mana return to hand.
please, show me a more complex deck in this game
Última edição por PINGAS; 12/ago./2018 às 2:20
Escrito originalmente por 󠀡󠀡󠀡:
Escrito originalmente por Margaret is Greek, you geek:

Multiple win conditions ? Tons of ways to play ? ROFL

Ptp forest only played one way and that was to keep removing things while at the same time get free draws from their cheating 2pp harvest festival engine until you play ptp. It's as complex as how one would say a final countdown deck in yugi is complex-as in it efficiently bores your opponent to death.

Even after the nerf during early DE it still played pretty much the same boring way and arguably even got worse thanks to fairy beast (ez free heal) and of course,roach.

yeah roach is the alternative win condition. and you had options of either keeping fairies in your hand for combos or card effects (heal, will of the forest) or building a board with them. not to mention multiple uses of other cards like the 1 mana return to hand.
please, show me a more complex deck in this game

Roach didn't come into the picture until DE. Weren't you asking about "since the beginning" ? The beginning has ptp as the sole single tier 0 deck and as I said,it wasn't because of its "complexity". Removals and draws have always been obnoxious with this game but what ptp had back there is on another whole new level. I fail to see how t2 harvest free draw every turn into t5 gg I bounce whole board into one amulet win is a complex gameplay. Care to elaborate ?

And the choices you mention about what's best to play isn't really exclusive to ptp. Do you really think ptp is the only deck that has to make decision about tempo play ? Sorry but that sounds like a load of rubbish that salty noobs would say to me.

Starry 12/ago./2018 às 6:45 
This is one of those debates that will never have a winner.

Oh well, at least I can get the popcorn as I watch the monkeys throw poop at each other. :steammocking:
Slava 12/ago./2018 às 8:12 
Escrito originalmente por face only:
This is one of those debates that will never have a winner.

Oh well, at least I can get the popcorn as I watch the monkeys throw poop at each other. :steammocking:

But some people have steam reports either.
More than 1 time xD
Última edição por Slava; 12/ago./2018 às 8:13
PINGAS 12/ago./2018 às 13:04 
Escrito originalmente por Margaret is Greek, you geek:
Escrito originalmente por 󠀡󠀡󠀡:

yeah roach is the alternative win condition. and you had options of either keeping fairies in your hand for combos or card effects (heal, will of the forest) or building a board with them. not to mention multiple uses of other cards like the 1 mana return to hand.
please, show me a more complex deck in this game

Roach didn't come into the picture until DE. Weren't you asking about "since the beginning" ? The beginning has ptp as the sole single tier 0 deck and as I said,it wasn't because of its "complexity". Removals and draws have always been obnoxious with this game but what ptp had back there is on another whole new level. I fail to see how t2 harvest free draw every turn into t5 gg I bounce whole board into one amulet win is a complex gameplay. Care to elaborate ?

And the choices you mention about what's best to play isn't really exclusive to ptp. Do you really think ptp is the only deck that has to make decision about tempo play ? Sorry but that sounds like a load of rubbish that salty noobs would say to me.

the beginning on steam was with DE already in, wasn't it? i dont remember ever seeing harvest or anything you mentioned. you said yourself you were there since early DE.
also you STILL refuse to name a deck more complex than ptp forest. i'm waiting, but it won't happen because i'm right. otherwise you wouldn't have made 2 useless posts trying to avoid the question
Escrito originalmente por 󠀡󠀡󠀡:
Escrito originalmente por Margaret is Greek, you geek:

Roach didn't come into the picture until DE. Weren't you asking about "since the beginning" ? The beginning has ptp as the sole single tier 0 deck and as I said,it wasn't because of its "complexity". Removals and draws have always been obnoxious with this game but what ptp had back there is on another whole new level. I fail to see how t2 harvest free draw every turn into t5 gg I bounce whole board into one amulet win is a complex gameplay. Care to elaborate ?

And the choices you mention about what's best to play isn't really exclusive to ptp. Do you really think ptp is the only deck that has to make decision about tempo play ? Sorry but that sounds like a load of rubbish that salty noobs would say to me.

the beginning on steam was with DE already in, wasn't it? i dont remember ever seeing harvest or anything you mentioned. you said yourself you were there since early DE.
also you STILL refuse to name a deck more complex than ptp forest. i'm waiting, but it won't happen because i'm right. otherwise you wouldn't have made 2 useless posts trying to avoid the question

You did not explicitly mention "beginning on steam" so it's on you being unclear.

I wasn't avoiding the question I just thought it was an obvious bait-but okay I'm going to give you the benefit of doubt and believe you're being THAT stupid : Artifact portal. Just the fact that it has additional mechanic needed to pilot the deck already put it leagues beyond your "smart man's" ptp forest.

Btw I notice YOU avoid addressing what I called out on your earlier bs about ptp's play decision being most complex. I hope you're going to try to refute that with something resembling sound reason instead of pulling another typical troll response of "me right you wrong".
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Publicado em: 7/ago./2018 às 13:43
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