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it was much better when it was first released, but the devs decided to design their game around quick matches so now it's just ♥♥♥♥♥♥♥♥ out stuff on curve and hoping for the best. i wonder if there are still people left who played since the beginning who are happy with how the game degraded
and about the game being "limited" by rng your describing literally every ccg/tcg ever. you cant control or predict exactly what you draw which is precisely why consistent decks dominate card games. if your deck is inconsistent you wont win very often because a lot of the time you wont draw what you want
The game was always quick match. I don't see how turn-5-I-win banner sword is any better than right now-and I speak as someone who has been playing since the start of DE.
Also you're forgetting that dshift has been a thing ever since the first standard set.
really the game was never designed with complexity in mind to begin with tbh, its supposed to be a game with straightforward and easy to understand cards and mechanics that ends in about 15 minutes at most. you wont find anything mindblowing here in terms of complexity which goes about as far as darkfeast and jormungund decks but the game itself is still good for what it is
Ptp forest ? The one broken deck of first set that literally force dev to do shadowverse's first ever nerf on two cards,both from this problematic deck ? Complex ? Haha oh wow.
I think I'm beginning to see what your problem is. You're just one of those salty players who sulk over the fact that your first impression OP deck can't easily stomp all over the newer cards anymore.
Multiple win conditions ? Tons of ways to play ? ROFL
Ptp forest only played one way and that was to keep removing things while at the same time get free draws from their cheating 2pp harvest festival engine until you play ptp. It's as complex as how one would say a final countdown deck in yugi is complex-as in it efficiently bores your opponent to death.
Even after the nerf during early DE it still played pretty much the same boring way and arguably even got worse thanks to fairy beast (ez free heal) and of course,roach.
yeah roach is the alternative win condition. and you had options of either keeping fairies in your hand for combos or card effects (heal, will of the forest) or building a board with them. not to mention multiple uses of other cards like the 1 mana return to hand.
please, show me a more complex deck in this game
Roach didn't come into the picture until DE. Weren't you asking about "since the beginning" ? The beginning has ptp as the sole single tier 0 deck and as I said,it wasn't because of its "complexity". Removals and draws have always been obnoxious with this game but what ptp had back there is on another whole new level. I fail to see how t2 harvest free draw every turn into t5 gg I bounce whole board into one amulet win is a complex gameplay. Care to elaborate ?
And the choices you mention about what's best to play isn't really exclusive to ptp. Do you really think ptp is the only deck that has to make decision about tempo play ? Sorry but that sounds like a load of rubbish that salty noobs would say to me.
Oh well, at least I can get the popcorn as I watch the monkeys throw poop at each other.
But some people have steam reports either.
More than 1 time xD
the beginning on steam was with DE already in, wasn't it? i dont remember ever seeing harvest or anything you mentioned. you said yourself you were there since early DE.
also you STILL refuse to name a deck more complex than ptp forest. i'm waiting, but it won't happen because i'm right. otherwise you wouldn't have made 2 useless posts trying to avoid the question
You did not explicitly mention "beginning on steam" so it's on you being unclear.
I wasn't avoiding the question I just thought it was an obvious bait-but okay I'm going to give you the benefit of doubt and believe you're being THAT stupid : Artifact portal. Just the fact that it has additional mechanic needed to pilot the deck already put it leagues beyond your "smart man's" ptp forest.
Btw I notice YOU avoid addressing what I called out on your earlier bs about ptp's play decision being most complex. I hope you're going to try to refute that with something resembling sound reason instead of pulling another typical troll response of "me right you wrong".