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Ein Übersetzungsproblem melden
That is actually a very good suggestion. "banishing" amulets instead of "destroying" to stop triggering the "last word" effect. This is the direction i hope this thread would go, instead of lame whining, a big thank you for the input.
The problem with the deck is not Seraph, but because the deck is simply too good. Cos it actually has 2 win-cons, the other being Elana. The deck can play 2/3 followers and buff them into 5/6 later just by playing healing cards, which are followers with bad stats. Once you destroy the minions, or you put too many minions on the battlefield, you get "Themis Decreed", and you are left with no cards in hand.
Thats why players feel "helpless" and need "rng" to beat them when your opponent plays Seraph. Thats because after you have dealt with their Elana win-con, you lose to Seraph win-con. Its is not because Seraph is good, it is because Elana wasted your resource so much that you cant deal with Seraph. Elana Seraph deck has a strong early game and an unbeatable late game. The problem is with the deck, not the card Seraph.
So how to beat Seraph? Deck like D-shift rekt Seraph, because it totally ignores the Elana-win con, by making all the followers in the Haven deck redundant (as long as you dont have a "Ward" follower), all the amulets useless, all the removal useless, and Seraph is too slow since i kill you with D-shifts after you play your 8 mana do-not-win-game card. Most removals Haven play are those that banish followers with 3 or less health, why not play more followers that are above 3 health?
So you gotta have a strategy to beat the deck itself, and it has nothing to do with beginners or veteran of the game, you just need to know what is the plan, and how you can do it.
My question is, why should you be able to answer a "Win-con" of a deck?
Why would I be playing a 8 mana card if it doesnt win me games? Seraph is not even a "good" win-con, compared to better game-winning cards like Dshift and PtP.
The problem with Haven is they have TWO win cons in Elana AND Seraph. They can kill you with big buffed followers OR kill you with a 8-mana amulet. Thats why the "veterans" are asking people to "stop whining" because a 8 mana card that does not even win the game on the spot is a an ok card to have.
Look at Dshift, the game literally ends once the first Win-con is cast, since you are goin to get killed by two 7/7 followers, or by a single 7/7 follower in two turns. That is a true "win-con", because you win on the spot when you cast the card.
Look at PtP, the game actually ends once he has 30 shadows and PtP onboard, since followers you play wont be able to attack the Shadow player anymore (unless they got Storm), so effectively you are "locked out" of the game, despite you being able to play a few more turns before the game truly ends.
Look at Face Dragon decks, their "win-con" is actually Dark Dragoon Forte, since you can only kill it with a big follower past turn 7, and you are screwed if you dont have a removal spell, since 7/3 followers tend to end the game quick. However, it is NOT a win-con, it is simply a threat that can be dealt with.
Look at Sword decks, their "win-con" is probably Royal Banner/Sea Queen Otohime/Alwida's Command. But you realize casting those cards actually dont win you games, because those followers that can be dealt with easily. So they are simply "threats" in a card game not win-cons.
So you can see that in card-games, creatures/followers are rarely win cons, since removals can deal with them. Non-creature cards like Seraph, Dshift, PtP can truly be considered be win-cons, thats why decks are named after them. While people simply call aggro decks filled with followers by their class, eg. Face Sword, Face Forest, Face Dragoon, because the is no single win-con in the decks.
You seem to have misunderstood the meaning of a "win-condition" in a card game.
Guy, that is truly impressive. You just pointed out the heart of the problem and somehow still missed the point completely while also whining about Elana and D-shift.
As you pointed out in your book, most "win conditions" are achieved by having a very specific deck or being done through specific actions or conditions. However, Seraph truly relies on rng and as such may or may not be countered when put into play. It's neither balanced nor OP, it is random. It has an true, absolute, "win condition". Whereas others do not. Therefore; it doesn't match the rest of the game and until ways to actually make it into a win condition that fits and/or is properly balanced, it's safe to at least say "there's a problem with this card".
Dshift "takes an extra turn" = instant win.
PtP "deals 6 dmg per turn" = most probably win.
Seraph "you may win on the next turn if opponent doesnt find an answer, and you need to have 3 cards that reduce amulet count" = theres a problem with this card
what?
Why should Seraph "be countered"? Have you played card games that doest win after doing their combo? This combo is Seraph + 3 cards, and it takes 2 turn to win. How is it not properly balanced? Can you pls explain?
Guys, trolls are happy when you feed them. Do not feed them.
This message was brought to you by a fellow troll.
Sees you.
Thanks for your advice. He simply avoids my questions and attacks those who dont agree with him. Cool.
Go back and read. And please stop being such an inquisitive idiot.