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报告翻译问题
Then add random stuff you feel is strong and you have a deck
And I had to apologize, not really; while it might be true to Cerberus, for Phantom howl, it'd be situational at best, depending on your deck. While it does give 5 attack for 4 cost, it eats around 5 shadows, and worst case, it can distrupt your combo flow or even field, as it requires you to have an empty field for max efficiency.
But what am I to say, as what Repliku says, is, by itself, an opinion, and obviously I have no right to decline. Nor I should.
Well, back to what I'm going to type.
----------
As usual, deck list please~
There's many combo in Shadowcraft that you can try - of course, the result depends on what you're building. BUT if you really don't know, try using decks from the net and see which one you are comfortable the most.
From what I see, Cerberus & Fly Lord is somewhat a staple in most builds.
If you love One Punch capability, use Deathly Tyrant build. 15 damage FTW. Which IMO is similar to the cerberus+ghost combo, except it requires 7 extra shadows, an extra 4 damage and no Legendaries required. Please don't mix Cerberus with Deathly Tyrant please; 19 Damage? That's cancer to your opponent.
If you love Field Control... I think you can check the net for this one.
Need an agressive build? Ghost mode.
Need to troll Forest Purgatory? Bring PtP and do a Turn 6 PtP activation for maximum burn.
For spells and amulets, it really depends on what you feel like your deck is lacking.
If you feel like needing more AoE destruction, Foul Tempest.
Need draws? Max conversion and bring Spirit Cycle.
Need more big-body killer? Deathbringer, Soul Tempest or Void Call. Depends which cost you're comfortable with. I'd prefer Deathbringer though.
Need souls ASAP? Midnight Haunt. or Burial Grounds.
Need more pressure? Bring spells and units that summons ghost.
For neutral cards, there's some that I felt recommending:
Scoop up the win or the loss? Haven can be tough for Shadow, but it's hardly impossible. If you run with a good amount of bane and/or removal cards; it won't matter how strong Elana makes the Haven's followers, they'll be toast. Shadow also has plenty of wards, to slow down/stop Haven's storm cards. So basically; it really depends on each player's deck, luck and various other factors.
That said; decks that rely too heavily on ghosts and/or cerberus probably will get demolished. I know those are popular, but Haven will heal right through that.
I am not a big fan of the Deathly Tyrant option, personally. I do not like decks that solely rely on one card to destroy the opponent. I like to have more variety than that.
I have honestly been using my Shadows for summoning zombies with my (3) necromancer cards, the warrior that has a 4 hit damage fanfare that costs 6 shadows, I have 3x Undying Resentment for damage dealing here and there(I also use it with shadows if necessary, too), I have 3x deathbrands. I like that they only cost 3 card points to use and destroy enemies lower or higher than 3 defense(with 4 shadows). Umm.. Orcus for a heal, Andras for his storm.
Those are ALL of my shadow uses in my deck. I am guessing using the necromancer that summons a zombie is not very useful, huh ? I found it pretty useful in my earlier matches but now I am not too sure anymore.
I have also been using the 'Playful Necromancer' for summoning two ghosts and doing a total of 7 damage together. I have 2x Ghostly Riders, but I do not know if I need a lot of ward-having allies. I tried having 3x Spartoi Soldiers, 1x Skeleton Viper, 1x Bellringer Angel, 1x-2x Angelic Sword Maiden.. Not all of them together, but a mix.
So, ideally, I should only have 2x Amulets for Shadow craft ? I had 3-4 most of the time. Burial Grounds 3x and 1x Spirit Cycle.
Anyway, so it sounds like 3x Cerberus and +1x ghost summoning spell is not the greatest idea either. Haven can crush it ? I actually want Cerberus in my deck at some point, but I do not know what else works well besides ghosts and dealthy tyrant.
I have 1x Lord of the Flies, but no Cerberus.I have 1x Mordecai, 2x Andras, 1x Soul Grinder, Undead King x3, 2x Necropolis Queen, 2x Orcus when it comes to my higher shadowcraft-related cards.
I have no idea what, "Forest Purgatory" is like.
Field control sounds interesting, but I also do not know how it works either. I like a balance with my cards rather than relying on one card to win the entire game for me. I am not sure about spamming ghosts(with cerberus) either.
Should I only be using my shadows for things like Deathly tyrant and spells ? I have no idea how many 'tanks' I need, or if I should focus on a lot of 'drawing cards' power, or 3x Skull Riders with their 4 damage fanfare, or something else.
Sorry for the long response and for reading this far. This has been informative.
Must have seems to be Cerberus, Playful Necromancer, Death Brand, Call of the Void,
Cerberus
- kill, damage, buff
Death Brand
- kill those super powerful monsters they summon
Call of the void
- kill those super powerful monsters they summoned
Playful Necromancer
- direct attacks or kill the weakened
- sacrifice those ghosts ( if there is any around to draw)
But i just started 3 days ago so ya
p.s. learned about phantoms howl ( thanks steam forums!)
Also, here's a few other good cards that don't look like much at first glance: Skull Beast, Skeleton Knight, Spartoi Seargant, Spartoi Soldier, Rabbit Necromancer.
And make sure to put Soul Conversion to good use. Killing off your own followers might seem like a big sacrifice, but most of the 1-2 PP ones are good targets. Especially if you're running out of cards in your hand. Remeber that you gain shadows from each of your card that leaves the game, except when they're banished. This includes spell cards when they get used.
I'm a bit new, but I think Cerberus is a core to shadowcraft due to the the ability to deal 10 direct damage.
Shadow Howl + Cerberus.
Evolve Ghost (3+2 from coco?) + (Ghost # 1 2 3) 3 damage + 2 damage from Mimi? = 10 direct damage? [ assuming 4 ghosts + no ward on enemy side]
3 days of re-rolling for 1 Cerberus~