Shadowverse

Shadowverse

Fauxsteel 2017년 2월 10일 오전 6시 50분
Dimension Shift
Great card and all, but twice in a row is too much. Card needs to have some sort of limitation.
Thoughts?
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NeloDante 2017년 2월 13일 오후 2시 32분 
Repliku님이 먼저 게시:
Careful also, if i was right about the "you can't really ward against it" there is a chance that i was right about more stuff.

Yeah, no. My point still stands, since I was refering to the "classic" Dshift which uses Flame Destroyer. The weakness of this deck was (besides speed), wards on the last turns like against Roach but they have solved this "problem" with Harness combo, but to pull this combo they need more time and they brick more often.

Edit: I'm trying personally Dshift with Harness, that's why I'm saying it bricks more than the previous one, I'm trying both and I have better chances at not bricking with Flame.
NeloDante 님이 마지막으로 수정; 2017년 2월 13일 오후 2시 33분
Repliku 2017년 2월 13일 오후 2시 41분 
The time and draw they spend for the Flame and Glass are just replaced with single target removal for the wards don't worry
NeloDante 2017년 2월 13일 오후 3시 41분 
Repliku님이 먼저 게시:
The time and draw they spend for the Flame and Glass are just replaced with single target removal for the wards don't worry
6 cards (Harness combo) vs 3 cards (Flame destroyer). Harness spends more slots, hence has less removals. Harness cannot reach 0pp hence it needs yes or yes Dshift to be almost free.
Repliku 2017년 2월 13일 오후 5시 32분 
That's exactly what I am saying.

The traditional decklists can afford more removals for your wards and need to spend less time drawing at the expense of controlling
Aliapoh 2017년 2월 14일 오후 7시 53분 
The limitation is that you need it in your starting hand to win the game. It doesn't need to be nerfed.
stepmcgee 2017년 2월 14일 오후 11시 15분 
Finally crafted the last few pieces of a D-Shift deck....um, primarily was missing all three D-shifts, which are somewhat important I hear. Pretty fun deck. Went 4-2 in first 6 games to complete a Runecraft daily. Defintely different than decks I'm used to playing but pretty fun being on the other side of fence. While I could never play this as my "main", I will definelty use if for rune dailies as I refuse to play Daria...ever, and also when the meta gets control heavy.
Repliku 2017년 2월 14일 오후 11시 23분 
Pop Culture Reference님이 먼저 게시:
The limitation is that you need it in your starting hand to win the game. It doesn't need to be nerfed.

You don't. That's the whole point of why it almost auto wins vs slow decks
Cccactus 2017년 2월 15일 오전 4시 13분 
There's just too much card draw in that deck. Shouldn't be able to double D-Shift on turn 8.
NeloDante 2017년 2월 15일 오전 5시 19분 
Cccactus님이 먼저 게시:
There's just too much card draw in that deck. Shouldn't be able to double D-Shift on turn 8.
That's pretty much the point, it would be impossible to win with it without the card draw spam.
The same that it would not work with only one Dshift since "usually" in a turn the damage dealt should be around 14, not enough for 20 (but with PR...).

All that annoys me from the new Dshift is PR, really. It's quite frustrating to face a Dshift to eat later on 3 PRs at 1 cost so it deals 6 damage to face, which is usually enough for one Dshift to kill. Alright, it's rare to eat the 3, but if you add Levi to the formula well ♥♥♥♥ happens.
Faced today another Dshift that left me at less than 10HP just by spells that hit my face, I won cause it was flame destroyer Dshift and the wards worked, probably he bricked early on. But let me tell ya, if that was Daria or even Dirt I would have lost hard.
Sparkker 2017년 2월 15일 오전 7시 06분 
Dshift, along with daria, is a card that really limits their card design. Since so far, majority of spellboost cards is reduce the cost by 1. Unless they implement like a limiting design to spellboost like, it doesn't spellboost if the card's cost is 0.

Spellboost is a very troubling mechanic since you basically, inadvertedly make all spells feel too cheap considering all the synergies that it does for a single class. 1 mana discount your hand by 0-8 > Dragon Oracle. You can basically feel that it's justified for Angelic snipe to be nerfed to 2 mana just cause it's too good in Rune Spellboost deck.
NisseDood 2017년 2월 15일 오전 7시 45분 
NeloDante님이 먼저 게시:
Cccactus님이 먼저 게시:
There's just too much card draw in that deck. Shouldn't be able to double D-Shift on turn 8.
That's pretty much the point, it would be impossible to win with it without the card draw spam.
The same that it would not work with only one Dshift since "usually" in a turn the damage dealt should be around 14, not enough for 20 (but with PR...).

All that annoys me from the new Dshift is PR, really. It's quite frustrating to face a Dshift to eat later on 3 PRs at 1 cost so it deals 6 damage to face, which is usually enough for one Dshift to kill. Alright, it's rare to eat the 3, but if you add Levi to the formula well ♥♥♥♥ happens.
Faced today another Dshift that left me at less than 10HP just by spells that hit my face, I won cause it was flame destroyer Dshift and the wards worked, probably he bricked early on. But let me tell ya, if that was Daria or even Dirt I would have lost hard.
Wards worked? He must have bricked like mad. Only wards that ever really work is spell immune ones.
NeloDante 2017년 2월 15일 오전 9시 32분 
NisseDood님이 먼저 게시:
Wards worked? He must have bricked like mad. Only wards that ever really work is spell immune ones.
Force him to spend it with threats, then put wards later.
Repliku 2017년 2월 15일 오후 4시 04분 
NeloDante님이 먼저 게시:
NisseDood님이 먼저 게시:
Wards worked? He must have bricked like mad. Only wards that ever really work is spell immune ones.
Force him to spend it with threats, then put wards later.

Some people seem to have perfect to access to their whole deck as they wish while their opponent always has all the answers minus one huh ?
NeloDante 2017년 2월 15일 오후 5시 25분 
Repliku님이 먼저 게시:
NeloDante님이 먼저 게시:
Force him to spend it with threats, then put wards later.

Some people seem to have perfect to access to their whole deck as they wish while their opponent always has all the answers minus one huh ?

It's the same both ways? Chances are that he won't have it, chances are that you won't have it.
If you don't draw an Albert as Sword (suppossed win condition), the same that maybe he won't draw a Dshift or he draws it too late since it needs to be spellboosted, or he draws it with no combo at all. Good job on 3 Dshifts at 0 cost with not a single follower on the board/hand, that has happened before more than once.

The chances to brick of Dshift is one of the highest I have ever seen, yet I'm assuming that he has a good hand so you have to force him. Imagine now what usually happens with Dshift, you win by default unless you take 20 turns.
Repliku 2017년 2월 15일 오후 7시 42분 
In order to force him to play removals in an inefficient way you have to have the cards to do so.

Dshift doesn't have to draw a specific removal meanwhile.

That's why Dshift is super matchup reliant. Because if you have all the reach you need to kill them they will have a hard time to react if they don't have the cards to adapt.

This issue doesn't exist vs slow decks because they won't be putting pressure before long enough to start getting removals if you didn't have enough at the start.

And "it bricks" isn't an argument. Control decks that are its easiest matchups also brick. Hell even Tempo Rune hard bricks lots of times and you know that the deck is still tier 1.

The deck bricking is not related to counterplay and isn't relevant here.
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