Shadowverse

Shadowverse

Repliku 5/fev./2017 às 4:55
How to fix Rhinoroach in one nerf
Simple, have it die after it attacks.

You can still use it as a finisher, you can still otk if you have enough of them in hand, but you can't deal 20 with only one roach that you bounce.

In the next episode, we'll deal with Tempo Rune, stay tuned
< >
Exibindo comentários 1630 de 194
NeloDante 5/fev./2017 às 8:02 
Escrito originalmente por NisseDood:
Escrito originalmente por Bishop:
Well i don't mind roach nerfing when these alternative finishers or other viable decks will be presented.

Btw death after attacking means no bouncing and thats heavily limits your possibility to OTK on turn 7. Which is like the last possibility to close the game against Daria before their board swarm crushes you into pieces.
Play homecoming. Send all cards back to hand and it resets their cost to original cost so they have to spellboost them all again. also if they got to many cards it will blow up some of their cards.

Homecoming costs 7. Daria usually wins at 6. Even if you send them back, the massive face damage spells would destroy what is left of you.
Repliku 5/fev./2017 às 8:13 
"Still: the win condition of Roach forest is the roach themselves, if you put them auto kill, the win condition goes to waste and thus the entire card alongside the entire class."

You summed up exactly why Roach needs a nerf. The class relies too heavily on this card which just kills many other possibilities by itself.
Pandarino 5/fev./2017 às 8:18 
:steamfacepalm: why me
Escrito originalmente por Bishop:
How to kill the entire class in one nerf lol. Like what playable decks forest has outside of roach right now? Zero. Midrange is dead thanks to daria, control and ptp are pure joke as is and without roach will be unplayable too.

ptp forest is still strong,and I think fares even better against daria thanks to it having more heals and wards. People just don't like it when they have to fight other control then turn 10 comes and bahamut wreck their supposedly "i win" board. Also odin is basically included in every control deck right now.
Pandarino 5/fev./2017 às 9:52 
iam loosing against dshift with my control deck, guess d shift is insanely op card nerf it plz :steamfacepalm:

(irony)
Última edição por Pandarino; 5/fev./2017 às 9:55
Repliku 5/fev./2017 às 9:58 
Escrito originalmente por Iam Just Fat Panda:
iam loosing against dshift with my control deck, guess d shift is insanely op card nerf it plz :steamfacepalm:

(irony)

Why irony, Dshift IS too strong
Pandarino 5/fev./2017 às 10:20 
ok, now i have clear picture
NeloDante 5/fev./2017 às 10:24 
Escrito originalmente por Repliku:
Why irony, Dshift IS too strong

:SBHorse: What
Repliku 5/fev./2017 às 10:25 
Escrito originalmente por Iam Just Fat Panda:
ok, now i have clear picture

?
Repliku 5/fev./2017 às 10:31 
Are you guys so busy crying over Daria that you forgot the rest of the game or something ?
Última edição por Repliku; 5/fev./2017 às 10:31
Firecam 5/fev./2017 às 10:54 
There's nothing else in this game worth anyway right now.
NisseDood 5/fev./2017 às 11:50 
Escrito originalmente por Iam Just Fat Panda:
iam loosing against dshift with my control deck, guess d shift is insanely op card nerf it plz :steamfacepalm:

(irony)
It actually is to strong. It really shouldnt restore pp so they can chain multiple of them.
Dshift is actually more ♥♥♥♥♥♥♥♥ than seraph even because it offers no counter play at all once activated. Not even wards help because rune can spellboost all their spells to free and just remove them since their pp gets refilled.
Horrow 5/fev./2017 às 12:19 
Escrito originalmente por NeloDante:
1pp 0 / 1 with +1 / +0 per card used should be fine. With this he is able to do the same damage but Goblin Mage wont tutor him.

Funny how Goblin Mage and Fortune (because of her evolve) is being a core in nearly all decks.

I dunno. Being able to thin your deck has often been a strong mechanic in nearly any card game. The fact it spefically targets X mana cost minion (2 mana in this case) just opens it up to more specific synergies than "Draw 1 card" wouldn't have. Such as tutoring for specific 2 drops.

I find it to be a fair enough card though. It allows for thinning and tutoring. While strong on paper, it restricts itself to 2 drop tutorings. Which then becomes fine. If its ever 'strong' its because of the quality of 2 drops that get 'printed'. Roach for example, is one of those extremes that should be looked at. Either made into a 1 or 3 drop due to its insane power. Or if we had a higher health total, such as 30, that would be a nerf to Roach.
Horrow 5/fev./2017 às 12:22 
Escrito originalmente por NisseDood:
Escrito originalmente por Iam Just Fat Panda:
iam loosing against dshift with my control deck, guess d shift is insanely op card nerf it plz :steamfacepalm:

(irony)
It actually is to strong. It really shouldnt restore pp so they can chain multiple of them.
Dshift is actually more ♥♥♥♥♥♥♥♥ than seraph even because it offers no counter play at all once activated. Not even wards help because rune can spellboost all their spells to free and just remove them since their pp gets refilled.

So from what I've gathered, this game is suffering the same issue that hearthstone does. There are no effects that allow you to force the opponent to discard. Such an effect would be a sufficient counter to decks like D-Shift. Opens up SOME counterplay. Trying to rush D-Shift down isn't counter play afterall, that's just throwing a hail mary and praying it succeeds.

Cards like D-Shift, Roach, Daria, etc would certainly drop in strength if we had some discard options to counter stuff like that.
ばるるん 5/fev./2017 às 12:22 
Escrito originalmente por Horrow:
Or if we had a higher health total, such as 30, that would be a nerf to Roach.
That would be a nerf to aggro decks an something like seraph or dshift would become insane at the currebt state.
< >
Exibindo comentários 1630 de 194
Por página: 1530 50

Publicado em: 5/fev./2017 às 4:55
Mensagens: 194