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Een vertaalprobleem melden
Aggro decks not so much
not so complex card games: all others
not so complex card games with amazing art: Shadowverse
complete and utter RNG garbage with no redeeming qualities and matches which can be won without even looking at the opponent's board: Hearthstone
might aswell say duel masters is complex LOL
And the only reson its more interactive then shadowverse is because cards exsist that can be used on your enemies turn and that would just not fit into sv at all
^thats because thats how ANY CARD GAME EVER is ..but nice troll post :P..the only decks that you dont accualy have a gameplan and make decisions abaout is if you play purely control without win conditions and then you..kinda deservs to lose
The problem is that players, like any given human, like really any given example of nature at all... invariably go for the easiest path with the biggest payoff.
Game designers, if they actually want their game to be/remain a good experience, actually have an obligation to prevent players from sabotaging their own experiences by shutting down and discouraging that kind of play.
(Forgive me if my top-of-head names are inaccurate, still new to this game.)
I don't mind a card like Deepwood Anamoly, which ends the game in 1 punch if it goes face.
I DO mind a card like Heavenly Aegis, which is basically immune to all interaction.
I don't mind a card like Whirlwind Mage, which rewards a lot of spellcasts and can end the game.
I DO mind a card like Dimension Shift, which just outright skips the opponent's chance to interact with you.
Really, I don't even mind Enstatued Seraph that much... but I greatly prefer Tarnished Grail as an example of a win condition that permits chances for interaction. And even then 75% of the time it will land a 10-mana spell that makes any additional damage you have auto-win.
The key to good multiplayer experiences IS mutual interaction.
But, when given a choice, people trying to win want to bypass the above as much as possible, whether it be by rushing down someone's face ASAP, or by a non-interactive win condition.
It's not wrong to want interactive gameplay. In fact, that's the ideal. Saying "That's just how games are" is a copout for developers being too lazy to find ways to force players to play more interactive styles, because you are fighting human nature and players themselves on the issue. It's like dealing with a child who only wants to eat candy all the time... they may want it, they may enjoy it, but it's not healthy.
Veterans know what I'm talking about.
It is not.Not anymore.
i've played ygopro for a long time until it was shutdown and was one of the higher ranked players there so don't come here telling me yugioh after 2013 is any kind of complex.
In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
A guy i know who never played yugioh before netdecked a shaddoll deck and stomped ppl in ranked without any prior knowledge because that's just how it is nowadays.
Plus, there's not much variety or deck archetypes anymore, you play one of the top 3 deck types which win by t3 max or you flat out lose 90% of your games.