Shadowverse

Shadowverse

Game is boring because it will always revolve around uninteractive cards
1. D-Shift
2. Face decks (Roach / Albert / storm haven / aggro blood)

Most games are auto-pilot mode as they are already decided based on your deck and what you're up against.
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76561198305728792 (Verbannen) 26 mei 2017 om 21:55 
Mobile rock-paper-scissor dating sim anime big bewbs game for kids and lonely old otakus :v
thats all my deck except roach lol
Well, the best way to counter many of the super strong late game cards are to make sure they can never play it at all.
As I always say, if you don't enjoy it, just drop it. It's not like you can do anything else.
Laatst bewerkt door idkfa67; 27 mei 2017 om 1:57
hey, your profile name is "GIT GUD" maybe you should GIT GUD:steamhappy:
Uninteractive Combo decks sure

Aggro decks not so much
It's a valid criticism. This is still marginally better than Hearthstone, but I do confess some disappointment with respect to the ease with which some things like D-Shift function while not permitting interaction.
babby's first CCG
Oh hey, you're that guy with the childish immature name and the terrible thread!
If you know you're playing against Dshift u can prepare your board accordingly until turn 7-9 when dshift is sure to be played, i rarely lose to dshift decks because it's easy to foresee
complex card games: MTG, Yugioh, Draconian Wars
not so complex card games: all others
not so complex card games with amazing art: Shadowverse
complete and utter RNG garbage with no redeeming qualities and matches which can be won without even looking at the opponent's board: Hearthstone
yugioh and draconian wars complex, made my day :)

might aswell say duel masters is complex LOL
Laatst bewerkt door Unforgiven; 28 mei 2017 om 17:26
Origineel geplaatst door his1roguenation:
complex card games: MTG, Yugioh, Draconian Wars
not so complex card games: all others
not so complex card games with amazing art: Shadowverse
complete and utter RNG garbage with no redeeming qualities and matches which can be won without even looking at the opponent's board: Hearthstone
Yugioh the last 2 years been turn 1-2 wins regardless of back row support in almost every singel tier 1 deck(esp since pendelum came out) its geting a bit more complex now with link summons and also errata's for cards but saying its been complex the last years is kidding yourself
And the only reson its more interactive then shadowverse is because cards exsist that can be used on your enemies turn and that would just not fit into sv at all

Origineel geplaatst door GIT GUD:
Most games are auto-pilot mode as they are already decided based on your deck and what you're up against.
^thats because thats how ANY CARD GAME EVER is ..but nice troll post :P..the only decks that you dont accualy have a gameplan and make decisions abaout is if you play purely control without win conditions and then you..kinda deservs to lose
Believe it or not, card games CAN have win conditions that don't HAVE to be non-interactive.
The problem is that players, like any given human, like really any given example of nature at all... invariably go for the easiest path with the biggest payoff.

Game designers, if they actually want their game to be/remain a good experience, actually have an obligation to prevent players from sabotaging their own experiences by shutting down and discouraging that kind of play.

(Forgive me if my top-of-head names are inaccurate, still new to this game.)
I don't mind a card like Deepwood Anamoly, which ends the game in 1 punch if it goes face.
I DO mind a card like Heavenly Aegis, which is basically immune to all interaction.
I don't mind a card like Whirlwind Mage, which rewards a lot of spellcasts and can end the game.
I DO mind a card like Dimension Shift, which just outright skips the opponent's chance to interact with you.

Really, I don't even mind Enstatued Seraph that much... but I greatly prefer Tarnished Grail as an example of a win condition that permits chances for interaction. And even then 75% of the time it will land a 10-mana spell that makes any additional damage you have auto-win.

The key to good multiplayer experiences IS mutual interaction.
But, when given a choice, people trying to win want to bypass the above as much as possible, whether it be by rushing down someone's face ASAP, or by a non-interactive win condition.

It's not wrong to want interactive gameplay. In fact, that's the ideal. Saying "That's just how games are" is a copout for developers being too lazy to find ways to force players to play more interactive styles, because you are fighting human nature and players themselves on the issue. It's like dealing with a child who only wants to eat candy all the time... they may want it, they may enjoy it, but it's not healthy.
Laatst bewerkt door Jaeus; 29 mei 2017 om 13:37
Origineel geplaatst door Unforgiven:
yugioh and draconian wars complex, made my day :)
If you really played yugioh once for real, you would know how complex it really is. Alone the card effects need to be clarified individually. Not to mention about chain effects, synergies and orders.
Veterans know what I'm talking about.
Origineel geplaatst door ばるるん:
Origineel geplaatst door Unforgiven:
yugioh and draconian wars complex, made my day :)
If you really played yugioh once for real, you would know how complex it really is. Alone the card effects need to be clarified individually. Not to mention about chain effects, synergies and orders.
Veterans know what I'm talking about.

It is not.Not anymore.

i've played ygopro for a long time until it was shutdown and was one of the higher ranked players there so don't come here telling me yugioh after 2013 is any kind of complex.

In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
A guy i know who never played yugioh before netdecked a shaddoll deck and stomped ppl in ranked without any prior knowledge because that's just how it is nowadays.

Plus, there's not much variety or deck archetypes anymore, you play one of the top 3 deck types which win by t3 max or you flat out lose 90% of your games.
Laatst bewerkt door Unforgiven; 29 mei 2017 om 17:06
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