Shadowverse

Shadowverse

Game is boring because it will always revolve around uninteractive cards
1. D-Shift
2. Face decks (Roach / Albert / storm haven / aggro blood)

Most games are auto-pilot mode as they are already decided based on your deck and what you're up against.
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Jaeus 29.5.2017 klo 17.08 
But you need the cards with Ward to be good, of which many are not. I am running the 1/6 Haven ward that gets +4 on my opponent's turn, but I'm not running Grimnir because I don't own it.

And even he isn't run for Ward, he's run because he's insanely overbudgeted. I don't even know of another 2/3 Ward for 3, yet alone one which doubles as a one-sided board sweeper and potential last damage push. That card is ridiculous.

But I'm not going to rush to run high attack low health things with Ward, it defeats the purpose. And I'm not going to run other bad cards like Snake Priestess or whoever just to have Ward when I can be running cards with better stats with more actual deck synergy.
majinultima lähetti viestin:
But you need the cards with Ward to be good, of which many are not. I am running the 1/6 Haven ward that gets +4 on my opponent's turn, but I'm not running Grimnir because I don't own it.

And even he isn't run for Ward, he's run because he's insanely overbudgeted. I don't even know of another 2/3 Ward for 3, yet alone one which doubles as a one-sided board sweeper and potential last damage push. That card is ridiculous.

But I'm not going to rush to run high attack low health things with Ward, it defeats the purpose. And I'm not going to run other bad cards like Snake Priestess or whoever just to have Ward when I can be running cards with better stats with more actual deck synergy.

that's what i'm saying, grimnir is just 2good not to run in most decks, can't close the game by t8/9? np, play 2x grimnir for 8 face dmg and no chance for your opponent to get a board
how you gonna call youself git gud and not just get good?
Unforgiven lähetti viestin:
ばるるん lähetti viestin:
If you really played yugioh once for real, you would know how complex it really is. Alone the card effects need to be clarified individually. Not to mention about chain effects, synergies and orders.
Veterans know what I'm talking about.

It is not.Not anymore.

i've played ygopro for a long time until it was shutdown and was one of the higher ranked players there so don't come here telling me yugioh after 2013 is any kind of complex.

In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
A guy i know who never played yugioh before netdecked a shaddoll deck and stomped ppl in ranked without any prior knowledge because that's just how it is nowadays.

Plus, there's not much variety or deck archetypes anymore, you play one of the top 3 deck types which win by t3 max or you flat out lose 90% of your games.

A game can't get less complex over time, only win conditions can get streamlined and easier to fulfill.
I stopped playing 2011, after the field dinosaur archetype made its debut and balance got completely out of control, so I have no idea what you are talking about. Yet none this is a factor because you can still restrict yourself to play non-meta decks against players who do the same - and the possibilities to do that are absolutely infinite, as synergies between cards in YGO are out of this world.

If you focussed on playing ygopro instead of participating in YGO2/3/WCs, you should have the same opinion as I do, elseways you just seem to blindly hate it for the direction it took. Nobody forced you there to climb anything.
That YGO became the least balanced CCG in existence, no one denies, but nowhere the least complex.

An Umbreon lähetti viestin:
And the only reson its more interactive then shadowverse is because cards exsist that can be used on your enemies turn and that would just not fit into sv at all

Yeah well, I think we are done talking here.
Viimeisin muokkaaja on his1roguenation; 29.5.2017 klo 23.33
majinultima lähetti viestin:
But you need the cards with Ward to be good, of which many are not. I am running the 1/6 Haven ward that gets +4 on my opponent's turn, but I'm not running Grimnir because I don't own it.

And even he isn't run for Ward, he's run because he's insanely overbudgeted. I don't even know of another 2/3 Ward for 3, yet alone one which doubles as a one-sided board sweeper and potential last damage push. That card is ridiculous.

But I'm not going to rush to run high attack low health things with Ward, it defeats the purpose. And I'm not going to run other bad cards like Snake Priestess or whoever just to have Ward when I can be running cards with better stats with more actual deck synergy.
I mean snake priestess isnt that bad if what you need to do is stop agression to get to your gameplan and haven also got Heavenly hound whos quite strong





his1roguenation lähetti viestin:
Unforgiven lähetti viestin:

Ursprungligen skrivet av An Umbreon:
And the only reson its more interactive then shadowverse is because cards exsist that can be used on your enemies turn and that would just not fit into sv at all

Yeah well, I think we are done talking here.
first of all if you quit as early as 2011 you got NO IDEA abaout the decks in yugioh..thats like saying you know all the raids in wow because you played 2months off vanilla
and you really want there to be cards that could be used on your enemies turn?xD
because knowing how cygames make cards and also how cards in games usually are what we would get is something like
"runecraft counterspell> spellboost lower this card cost by 1 costs 5 normaly:Counter target spell your opponent uses"
or stuff like
"swordcraft:Whenever your opponent summons a follower summon a 1:1 knight"
because stuff like counterspell and such would just not FIT how the "gameplan" and also how they try to make most things fit a theme for each craft..so adding stuff like that would automaticly make some crafts worse 4ever while others would be even more un-interactive to play against
and yeah..yugioh is so interactive when you can super easily play so your opponent cant use spells/traps or special summons before he even had a turn..it even was so bad that they had to redsign the entier extra deck special summon with there new mechanic that is comming out
his1roguenation lähetti viestin:
Unforgiven lähetti viestin:

It is not.Not anymore.

i've played ygopro for a long time until it was shutdown and was one of the higher ranked players there so don't come here telling me yugioh after 2013 is any kind of complex.

In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
A guy i know who never played yugioh before netdecked a shaddoll deck and stomped ppl in ranked without any prior knowledge because that's just how it is nowadays.

Plus, there's not much variety or deck archetypes anymore, you play one of the top 3 deck types which win by t3 max or you flat out lose 90% of your games.

A game can't get less complex over time, only win conditions can get streamlined and easier to fulfill.
I stopped playing 2011, after the field dinosaur archetype made its debut and balance got completely out of control, so I have no idea what you are talking about. Yet none this is a factor because you can still restrict yourself to play non-meta decks against players who do the same - and the possibilities to do that are absolutely infinite, as synergies between cards in YGO are out of this world.

If you focussed on playing ygopro instead of participating in YGO2/3/WCs, you should have the same opinion as I do, elseways you just seem to blindly hate it for the direction it took. Nobody forced you there to climb anything.
That YGO became the least balanced CCG in existence, no one denies, but nowhere the least complex.

An Umbreon lähetti viestin:
And the only reson its more interactive then shadowverse is because cards exsist that can be used on your enemies turn and that would just not fit into sv at all

Yeah well, I think we are done talking here.

So u quit 2011 and yet u claim a game can't become less complex? What kinda joke is that?

The game went from actual strategic playstyle to full nobrain "play card, pull wincon, win" with all the pendulum and card link ♥♥♥♥ which usually takes max 3/4 turns at high level play. yes, very complex, 30 cards in your deck to pull wincon, rest fillers. As i said before, my friend who never played yugioh before just netdecked a, in your words, super complex deck and easily played it from turn 1 because, surprise, there's no complexity in yugioh anymore, most cards are just to pull wincons and they straight up end the game without you being able to do anything about it (hello uninteractive cards)
Viimeisin muokkaaja on Unforgiven; 30.5.2017 klo 4.37
I could further explain the difference between an entire system being simple and certain win conditions being easy to play, but why should anyone fight through 2017's version of pure alexia.
his1roguenation lähetti viestin:
I could further explain the difference between an entire system being simple and certain win conditions being easy to play, but why should anyone fight through 2017's version of pure alexia.
when the game revolves only around those certain wincons then the game has become simple
User 30.5.2017 klo 9.28 
Welcome to CCGs/TCGs. Have fun.
Unforgiven lähetti viestin:
In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
You are totally confused here. Meta-deck's mechanics do not represent how complicated the rules are.
You played - what did you say? YugiohPro? I think it's like ADS: some auto-calculated softwares connected to a server to play with others online. Therefore you simply skipped the most complicated part and just jumped into the mechanics somebody else found out.
The real point still stays the same: Yugioh is complicated because of its rules. Only because there is one-pattern combos in the game that simply require no brain to win doesn't mean the game itself is on auto-pilot. You still have rules to follow.... oh, I forgot, you auto-piloted with online software.

I could say the same ♥♥♥♥ in other fields like: >>insert your favorite<< exams are easy as ♥♥♥♥ because you have books that shows you the answers.
ばるるん lähetti viestin:
Unforgiven lähetti viestin:
In reality it's just 1-3 turn windecks at highrank play now and if u don't win by t3 urself the guy you play against wins because with all the card link ♥♥♥♥ and pendulums it's so easy to pull wincons now.
You are totally confused here. Meta-deck's mechanics do not represent how complicated the rules are.
You played - what did you say? YugiohPro? I think it's like ADS: some auto-calculated softwares connected to a server to play with others online. Therefore you simply skipped the most complicated part and just jumped into the mechanics somebody else found out.
The real point still stays the same: Yugioh is complicated because of its rules. Only because there is one-pattern combos in the game that simply require no brain to win doesn't mean the game itself is on auto-pilot. You still have rules to follow.... oh, I forgot, you auto-piloted with online software.

I could say the same ♥♥♥♥ in other fields like: >>insert your favorite<< exams are easy as ♥♥♥♥ because you have books that shows you the answers.
and your compleatly confused though..95% of the archetypes that have come out in the last 4-5 years is that fast and requiers you to win that fast and the rules is EXTREMLY easy..tbh shadowverse got more complicated rules then most of yugioh and the program that alot people use(because its free and also because its easier to find people to play against) is ygopro and in total over the last 2 years i think i did around 950+ decks and I also played yugioh on paper and such since soul of the duelist(4th ocg pack and 1st tcg pack) and your making the game sounds WAY more complicated then it is..it litterly takes a new person 30-40sec to learn every ground rule that they need for 95% of the game(i thought several friends/my brother/ex gf's the rules so we could have fun together and it never took more then 30sec of explaning+1 game and there aparently are people that dont understand the ground core of shadowverse after playing 10+hours..so yeah..)
An Umbreon lähetti viestin:
and your compleatly confused though..95% of the archetypes that have come out in the last 4-5 years is that fast and requiers you to win that fast and the rules is EXTREMLY easy..tbh shadowverse got more complicated rules then most of yugioh and the program that alot people use(because its free and also because its easier to find people to play against) is ygopro and in total over the last 2 years i think i did around 950+ decks and I also played yugioh on paper and such since soul of the duelist(4th ocg pack and 1st tcg pack) and your making the game sounds WAY more complicated then it is..it litterly takes a new person 30-40sec to learn every ground rule that they need for 95% of the game(i thought several friends/my brother/ex gf's the rules so we could have fun together and it never took more then 30sec of explaning+1 game and there aparently are people that dont understand the ground core of shadowverse after playing 10+hours..so yeah..)

Alway these foreigner players (ノ∀`)
You literally skipped the most complicated part if you play on ADS since everything is being played automatically.
If you have really played the game manually, you will find yourself struggling trying to resolve effects in complicated cases. What you can do and what not is also different for individual cards. I have even seen ADS resolving effects wrong.
30-40 sec? Sure, only the basic rules to get the game started. If you ever used the Yugioh hotline from Namco or official Q&A in the database, you will most likely notice that you have been playing the game differently than it was intended to many times.
Like I told once: the meta game's mechanics do not represent how complicated the rules of the game are.
ばるるん lähetti viestin:
An Umbreon lähetti viestin:
and your compleatly confused though..95% of the archetypes that have come out in the last 4-5 years is that fast and requiers you to win that fast and the rules is EXTREMLY easy..tbh shadowverse got more complicated rules then most of yugioh and the program that alot people use(because its free and also because its easier to find people to play against) is ygopro and in total over the last 2 years i think i did around 950+ decks and I also played yugioh on paper and such since soul of the duelist(4th ocg pack and 1st tcg pack) and your making the game sounds WAY more complicated then it is..it litterly takes a new person 30-40sec to learn every ground rule that they need for 95% of the game(i thought several friends/my brother/ex gf's the rules so we could have fun together and it never took more then 30sec of explaning+1 game and there aparently are people that dont understand the ground core of shadowverse after playing 10+hours..so yeah..)

Alway these foreigner players (ノ∀`)
You literally skipped the most complicated part if you play on ADS since everything is being played automatically.
If you have really played the game manually, you will find yourself struggling trying to resolve effects in complicated cases. What you can do and what not is also different for individual cards. I have even seen ADS resolving effects wrong.
30-40 sec? Sure, only the basic rules to get the game started. If you ever used the Yugioh hotline from Namco or official Q&A in the database, you will most likely notice that you have been playing the game differently than it was intended to many times.
Like I told once: the meta game's mechanics do not represent how complicated the rules of the game are.
I LITTERLY mention that I played paper aka NON ads for ..what 12+years or even longer before i even tried it on any type of ads and I thought people IN REAL LIFE not on an ads..and also I got 4th in europe alot years ago so its not like "i was playing the game differently" then intended :|
An Umbreon lähetti viestin:
I LITTERLY mention that I played paper aka NON ads for ..what 12+years or even longer before i even tried it on any type of ads and I thought people IN REAL LIFE not on an ads..and also I got 4th in europe alot years ago so its not like "i was playing the game differently" then intended :|
I don't know when your time to shine was, but you could try to research further about it. I also don't know about european tournaments. But in my country people were strict serious about it, not to mention about the judges.
But believe me, if you checked the rules and effect's for each card, you will notice either 1. you would have done it differently due to your understanding or 2. you have done it already differently.
Even my folks are struggling with that part.
ばるるん lähetti viestin:
An Umbreon lähetti viestin:
I LITTERLY mention that I played paper aka NON ads for ..what 12+years or even longer before i even tried it on any type of ads and I thought people IN REAL LIFE not on an ads..and also I got 4th in europe alot years ago so its not like "i was playing the game differently" then intended :|
I don't know when your time to shine was, but you could try to research further about it. I also don't know about european tournaments. But in my country people were strict serious about it, not to mention about the judges.
But believe me, if you checked the rules and effect's for each card, you will notice either 1. you would have done it differently due to your understanding or 2. you have done it already differently.
Even my folks are struggling with that part.
And which country would that be? Basically what you're saying is that the game is supposed to be complicated because on paper u have to actually read the cards? Wow such high level complicated mechanics....That's how it is for any card game, not just yugioh, try playing mtg on paper and then come back again and tell me yugioh is complicated or has any kind of complexity nowadays
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