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Ilmoita käännösongelmasta
And even he isn't run for Ward, he's run because he's insanely overbudgeted. I don't even know of another 2/3 Ward for 3, yet alone one which doubles as a one-sided board sweeper and potential last damage push. That card is ridiculous.
But I'm not going to rush to run high attack low health things with Ward, it defeats the purpose. And I'm not going to run other bad cards like Snake Priestess or whoever just to have Ward when I can be running cards with better stats with more actual deck synergy.
that's what i'm saying, grimnir is just 2good not to run in most decks, can't close the game by t8/9? np, play 2x grimnir for 8 face dmg and no chance for your opponent to get a board
A game can't get less complex over time, only win conditions can get streamlined and easier to fulfill.
I stopped playing 2011, after the field dinosaur archetype made its debut and balance got completely out of control, so I have no idea what you are talking about. Yet none this is a factor because you can still restrict yourself to play non-meta decks against players who do the same - and the possibilities to do that are absolutely infinite, as synergies between cards in YGO are out of this world.
If you focussed on playing ygopro instead of participating in YGO2/3/WCs, you should have the same opinion as I do, elseways you just seem to blindly hate it for the direction it took. Nobody forced you there to climb anything.
That YGO became the least balanced CCG in existence, no one denies, but nowhere the least complex.
Yeah well, I think we are done talking here.
So u quit 2011 and yet u claim a game can't become less complex? What kinda joke is that?
The game went from actual strategic playstyle to full nobrain "play card, pull wincon, win" with all the pendulum and card link ♥♥♥♥ which usually takes max 3/4 turns at high level play. yes, very complex, 30 cards in your deck to pull wincon, rest fillers. As i said before, my friend who never played yugioh before just netdecked a, in your words, super complex deck and easily played it from turn 1 because, surprise, there's no complexity in yugioh anymore, most cards are just to pull wincons and they straight up end the game without you being able to do anything about it (hello uninteractive cards)
You played - what did you say? YugiohPro? I think it's like ADS: some auto-calculated softwares connected to a server to play with others online. Therefore you simply skipped the most complicated part and just jumped into the mechanics somebody else found out.
The real point still stays the same: Yugioh is complicated because of its rules. Only because there is one-pattern combos in the game that simply require no brain to win doesn't mean the game itself is on auto-pilot. You still have rules to follow.... oh, I forgot, you auto-piloted with online software.
I could say the same ♥♥♥♥ in other fields like: >>insert your favorite<< exams are easy as ♥♥♥♥ because you have books that shows you the answers.
Alway these foreigner players (ノ∀`)
You literally skipped the most complicated part if you play on ADS since everything is being played automatically.
If you have really played the game manually, you will find yourself struggling trying to resolve effects in complicated cases. What you can do and what not is also different for individual cards. I have even seen ADS resolving effects wrong.
30-40 sec? Sure, only the basic rules to get the game started. If you ever used the Yugioh hotline from Namco or official Q&A in the database, you will most likely notice that you have been playing the game differently than it was intended to many times.
Like I told once: the meta game's mechanics do not represent how complicated the rules of the game are.
But believe me, if you checked the rules and effect's for each card, you will notice either 1. you would have done it differently due to your understanding or 2. you have done it already differently.
Even my folks are struggling with that part.