Full Spectrum Warrior: Ten Hammers

Full Spectrum Warrior: Ten Hammers

Jegedillo Jan 16, 2023 @ 4:38am
Trash
Enemies spawn out of nowhere in previously cleared areas, suppression isn't a thing because shooting at an enemy with a whole team and trying to maneuver the second team will result in the second team taking casualties, cover doesn't work half the time and you will still get shot, AI teams can't hit enemies in the open (♥♥♥♥♥♥♥ useless ass Army), save points are nonexistent and you will have to redo entire sections over again when the ♥♥♥♥♥♥♥♥ in this game inevitably takes you out. This game is hot garbage and is worse than the first game in every single way.
Last edited by Jegedillo; Jan 16, 2023 @ 4:53am
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Showing 1-9 of 9 comments
Anders Aug 19, 2023 @ 6:43am 
true
Pvt. Parts Oct 19, 2023 @ 3:28am 
they pop out of their base huts. the game literally goes over this in the first mission / tutorial
Jegedillo Oct 19, 2023 @ 8:30am 
Originally posted by ThatOneGuy9658:
they pop out of their base huts. the game literally goes over this in the first mission / tutorial
Yeah, the huts you can destroy before they respawn anyways. All my points still stand. This game is still worse in every way compared to the first game.
2GenL Oct 30, 2023 @ 12:03pm 
Originally posted by Jegedillo:
Enemies spawn out of nowhere in previously cleared areas, suppression isn't a thing because shooting at an enemy with a whole team and trying to maneuver the second team will result in the second team taking casualties, cover doesn't work half the time and you will still get shot, AI teams can't hit enemies in the open (♥♥♥♥♥♥♥ useless ass Army), save points are nonexistent and you will have to redo entire sections over again when the ♥♥♥♥♥♥♥♥ in this game inevitably takes you out. This game is hot garbage and is worse than the first game in every single way.
People can walk around. If you've cleared the area, then leave, what is stopping the enemy taking it back without you knowing??
Jegedillo Oct 30, 2023 @ 3:18pm 
Originally posted by 2GenL:
Originally posted by Jegedillo:
Enemies spawn out of nowhere in previously cleared areas, suppression isn't a thing because shooting at an enemy with a whole team and trying to maneuver the second team will result in the second team taking casualties, cover doesn't work half the time and you will still get shot, AI teams can't hit enemies in the open (♥♥♥♥♥♥♥ useless ass Army), save points are nonexistent and you will have to redo entire sections over again when the ♥♥♥♥♥♥♥♥ in this game inevitably takes you out. This game is hot garbage and is worse than the first game in every single way.
People can walk around. If you've cleared the area, then leave, what is stopping the enemy taking it back without you knowing??
If you've cleared an area and they can still walk around you then you obviously don't know how to properly clear. If you destroy all the respawn points and properly cordon off side streets then outside of spawning out of nowhere there's no way anyone can walk around. Besides, I notice that people aren't refuting my other points. Why defend a game that's clearly garbage? All people want to do is show their ignorance on properly clearing an area.
Funny enough. The first game felt somewhat more realistic to me. It just did a better job capturing the feel of everything around the atmosphere and story to follow. The voice acting was a great fit too. I wonder if that has something to do with the fact that it was originally started as a military tactical simulator to be used by the Army, but still lacked sufficient realism to be helpful enough. The retail version of the game is the most complete and always felt like the better of the two. Ten Hammers is more artificial and edgy. I often wondered how many times I had to hear a fellow soldier tell me to complete an objective when I am focused on trying to complete that objective. Aside from that, gameplay and tactical choices are mostly the same as the first game.

There is new voice dialogue, but also less when it comes to selecting a squad and the soldiers in them, along with other aspects that feel more silent and less alert. Ten Hammers should have improved A.I. behaviors, especially when enemy soldiers come in close. As far as I know, there are no hand-to-hand combat mechanics. Too much micro and not enough automation for important situations. lol Medics at casevacs? I'm not convinced versus the original casevac experience either. Some changes are quite odd here. Enemies also spawned randomly in different places of the original and that changed the experience at times. Not all were shown on the GPS and that added to surprise, but when an area was cleared without having to erase spawns, it was simply cleared.
Last edited by LordKainofNosgoth19; Dec 29, 2023 @ 7:36pm
YISUS Jun 12, 2024 @ 2:17am 
This game is the perfect example of good concept but poor execution.
i really wanted to like this game but it just too broken...
in mision six (were i just give up) is were all the problems of the game shine at it best.... inconsistency and broken cover system, low AI of youre squad, lack of cover and flanking options in the maps (mosly ending in bottle necks), enemies still shot you even if they supres (even if you have a full squad shooting a enemy bihind cover and you try to move the other sqquad, the enemy can still shot the moving squad, so yeah, theres no supression)
and theres more problems that make the game too tedius and not worth it..
Originally posted by YISUS:
This game is the perfect example of good concept but poor execution.
i really wanted to like this game but it just too broken...
in mision six (were i just give up) is were all the problems of the game shine at it best.... inconsistency and broken cover system, low AI of youre squad, lack of cover and flanking options in the maps (mosly ending in bottle necks), enemies still shot you even if they supres (even if you have a full squad shooting a enemy bihind cover and you try to move the other sqquad, the enemy can still shot the moving squad, so yeah, theres no supression)
and theres more problems that make the game too tedius and not worth it..

Yeah, it does almost everything worse than the original game. The first one is the best by far and the one I replayed the most. It is not perfect but more balanced. Even the gore mechanic added to Ten Hammers is laughable and generic at best. lol Everything is more generic and cut down. One of the things done better are tactical options with vehicles and a more diverse team selection, but some of that is ruined by poor gameplay design around spawns and environments. By the point of Ten Hammers, an overhaul of the A.I. squad behaviors was definitely needed.

My friend used to tell me Ten Hammers was good, and that he liked it back then. Some others back on Xbox Live said the same because they never played the first game. I guess a lot of people never played the original, actually. I went in wanting to love Ten Hammers, but I just find it to be okay at best.
Last edited by LordKainofNosgoth19; Jun 12, 2024 @ 7:30am
ROFLpl0x Jul 24, 2024 @ 8:43am 
When I first played this on the PS2 I thought it was a great game, not because it was so great but because it was so unique. It was a real PITA, though. The AI is very stupid, bounding doesn't work at all and throwing grenades is often suicidal, but not nearly as suicidal as that pause between actions that leaves your squaddies frozen in place and exposed.

I was still able to finish it, and it had a few really good missions, but I was sure glad it was over when I did. I bought the PC version a couple years ago because it was cheap. Unfortunately, it seems to be unplayable because it crashes whenever one of your squaddies gets shot and triggers the slow motion camera. Maybe that's for the best because I remember some parts of this game making me really mad.
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