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As a person who did exactly what you're complaining about, I reached 90 fishing before causing a gamecrashing bug, after six HOURS of spamming it.
that was just one skill and it was going to take another four hours to get 99 had the game gone on.
In an idler, leveling is probably good where it is. It should take longer than what it is in runescape. The four hour cooldown is a punishment for people who exploited it before but now its semi-useful for exploiters and useless as hell for everyone else. It needs to be replaced with a different ability honestly.
tl;dr: The ability is broken and can't be fixed by "rebalancing" it.
On the other extreme end of the bell curve, later levels were taking me a few minutes each with old surge, but I only had the opportunity to level one skill and not to completion.
In RuneScape in November 2014, I played an ironman account and reached 1592 total level with all skills 50+ in 14 days, 10 hrs played.
...And completed 170 quests.
And then I died and stopped playing it, stopped playing RuneScape for a while, but shifted back to my main again and continue playing RuneScape to this day, albeit much less than before.
Adventure Capitalist has had numerous events with participation features.
Using an autoclicker to level a skill with 'Surge' in the current build of RS:IA can produce short of three levels per activation from around level 50-55, and when I was able to get to level 90 in the previous build because it had a useable surge ability, it took me six to seven hours to do it, with levels after 70-75 taking multiple activations each.
I can appreciate that an idler is going to be slower than the principle title, but this is just wrongly balanced.
Someone determined to make headway into a skill in RuneScape can expect to complete a skill in under three weeks of time in-game.
This build of RS:IA would have you at around level 50-60 in ONE skill in that time.
I actually agree with this 100%
Also auto clickers are used in all idle games really
This game is not multiplayer, if people want to exploit or cheat in single player then its only their game they are spoiling and if thats how they have fun then so be it.
I remember when single player games would have cheat codes built into them.. I really dont understand why people feel the need to control how others have fun when no one ells is effected
On the other hand, the time it takes to level up skills is definitely not measured in eons. Since each click takes 25 seconds off the relatively short time (at least compared to damage numbers in clickers) being able to click 100 times faster obviously makes a huge difference.
I think clicking should gather 25 seconds worth of resources but not count toward leveling for the sake of balance.
For the sake of balance I think it should level up a skill but perhaps fastforward that skill 15 or 30 minutes into the future. This way you get the xp up to one level and the resources.