Battle Chef Brigade

Battle Chef Brigade

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Falling a Contest sucks
I've noticed that the opponent's dishes are the best the first time you compete against them, and their dishes gradually get worse each time you lose.

The feeling of winning knowing that I won not because of my skills, but because the game made the challenge easier sucks...
Last edited by FlyingPickle; Feb 6, 2018 @ 4:14am
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Showing 1-6 of 6 comments
TrinketTom  [developer] Feb 7, 2018 @ 9:48am 
I totally understand, though there are a couple things to point out:
First, the opponent dishes can still be higher after a loss due to how the dishes are created.
And second, it does work both ways - the opponent's dishes improve over time if you keep winning as well :)
In addition, there's no adaptive difficulty on Hard, which is where the real challenge awaits! On top of that, Daily Cook-Off lets you play again other people, who are stunningly good at BCB.
heavymetaltank Feb 8, 2018 @ 11:53pm 
I personally love this, I will be able to progress through the story rather than feeling stagnant and defeated. This is coming from someone who had a long streak of 1st place on the cook-off leaderboard in the month of December. haha.

I had some jaw dropping moments of going WTF when I'm on easy mode to relax and the Ai had a near perfect score to match my skills with one minor error. Don't worry, it will get harder as you get better too. I can't count the numbers of times I replayed the storymode. I hope you enjoy the game and improve your strat than feeling like the win was handed to you. I don't look at their score, I look at my own and beat it. :)
TrinketTom  [developer] Feb 10, 2018 @ 7:22pm 
Thanks for the input, heavymetaltank! You reminded me of one of the key design goals we had: that the player should be, first and foremost, competing with themself. Just like on a cooking competition TV show, the contestants don't really know how their opponents' dishes will turn out. Given that fact, it's all about doing your best. We tried to make Normal difficulty fit that goal and let Hard be a strict test.
heavymetaltank Feb 14, 2018 @ 11:05pm 
I draw out the plan on paper and do the math to figure out which combination will land you the on the leaderboard.

Should I make a guide on how to land on the leaderboard? I had made 2 steam guides on how to pass those pesky levels and I've gotten all of the BCB achievements too with some ease. :x

No problem, TrinketTom! I would love to play more of BCB, but I really want to finish making an animation I'm working on... Your game is super addicting. haha
NecroMaster Mar 13, 2018 @ 11:45pm 
Originally posted by TrinketTom:
I totally understand, though there are a couple things to point out:
First, the opponent dishes can still be higher after a loss due to how the dishes are created.
And second, it does work both ways - the opponent's dishes improve over time if you keep winning as well :)
In addition, there's no adaptive difficulty on Hard, which is where the real challenge awaits! On top of that, Daily Cook-Off lets you play again other people, who are stunningly good at BCB.
Really I’m playing against other people in that!

Every opponent I have faced in that has had such a miserably low score I thought it was just practice battles.

I guess opponents do better as I keep winning.
TrinketTom  [developer] Mar 25, 2018 @ 11:40am 
Ah, sorry - I was unclear! The AI opponent in DAily Cook-Off is just for show. The real challenge is the leaderboard. That's all other people :)
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