UNDER NIGHT IN-BIRTH Exe:Late

UNDER NIGHT IN-BIRTH Exe:Late

View Stats:
Beyond Jun 5, 2017 @ 5:54pm
Anybody actually like the storyline, or..?
Honestly, I've been playing for a little bit, and through each story holds a different perspective to get a better understanding from each character's point of view of exactly what the hell is going on, and honestly, I can't buy it. It's so boring to me. Do any of you guys actually like the story, or are we just playing this for the flashy gameplay?
< >
Showing 1-11 of 11 comments
Rikkore Jun 5, 2017 @ 6:43pm 
I've actually never tried any of the modes except for training/practice and online lobbies.

I'm in it for the gameplay only
Beyond Jun 5, 2017 @ 7:04pm 
Originally posted by Rikkore:
I've actually never tried any of the modes except for training/practice and online lobbies.

I'm in it for the gameplay only
Oh, really? I can see how it would be enjoyable for you, then. Because when I tell ya', arcade mode is a sleeping pill.
K-drive. Jun 5, 2017 @ 9:14pm 
Originally posted by Rikkore:
I've actually never tried any of the modes except for training/practice and online lobbies.

I'm in it for the gameplay only

Same. After having immersed myself long ago in the BlazBlue universe, I've just given up on trying to understand stories of FGs. Though Under Night's story is MUCH better than the latter's nonsense. Sadly, better doesn't mean good. And I'll just say this now, I actually like Under Night's story. That doesn't mean it's good, but coming from where I've been, I like it.

Originally posted by 'CHO 🌸:
Originally posted by Rikkore:
I've actually never tried any of the modes except for training/practice and online lobbies.

I'm in it for the gameplay only
Oh, really? I can see how it would be enjoyable for you, then. Because when I tell ya', arcade mode is a sleeping pill.

Lol.
Saito Jun 6, 2017 @ 2:58am 
Well, there will be a whole story mode called 'Chronicle Mode' in UNIEL [st] which will be having a play time of 10+ hours. I am actually excited about that :D
Beyond Jun 6, 2017 @ 3:52am 
Originally posted by Saito:
Well, there will be a whole story mode called 'Chronicle Mode' in UNIEL [st] which will be having a play time of 10+ hours. I am actually excited about that :D
I totally forgot about that game. I just looked it up on YouTube, and hopefully that "Chronicle Mode" won't be complete crap, which it probably won't, so I'm just hoping. lol. I really like this game, and I also like a good (or at least decent) story to go along too.
Final Freefall Jun 11, 2017 @ 1:15am 
I liked the story, Fighting game stories are usually over-elaborate (Soul Caliber) or absurdly simple (Street Fighter) and Under-Night's story does a good job of pacing out the worldbuilding while letting each character have a part.

Also most of the cast is likable. That's always a plus.
Beyond Jun 11, 2017 @ 6:57am 
Originally posted by Final Freefall:
I liked the story, Fighting game stories are usually over-elaborate (Soul Caliber) or absurdly simple (Street Fighter) and Under-Night's story does a good job of pacing out the worldbuilding while letting each character have a part.

Also most of the cast is likable. That's always a plus.
I don't know about you, but I enjoy "over-elaborate" stories, despite things possibly being dragged out, I like how things are set up in the long-run.

I don't know what I'd do if there wasn't going to be a second game for Under Night In-Birth, because I felt like the story here was "too quick", I guess? It was like summing up what should've been a whole book into 3 paragraphs, if that makes sense.
Doresh Jun 11, 2017 @ 12:23pm 
Originally posted by Final Freefall:
I liked the story, Fighting game stories are usually over-elaborate (Soul Caliber) or absurdly simple (Street Fighter) and Under-Night's story does a good job of pacing out the worldbuilding while letting each character have a part.

Also most of the cast is likable. That's always a plus.
I'd say the story is a slight improvement from the BlazBlue school of anime fighters that are oddly in love with explaining all the crazy stuff the characters pull off through a system of obtuse terms that all basically amount to "magic stuff". Bonus points if you have to do a little research before to know what everyone is actually talking about.

(Also for some reason the "magic stuff" always comes from some other dimension that barely gets any focus. It just has to be there.)
Last edited by Doresh; Jun 11, 2017 @ 12:27pm
Final Freefall Jun 11, 2017 @ 1:30pm 
Originally posted by 'CHO 🌸:
I don't know about you, but I enjoy "over-elaborate" stories, despite things possibly being dragged out, I like how things are set up in the long-run.

I don't know what I'd do if there wasn't going to be a second game for Under Night In-Birth, because I felt like the story here was "too quick", I guess? It was like summing up what should've been a whole book into 3 paragraphs, if that makes sense.

Oh totally, each character's plot had to make enough space to explain what the hollow night was and go through their motivations and allegiances. We see a little intrigue (Killing In-births may be legal, Chaos and Gordeux working to keep their comrade sealed) but it's mostly straightforward despite like three secret societies lurking around.

But the groundwork's laid and now it's time for it all to go to hell.
Doresh Jun 12, 2017 @ 9:16am 
Or they can all sit at a table and sort out their differences through polite conversation :3
Beyond Jun 12, 2017 @ 10:44am 
Originally posted by Doresh:
Or they can all sit at a table and sort out their differences through polite conversation :3
If there weren't a lot of smart-mouthed egomaniac characters, maybe that could've been the case. Lol.
< >
Showing 1-11 of 11 comments
Per page: 1530 50