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Yes, if you want to be a top player, p2w aspect is significant. But almost not affect on newbies. Besides, majority of players in this game are free-to-play, so it's not that hard to be in top 600-1000 on individual events after a few months of play.
Game is developing constantly. New cards, skills, forum contests, sometimes new events. And, unlike some other games, Spellstone is not require a lot of time to play, autoplay helps greatly.
-Play everyday multiple times a day
-Join a guild in the top 200 (100 when you get higher bounty rank and better cards.)
Your going to need all the rewards you get from events. It's easy and fun to start, but after a while you'll see how much p2w actually affects you. Not just in PVP but PvE as well.
I don't mind things taking time especially with a TCG but the whole paying real money to be able to recharge competative events....... that's just pretty (expletive deleted)
First off, the battle system: Spellstone's battle system is a half-assed, flawed system without a question. When a minion attacks a minion, instead of taking damage equal to the defending monster's attack, it literally just says f**k it and lets you attack without taking any damage in return. I can see where the devs were going with this, because if you were going up against powerful cards, you'd just lose a monster instantly, but that's where the problem lies. If you have strong enough cards, (and god forbid they have armor) you will literally be untouchable pretty much for the entire battle. Also, the wait times for each card is absurd! I could be waiting 3 turns for a minion with 3/7 in stats to get going while the opponent just has to wait 2 turns to get a minion with 4/12 in stats with way better effects to get going. If you ever go up against someone in a duel, the winner won't be based on skill, but by who has the bigger bank account.
Secondly, the upgrade/crafting/dust mechanic. Let's compare this to Hearthstone for a second: When you open a pack in Hearthstone for 100 gold, you get 5 cards, 1 guaranteed to be a rare quality. Each common card disenchants for 5 dust, and each rare disenchants for 20. By one pack alone, you can literally almost craft two new cards of your choosing. Now back to Spellstone. For the same amount of gold, you can only buy one card that is most likely to be common quality, and the only way to buy better packs is to use real money to buy special currency. Now, as far as I know, upgrading costs increase from 5-15-30 and so on, and disenchanting one common card will get you 1 dust... Unless it has been upgraded, in which case you basically get a refund on your dust. Upgrading cards in Spellstone is nothing but a hassle and it is way more difficult then it needs to be. Oh, and you can't even craft cards in Spellstone (as far as I know, correct me if I'm wrong) so have fun spending lots of money until you finally get the card you want.
Lastly, the campaign: "What? How is the campaign bad?" Some may ask, and my reply is that it shares the same problems with dueling rich people: They'll just have too many damn powerful cards. The campaign starts off easy enough, being on equal footing with the computers, but as the game progresses, the enemies begin to have more powerful cards in their deck as well as having stronger abilities such as "Weak 1 All" or something along those lines. In fact, by the fourth chapter, enemy decks will be mainly comprised of blue rarity cards (have fun when the Void plays two 7/25 Elementals with 3 armor.) The difficulty spike is horrendous for f2p players who can't afford all those rare packs and makes the campaign pretty much unplayable for them by the fourth chapter unless they dig into their pockets for that all powerful plastic rectangle of money.
tl;dr: This game only caters to those who can afford to put in copious amounts of money into buying packs and upgrading cards. If you can't do that, then avoid playing this game.
1. When you get about 50 hours in the game you need 10+ energy to play one single level so you find yourself wanting to check in to the game every couple of hours to advance.
(unless you pay for energy)
2. Strange and odd things start happening after you p[lay a month as well......glitches,no reaction in multiple guilds i joined, game is decided in <4 cards usually.
3. Not to agree with previous comments here but even if you pay you cant beat the quad fused legendarys the cpu plays and about every months is new bonus type so your screwed on the deck you bout in more ways than one.
Lastely im sorta confused about what "this game" means anymore covetous,lies,terrorism/slander........not really fun but attacking fun to try and give the so called "credit" for winning to someone who is better. I believe trying to play when someone is always being better than you is a form of terrorism in my life. "Jude 1:10" Yet these people slander whatever they do not understand, and the very things they do understand by instinct--as irrational animals do--will destroy them. This is not a bad game but is somewhat fun to lose.
but the business model is quite terrible and kills everything that makes it an actual GAME and isntead turns it into just an investment.... the more money you invest the better you assets... and while I understand that this is usually normal within a card game, the increment of what is available to you with the more money you spend is incredibly ridiculous.
Let me make a rather blunt and straightforward comparison....
normally in a card game you spend a bit starting out and it's like climbing stairs to the next floor in a building, you start getting a good couple of cards to reinforce your deck with, maybe you get lucky and get a very nice card and climb more than one step at a time, maybe you climb 2-3 steps, but you are still able to play well with player ability even with slightly weaker cards than someone else and can actually beat them if you are good at it.
In here, you spend money and instead of climbing a few steps, you literally ride the elevator up to the next floor with how op some of these units even just START as based on rarity. Only once you have spent a nice wad of cash to ride the elevator up do you only start to go up the stairs little by little with how much more money you need to spend to get even just a little bit stronger, only for them to build another floor on the building when they release new, even stronger cards that you have to get to even stay relevant or get left behind almost immediately.
It is certainly true you won't hit the tippy-top tiers for pvp related activities unless you dump $ into it, but still playable and enjoyable without spending a cent.