Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It was HA2P1PY9TUR5TLE
I liked it because it was more like true MOUT training without all the "gung ho" and stories of the normal mode.
Yeah it sadly was removed from the PC/PS2 versions.
Full Spectrum Warrior is free with Games with Gold this November on Xbox so I might try it there despite having it on steam.
What does the cheat code and army mode do exactly and what does true MOUT training mean?
Taking cover does not mean gaining absolute protection in the Army version; soldiers attempting to avoid enemy fire by taking position behind a car or around a corner of a building are not invulnerable as they are in the actual game. The soldiers are less likely to take a hit, but they can get killed. Also, there are fewer onscreen icons as well as a much heavier civilian population in many of the missions, which makes identifying opposing forces a challenge. In the actual game, you can pretty much approach a mission with an "if it moves, it's hostile" mind-set.
M203 grenades travel in a realistic arc rather than in a perfectly straight line. It's possible to enter many of the buildings in the environment and clear them out. Switching between members of a fire team, which is a largely useless feature in the actual game, is used here as the means of getting to the respective team members' special abilities (such as the grenadier's grenades). Also, enemies attack from random directions and from all around, rather than in the predictably scripted fashion found in the actual game's campaign. Another interesting touch is that, while you control two fire teams of eight men in total in the actual game, in the Army version there's a ninth character--a squad leader, whom you presumably represent as the player.
https://www.vice.com/en/article/8gx8mk/in-the-army-now-the-making-of-full-spectrum-warrior
btw it actually runs BETTER than the civvie version on Xbox BC, ironically due to its complete lack of optimization. Locked 60fps unlike the latter's capped 30
https://youtu.be/95XglTE8BHY
https://www.youtube.com/watch?v=-82u6Ad2kW8
Turns out people has finally uploaded videos of it.