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Garrison, Gully, and Bretto are by far the best combo in terms of speed, damage output, and maintaining health.
As for leveling up the rest, wait till late game and you can bring them out against the flying air pirates and level them from ~15 to max level in less than 30 minutes.
That's sad. I was just getting into this game and enjoying it quite a lot. It's a shame they apparently didn't balance the characters. You usually get maybe one or two characters that don't seem as good as the rest depending on how many characters you get in a game like this, but for half the characters to be inferior and no reason to look forward to aquiring new characters is depressing.
So after finishing the game I can unequivocally say that using Garrison, Gully and Calibretto is NOT the best team to always use, especially after you start unlocking bursts, perks and aquiring different gear. I was constantly changing my party up throughout the game and trying out new strategies and combos. Made the game far more enjoyable too.
Thus I'm going to have to fully disagree with you. Knollan and Monika rely on damage over time through status effects. Meanwhile Garrison finishes the battles on his first attack.
Alumon's shields are far weaker than Gully. Gully's high shields and HP with taunt make your party invincible until Garrison can one-shot everything.
There's just absolutely no competing with that powerhouse. Garrison and Gully are without a doubt by far the strongest combo in the game, period. There's really nothing to debate there. Only reason to use the other party members is if you're tired of powerhouse trio, want to challenge yourself, or want battles to last more than one attack.
Can Monika, Knollan, or Alumon one-shot any of the bosses? Cause Garrison can and does all of them.
Problem is Garrison is a glass canon that requires Gully's shields to survive until he gets his turn. Good thing Gully's shields stack even higher than Garrison's actual HP. By end game, an enemy needs to do 20,000 damage to you before they even touch your HP.
Because depending on where you are at in the game and what skills you have unlocked and what gear you have, it might not be the best option. It also depends on what you are trying to accomplish, a bost fight, dungeon survivability, speed running a dungeon etc. For example I struggled to finish dungeon 4 (the pit I think it was) with Garrison, Gully and Calibretto. I failed it twice, then I switched out Garrison and Gully for Knolan and Monika and cleared it with ease.
By the end of the game you can one shot any boss with Monika's execute attack except the last two obviously, but garrison can't either. And further more, Alumon is generally just better than gully since he can heal and shield simultaneously. But, speaking of Garrison and Gully, why bother shielding him if you're one shotting everything?... Which brings me back to my point. There are a lot of different ways to play, and it really just depends on what your goal is as I described earlier, so there really isn't one "best" team for the whole game.
As for Alumon healing... there's no need when Gully has 20,000+ shields on top of her 35,000 HP.
As for why shield if Garrison one-shots things? Because obviously there are usually more than one enemy, and most of the enemies get to go before Garrison.
Alumon is like a cross between Bretto and Gully, but obviously weaker at both points. Bretto is a better healer than Alumon, and Gully's shields make Alumon's look like weaksauce.
If you struggled in Dungeon 4 with the main party, then you had a bad perk &/or perk setup. Honestly Garrison and Gully make the entire game a cake walk.
With a good perk setup, you cheese the whole game without any challenge.
I've been clearing each on legendary without trouble, but not anywhere close to one shot anything.
So all you have to do is stack damage bonus items, get the skills that increase crit, crit damage and attack power bonus. Then watch all things die after 2-6 turns. Though this requires a bit of grinding for perk points but even with just 2 of the perks that increase damage through overcharge it is enough to 1 - 3 shots mobs and bosses. This types of builds happen around mid-late game.
By the end of my first playthrough I had roughly 165 on Garrison, and 130 on the rest of the characters.
Fishing nets you a lot of the coins needed for buying perk point books and stuff.
But basically around the time you hit level 16 or so, the scaling becomes enough that Garrison starts finally shining a little and then a little Airship grinding and before you know it, the Arena competition is a cakewalk to dominate.
So that's kinda my point, if we're talking about just surviving a dungeon and defeating a boss, then Monika can one-shot most enemies with wild shot and the other two can finish them. However you slice it with whatever team composition you have, you can get out of most fights in one round, maybe two. It didn't matter who I was using after I got to about the halfway point of the game, as long as I wasn't using a very healing and tanking focused team like gully, bretto and alumon. But even with them, the game was still very manageable and in many ways easier, because I was never really in danger of dying.