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Fortunately you can get around some of it by throwing the scads of other mats you can get at the success chance. I would probably play this game more if we could carry our gear over to NG+, then I could just blaze through the story and get all the cool stuff without having to do Ultimate Weapons and gear again.
Things scale off your level to a point. Go back to the starting area, you'll see you vastly outlevel things. The only mobs who remain overleveled are the Sky Pirates. They DO present a challenge, until you can gear up and get enough perks and talents to overpower them consistently.
Another big factor is having all the skills unlocked. Your first playthrough you'll struggle with the early kit because you won't have skills to let you control the mobs. Once you can use Taunt with Gully, shield her and keep Bretto healing while Garrison DPS-spikes ♥♥♥♥ into the ground with OC and Warblade II/Rage Wave II cheese, things get pretty simple.
If you are new, probably best to focus more on stat based upgrades in the perk tree than abilities. You'll find certain specializations that you might want like improved abilities but core upgrades like % increase to attack(which can improve healing as well), defense, healing to be more helpful for a first time playthrough as stats for gear fluctuate wildly as you play through due to constant changes in focus and rarity of weapons/armor/trinkets.