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Not rushing, just tired to watch same animations, especaly whhen running through the dungeon 5th time, killing same mobs with same strats
it's a godsend.
Welcome to the classic JRPG format, just as advertised.
Except, most "classic JRPGs" are either adding mechanics to make battles shorter, or straight up speed options ala every Final Fantasy rerelease.
And then there's the Bravely Default/Second games, which have damn near perfect battle ssytems.
Devs are realizng that making people atch the same animations over and over isn't fun. For anyone. Ever.
Wat.
Play literally any of the steam rereleases past 7.
Is this your first video game?
So older but at least not the first, started used timed turns, no way you cn remove animations for them. I didn't knew they never used again timed turns, frankly the series is too grinding for me.
Well you really played the whole series with animations skipped?
Disable animations with such system makes no sense, and it started with FF IV, I didn't bother list those using it too, obviously from this comment more than one.
Do you understand how a speed up function works? What are you doing?