Battle Chasers: Nightwar

Battle Chasers: Nightwar

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bibaspes Oct 7, 2017 @ 10:06pm
Battles are too slow!!!!
12 hours in the game... And I'm really annoyed about battle system. Animations are too long, can't even skip special moves. Game require lot of grinding, and i LOVE gind. But slow animations make me sick. Speed-up option in menu would be really cool. Anyone feeling this too?
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Showing 1-14 of 14 comments
Von Wolf Oct 7, 2017 @ 10:24pm 
Why are you in such a rush?
bibaspes Oct 7, 2017 @ 10:26pm 
Originally posted by HOW CAN SHE SLAP?!:
Why are you in such a rush?

Not rushing, just tired to watch same animations, especaly whhen running through the dungeon 5th time, killing same mobs with same strats
Vicious Oct 7, 2017 @ 10:40pm 
Cheat Engine > Enable Speedhack

it's a godsend.
ArtificialRaven Oct 7, 2017 @ 11:43pm 
Originally posted by YourWaifu:
Originally posted by HOW CAN SHE SLAP?!:
Why are you in such a rush?

Not rushing, just tired to watch same animations, especaly whhen running through the dungeon 5th time, killing same mobs with same strats

Welcome to the classic JRPG format, just as advertised.
Wyrtt Oct 8, 2017 @ 12:47am 
Originally posted by Vicious:
Cheat Engine > Enable Speedhack

it's a godsend.
X3-X5 FOR ALL GAMES. That how I play them
Vicious Oct 8, 2017 @ 8:48am 
Originally posted by ArtificialRaven:
Originally posted by YourWaifu:

Not rushing, just tired to watch same animations, especaly whhen running through the dungeon 5th time, killing same mobs with same strats

Welcome to the classic JRPG format, just as advertised.

Except, most "classic JRPGs" are either adding mechanics to make battles shorter, or straight up speed options ala every Final Fantasy rerelease.

And then there's the Bravely Default/Second games, which have damn near perfect battle ssytems.

Devs are realizng that making people atch the same animations over and over isn't fun. For anyone. Ever.
Dorok Oct 8, 2017 @ 8:52am 
Sure remove animations from modern turn based games and good luck sell any. :-)
Dorok Oct 8, 2017 @ 8:57am 
Originally posted by Vicious:
or straight up speed options ala every Final Fantasy rerelease.
What are you saying? Even rather old FF started use timed turn based system, no way you could change the animation that are part of the turn time, you have to wait the animation or look weirdly at a static screen so the time elapse.
Last edited by Dorok; Oct 8, 2017 @ 8:57am
Vicious Oct 8, 2017 @ 9:01am 
Originally posted by Dorok:
Originally posted by Vicious:
or straight up speed options ala every Final Fantasy rerelease.
What are you saying? Even rather old FF started use timed turn based system, no way you could change the animation that are part of the turn time, you have to wait the animation or look weirdly at a static screen so the time elapse.

Wat.

Play literally any of the steam rereleases past 7.

Is this your first video game?
Dorok Oct 8, 2017 @ 9:04am 
Originally posted by Vicious:
Originally posted by Dorok:
What are you saying? Even rather old FF started use timed turn based system, no way you could change the animation that are part of the turn time, you have to wait the animation or look weirdly at a static screen so the time elapse.

Wat.

Play literally any of the steam rereleases past 7.

Is this your first video game?
The 7? That's what you name old? For me that's modern FF that started past the 7. :-)

So older but at least not the first, started used timed turns, no way you cn remove animations for them. I didn't knew they never used again timed turns, frankly the series is too grinding for me.
Dorok Oct 8, 2017 @ 9:07am 
http://finalfantasy.wikia.com/wiki/Battle_system

Well you really played the whole series with animations skipped?
Vicious Oct 8, 2017 @ 9:15am 
... Wat
Dorok Oct 8, 2017 @ 9:18am 
Read: "The Active Time Battle (ATB) system was designed by Hiroyuki Ito and was the first battle system to receive a dedicated name. It shares many attributes with the original system, but adds the dimension of timing for commands. An ATB gauge tracks when party members are going to act. When the gauge is full, members perform an action. In later games and/or remakes, some actions have an additional wait time, such as casting spells or using special abilities. "

Disable animations with such system makes no sense, and it started with FF IV, I didn't bother list those using it too, obviously from this comment more than one.

Vicious Oct 8, 2017 @ 9:26am 
Do..

Do you understand how a speed up function works? What are you doing?
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Date Posted: Oct 7, 2017 @ 10:06pm
Posts: 14