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I'd advice you not to listen to that guy anymore. He obviously doesn't know what he's talking about.
If you don't really like the genre or characters ye, it's just a dungeon after another, so a sequence of turn based fights. But I don't know why would you consider playing it if you don't like old school JRPGs.
Reading this and "grind" gave me mad pony flash backs from ff1.
The one time you actually rerun for level is when you try to level the benched party member but you can treat that as a shadow coin rerun.
I honestly quit the game when I finished the level 11 dungeon and the next is level 13.
I'm in no mood to grind the same content 3-5+ times just to catch up to the next content... in a singleplayer game. Never experienced that in any game, not even any jrpg.
But I suspect this can be avoided by switching asap to play dungeons at Heroic difficulty, like since second dungeon.
But I don't agree JRPG are used to force you into grinding, forced dungeons and outdoor respawn is very common and very tedious, at least BCN avoid this. Moreover it's a matter of difficulty, and you have to grind in many if your play isn't very good.
I would have suggested making the next dungeon a few leels higher and the world mobs 1 - 2 so you can grind on some challenging but not impossible mobs from the world map and then enter the dungeon.
As it stands all you can do is repeat the last dungeon again and again (and again if you want to level all 6 characters at the same time). Tedious to say the least.
Everything else about the game is great. Art, battle mechanics, etc.