Battle Chasers: Nightwar

Battle Chasers: Nightwar

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HUGE grind?
One review said the game is a huge grind. Convince me this isn't true so I can buy the game.
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Showing 1-15 of 33 comments
Morgalad Oct 4, 2017 @ 11:05am 
That guy doesn't now what "huge grind" means. At most you have to repeat the last dungeon you did once and you're ready for the next.

I'd advice you not to listen to that guy anymore. He obviously doesn't know what he's talking about.

If you don't really like the genre or characters ye, it's just a dungeon after another, so a sequence of turn based fights. But I don't know why would you consider playing it if you don't like old school JRPGs.
Last edited by Morgalad; Oct 4, 2017 @ 11:08am
Ryan Dorkoski Oct 4, 2017 @ 11:12am 
No I don't think its a huge grind. I mean the core mechanic of any RPG is to grind BUT the ones that are good are good at hiding the grind. It shouldn't feel like a grind most of the time.

Sentinel 08295 Oct 4, 2017 @ 11:41pm 
Cool thanks. I used to play the old JRPGs on my Nintendo in the late 80s and early 90s. Been away from them for too long!
Originally posted by jpnole:
Cool thanks. I used to play the old JRPGs on my Nintendo in the late 80s and early 90s. Been away from them for too long!

Reading this and "grind" gave me mad pony flash backs from ff1.
TheBear Oct 5, 2017 @ 3:26am 
There is a grind, but i wouldnt compare it to say korean mmo type grinding.
Originally posted by TheBear:
There is a grind, but i wouldnt compare it to say korean mmo type grinding.
No rohan the blood feud?
Big Mad Wolf Oct 5, 2017 @ 3:38am 
At the current moment I have more the feeling, I'm leveling to fast. There are so many ways to earn extra exp, it is not really hard to level. Most of my enemies are below my level even if I do a dungeon on legendary.
Enfys Ellezard Oct 5, 2017 @ 4:14am 
You will mainly grind/rerun for the shadow coin for something like character skin. Most dungeon are actually rerun because you need the drops more than the level.

The one time you actually rerun for level is when you try to level the benched party member but you can treat that as a shadow coin rerun.
ventrix Oct 10, 2017 @ 9:51am 
The level curve is extremely off, same as the balance overall.
I honestly quit the game when I finished the level 11 dungeon and the next is level 13.
I'm in no mood to grind the same content 3-5+ times just to catch up to the next content... in a singleplayer game. Never experienced that in any game, not even any jrpg.
Creciente Oct 10, 2017 @ 11:02am 
Originally posted by ventrix:
The level curve is extremely off, same as the balance overall.
I honestly quit the game when I finished the level 11 dungeon and the next is level 13.
I'm in no mood to grind the same content 3-5+ times just to catch up to the next content... in a singleplayer game. Never experienced that in any game, not even any jrpg.
I feel similarly, except I stopped after the Dig (14-15ish). Game's not good at explaining things either, and while I require no handholding, the need to repeat dungeons to see their expanded variants and to level is not apparent at all in the beginning.
Nigawatts Oct 10, 2017 @ 11:05am 
The Grind in Battle Chasers is nothing compared to the true grind in old JRPG's...in fact I feel like the only grind is redoing older dungeons to get random events to show up when you out level the enemies. You are forced to sit through fights with no stakes cuz you can easily kill the enemies and the only thing slowing you down is how slow animations are.
Dorok Oct 10, 2017 @ 12:18pm 
Originally posted by Creciente:
Originally posted by ventrix:
The level curve is extremely off, same as the balance overall.
I honestly quit the game when I finished the level 11 dungeon and the next is level 13.
I'm in no mood to grind the same content 3-5+ times just to catch up to the next content... in a singleplayer game. Never experienced that in any game, not even any jrpg.
I feel similarly, except I stopped after the Dig (14-15ish). Game's not good at explaining things either, and while I require no handholding, the need to repeat dungeons to see their expanded variants and to level is not apparent at all in the beginning.
It's right there's this difficulty curve problem, 11-13. At this point you find the level 13 character and you could pick her and continue with the level 13 dungeon.

But I suspect this can be avoided by switching asap to play dungeons at Heroic difficulty, like since second dungeon.

But I don't agree JRPG are used to force you into grinding, forced dungeons and outdoor respawn is very common and very tedious, at least BCN avoid this. Moreover it's a matter of difficulty, and you have to grind in many if your play isn't very good.
Jag Gentlemann Oct 10, 2017 @ 12:27pm 
You can't even grind, low-level monsters don't give you any experience, and unless you retry the current dungeon, enemies don't respawn. I suppose you can actually grind, but you have to get out of your way to do so.
Dorok Oct 10, 2017 @ 12:49pm 
You can grind somehow anyway, and you can farm a lot, for max crafting or cumulate perks bonus.
Hero82 Oct 16, 2017 @ 2:40am 
It absolutely is a huge grind. I'd say about 70% of the game. You grind to the same level as the next dungeon, complete it and move onto the next area where even the world mobs have instantly jumped 3 levels above you and can 1 hit some characters. It's very poor in terms of level progression imo.
I would have suggested making the next dungeon a few leels higher and the world mobs 1 - 2 so you can grind on some challenging but not impossible mobs from the world map and then enter the dungeon.
As it stands all you can do is repeat the last dungeon again and again (and again if you want to level all 6 characters at the same time). Tedious to say the least.

Everything else about the game is great. Art, battle mechanics, etc.
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Date Posted: Oct 4, 2017 @ 11:04am
Posts: 33