Book of Demons
Draecho Jul 31, 2016 @ 11:59pm
Dying and the Magic Cauldron :(
This game has been extremely enjoyable so far except for one game-breaking aspect (at least, for me) - dying and the Magic Cauldron. I've lost about 6 hours of cauldron prizes just because a bunch of shielded monsters ambushed me from out of nowhere (which is another topic to be honest but why the heck are there so many OFFSCREEN monsters just casting and you can't even interrupt them and they just spawn a f**kton of mobs on top of you?!).

Can you please relax the death penalty for cauldron or make it so that when you die, you get to one last chance to outright buy the contents of the cauldron?

To be honest, I've actually stopped playing because of this mechanic. Dying has such a high penalty that it robs the game of any enjoyment especially when you die and have multiple gold prizes lost. It's not as if you can actually grind levels again to regain the prizes :/

Please reconsider the death penalties in connection to the cauldron.
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Showing 1-4 of 4 comments
Niebe Aug 1, 2016 @ 12:33am 
To be honest the most important thing in the cauldron is the health/mana stored there and those don't vanish from it when you die.

Although i understand the frustration of losing them, i was actually rather unimpressed by the cauldron prizes and humbly ask you to not stop playing the game because of that.
Last edited by Niebe; Aug 1, 2016 @ 1:11am
0xDEAD Aug 1, 2016 @ 1:09am 
Dying actually seems inconsequential in this game, though I agree that the mobs are extremely aggravating due to limited movement.
Ghostlight Aug 1, 2016 @ 1:45am 
Originally posted by 0xDEAD:
Dying actually seems inconsequential in this game,

I 100% agree. Please do NOT make the change requested in the OP. In fact I am losing interest in the game precisely BECAUSE dying has no consequence, and would strongly suggest that you lose EVERYTHING in the cauldron when you die!!! It is meant to be a high risk / high reward feature after all. The player must CHOOSE whether to empty it or be greedy and hang on a bit longer to save gold. This is a great feature in the game.

OP made the mistake of allowing the cauldron to build up 6 hours worth of content. That is a completely stupid way to play. Or put another way it is EXTREMELY high risk, with associated high reward. In this case it back-fired. And that is how it should (occasioanlly) be.

why the heck are there so many OFFSCREEN monsters just casting and you can't even interrupt them and they just spawn a f**kton of mobs on top of you

This I can agree with. A Monster the player cannot see should not be able to do anything.

Last edited by Ghostlight; Aug 1, 2016 @ 1:47am
Konstanty  [developer] Aug 1, 2016 @ 3:10am 
We want the story mode to be accessible to everyone. After story mode there is freeplay mode. Right now it's pretty basic but we have plans to add features to it that will make it more hardcore. The ideas range from simply extreme difficulty with permadeath to the iron man mode, where you lose one random card from hand on death.

That should do the trick for those who seek a thrill :-)

And I agree on offscreen casters. We will tinker with params to make them cast closer to the player.
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Date Posted: Jul 31, 2016 @ 11:59pm
Posts: 4