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The feedback on targeting is nice. I will think about it and get back to you with my ideas :-)
Awesome :-) If you decide to buy eventually please write your thoughts in here!
Don't think so, the game is an Xbox one exclusive so we have Xbox pad and steam controller supported :-)
Yeah but could you at least implement choice of Dualshock icons? PS4 is the dominant console right now, only makes sense that a lot of people have these controllers to play with.
I have an Xbox One S controller, and I have enabled said steam configuration only to make it work with most games (I suspect it only works as a x-input joystick properly if the game as an updated X-input DLL, which newer games still doesn't have in general), otherwise it works as D-input automatically, and surprise, most games don't have native support for D-input for a while.
So I basically have this support enabled on Steam, and had to disable it for the game individually (as I have disabled for a few other games that have D-input support, for example).
BUT the average joe have no clue about this, don't know about this option, if it's enabled or not. I can atest that because I happen to participate in a lot of Steam Community forums as well from time to time, and I always see people struggle with such things, and even nowadays people still use those "emulators" like 360CE or the ones for PS4 when they're clearly not necessary once you activate Steam controller support for your joystick, be it Xbox, Ps4 or any other generic Dinput joy.
So, for example, if someone with a PS4 joystick happens to have Steam controller support for PS4 enabled (they should anyway, to maximize compatibility), the game could receive its inputs from the "steam controller emulation" handled with Steam, but should still figure out it's a PS4 joystick, so in theory it could show the buttons properly.
I'm talking about that mainly because you guys made a proper implementation for Steam controllers, that just won't work nicely on other controllers, and as I said, they're probably going to have Steam controller emulation enabled without even realising (sometimes Steam just enabled it out of its mood when plugging the joy for the fist time and steam is open, if said Steam never had any controllers before).
Again, I'm telling that because most games don't have their own implementation for joysticks, but just throw in some premade library, or just use their own engine implementation without any touch, so there's that!
Of all games I have, I think this is the second time I had to disable steam controller support to make my Xbox One S controller work (as it makes the game think it's a steam controller and applies its rules to it, it does'nt work properly for other joysticks. I don't really remember why, lol). Other case was for a different reason (20XX, it supports D-input and X-input joysticks, and hence it reads the inputs twice when Steam controller support is enabled).
But we do have dual shock support (via steam controller emulation) and icons - the steam ones. Steam has separate icons for dual shock and we load those when DualShock is connected via steam. Steam is adding icons slowly so not all are there, though. We want to keep consistency with steam UI since DS is enabled via steam exclusively, we don't have native support for it.
Some time ago I fixed all the issues with non-steam controllers being identified as the steam controller (or at least I think I did fix them all). For instance, object/target selection and stun stars now work properly when using ds4/xbox controller via Steam API just like if you had xbox one plugged without steam emulation. Boy it was a mess to sort out, by the way :D
It should be fine now :-) And, by the way, selecting targets with a non-steam controller will get a lot nicer after the April update. I added smart snap to monsters and fixed ragged pointer movement near the maximum selection range.
I had a really pleasant joystick experience playing Nine Parchments (twin-stick shooter) mainly due to the smart snap it has (you can even setup the angle tolerance there, and enable for beam spells or projectile spells as well, works really nice, very few missed spells).
Yeah, but you could implement a toggle in the options menu - use Xbox icons, Steam controller icons, or Dualshock icons. But alright, I got your position.
The thing is, that Steam API takes the icons from our hands - it serves icons it chooses depending on what is connected. We could possibly override it with our icons but every time they change anything we would have to change everything to keep the icons running. And they change stuff all the time. And probably multiple buttons for the same action would get broken... the longer I think about it the more tricky it looks...