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Changelog for Version 1.01.18203 (15th April 2019)
Version 1.00.18019 6th Feb 2019
Version 1.00.18019 24th January 2019
- Fixed an issue where upgrade card window showing the wrong cost just after downgrading card in slot
- Fixed an issue where card lost on higher difficulty would become unavailable and variant change was not possible
- Fixed typos in multiple translations
- Fixed golem card not going on cooldown after leaving the dungeon with golem and reentering it
- Fixed Quest Mastering tutorial displaying the wrong amount of keys
- Fixed fear aura not resuming after the card is disabled
- Fixed achievement "The first Riddle" not being granted after identifying all unidentified cards at once
- Fixed heal spell timing issues
- Fixed ghost sometimes getting stuck in walls if the hero leveled up on that level
- Fountains no longer change the cursor to "use" when the hold key is held down
- Fixed miscounting cards for Full Deck achievements (Full Armory, Full Stash, Full Library)
- Deprecated card Helmet can no longer be found in the dungeon
- Fixed particle effect on the lost card
- Fixed an issue where disenchanting a card could prevent it from dropping ever again
- Fixed a crash occurring during card disenchantment sequence
- Allow alive character in roguelike final death leaderboard
- Fixed Cold Nova not spawning icicle on the position of a killed monster
- Gargoyles in stone form are no longer selectable when using the controller
- Updated translations
- Supporters added to credits
Version 1.00.17925+ 31st December 2018Version 1.00.17912+ 21st December 2018
Version 1.00.17867+ 14th December 2018
Version 0.99.17749+ 22nd November 2018
Version 0.99.17664+ 7th November 2018
Version 0.98.17603+ 29th October 2018
Version 0.98.17491+ 11th October 2018
Version 0.96.17333+ 25th September 2018
Version 0.96.17188+ 7th September 2018
Version 0.96.17156+ 6h September 2018
Version 0.94.16796+ 26th July 2018
Version 0.94.16776+ 24th July 2018
Version 0.94.16769+ 23rd July 2018
Version 0.94.16736+ 19th July 2018
Version 0.94.16723+ 18th July 2018
Version 0.93.16363+ 22nd June 2018
Version 0.93.16276+ 12th June 2018
Version 0.93.16248+ 5th June 2018
Version 0.92.16083+ 23rd May 2018
- Fixed a rare lock-up occurring after closing the game
Version 0.92.15945+ 17th May 2018- German and Turkish community translations added
- Normal bosses should no longer drop slightly used coin after death
- Increased stability in the sound system
- Fixed an issue where Identify All could give player 65k unidentified cards
- Fixed a bug where Icebolt could sometimes miss its target
- Cooldown and effect time card info are now more unified
- Minor fix to Return 2 Games intro timing
Version 0.92.15855+ 27th April 2018Version 0.92.15851+ 26th April 2018
Version 0.92.15848+ 26th April 2018
Version 0.92.15843+ 25th April 2018
Version 0.92.15798+ 23rd April 2018
Version 0.91.15697+ 12th April 2018
Version 0.91.15667+ 6th April 2018
Version 0.91.15659+ 5th April 2018
Version 0.91.15647+ 3rd April 2018
Version 0.91.15476+ 16th March 2018
Version 0.91.15399+ 12th March 2018
Version 0.91.15370+ 6th March 2018
Version 0.91.15335+ 28th February 2018
Version 0.91.15274+ 23nd February 2018
Version 0.91.15269+ 22nd February 2018
Version 0.90.14769+ 18th December 2017
Version 0.90.14757 14th December 2017
Version 0.90.14734+ 12th December 2017
Version 0.90.14720+ 11th December 2017
Version 0.87.14497+ 3rd November 2017
Version 0.87.14443+ 24th October 2017
Version 0.86.14285+ 06th October 2017
Version 0.86.14229+ 02nd October 2017
Version 0.85.13971+ 10th September 2017
Version 0.85.61396+ 8th September 2017
Version 0.85.13927+ 7th September 2017
Version 0.85.13918+ 6th September 2017
Version 0.85.13461+ - 30 July 2017
Version 0.85.13454+ - 28 July 2017
Version 0.85.13005+ - 7 July 2017 (hotfix)
Version 0.85.13002+ - 20 June 2017
Version 0.85.12988+ - 19 June 2017
Version 0.85.12978+ - 14 June 2017
Version 0.85.12954+ - 12 June 2017
Version 0.85.12908+ - 6 June 2017
Version 0.85.12658+ - 12 May 2017
Version 0.85.12655+ - 12 May 2017
Version 0.85.12641+ - 11 May 2017
Version 0.85.12273+ - 21 Mar 2017
Version 0.85.12243+ - 17 Mar 2017
Version 0.85.12241+ - 17 Mar 2017
Version 0.85.12212+ - 15 Mar 2017
Version 0.80.11740+ - 20 Jan 2017
- Stability improvements
Version 0.80.11719+ - 19 Jan 2017- Improvements to Archdemon's level
- Enabled Steam crash reporting (should help us better diagnose crashes)
- Multiple new sound effects added
- Boots now properly ignore spider web slow effect
Version 0.80.11635+ - 11 Jan 2017- Magic Ring now dispels all caster's spells simultaneously starting from level 1 (as intended)
- Magic Robe's orbs now stun monsters on level 3 not level 2 (as intended)
- Fixed a bug where it was possible to have an army of golems under your command
Version 0.80.11609+ - 09 Jan 2017Version 0.80.11510+ - 20 Dec 2016
Version 0.80.11478+ - 13 Dec 2016
Version 0.80.11463+ - 12 Dec 2016
Version 0.80.11443+ - 09 Dec 2016
Version 0.80.11396+ - 05 Dec 2016
Version 0.75.11310+ - 28 Nov 2016
Version 0.75.11161+ - 16 Nov 2016
Version 0.75.11097+ - 09 Nov 2016
Version 0.75.11062+ - 04 Nov 2016
Version 0.75.11039+ - 02 Nov 2016
Version 0.75.10998+ - 27 Oct 2016
Version 0.71.10.10694+ - 17 Sept 2016
Version 0.71.10.10685+ - 17 Sept 2016
Version 0.71.10.10679+ - 16 Sept 2016
Version 0.71.10.10575+ - 06 Sept 2016
Version 0.71.10.10566+ - 05 Sept 2016
Version 0.71.10.10501+ - 29 Aug 2016
Version 0.71.10.10477+ - 26 Aug 2016
Version 0.71.10.10358+ - 14 Aug 2016
Version 0.71.10353+ - 12 Aug 2016
Version 0.71.10323+ - 10 Aug 2016
Version 0.71.10279+ - 05 Aug 2016
Version 0.71.10267+ - 04 Aug 2016
Version 0.71.10253+ - 03 Aug 2016
Changelog for version 0.71.10232+
Changelog for version 0.71.10201+
Changelog for version 0.71.10190+
Changelog for 0.71.10177+
I still have yet to die
Keep up the good work!
When you say linked I assume you mean the ones that provide invulnerability until killed?
I was in the Cook quest and had a few summoners show up, it generated a horde where I couldn't kill them because of their defenders who I couldn't get to because I couldn't move from all the enemies. Having summoners spawn their own defenders felt really bad to me. It was stressful enough because there were a horde of enemies but I couldn't kill them fast enough because the summoners kept summoning more and I couldn't kill them because I couldn't reach their defenders. I think it might feel ok if they spawned with defenders, just part of the package, but it feels pretty bad that they can summon them too. (Of course I could have been crazy and they *did* spawn with them and I didn't notice, if that's the case then the problem was likely more that several all spawned at once, which didn't feel great either).
Yes, linked monsters mechanic are those monsters with henchmen connected with dotted lines. You are not crazy, they summon their henchmen. We went with spawning because that way the player knows that the henchmen are there, bosses can spawn them in a special boss fight stage and, last but not least, it looks pretty ;-)
We will probably cap that summoning skill and/or increase cooldown on it to prevent huge monster stampedes. As you say, this gets frustrating and we want to avoid that at all cost.
Also is it intended for the avatar experience to be profile based? I was hoping I can continue my overall avatar progression on the new profile. But if not I understand as I can see how for multiple people using the same machine have different progression.
That's exactly it. The idea is that separate profiles are for separate players. Glad that WASD is working for you. The direction picking is 'smart'. If you hold one button when approaching crossroads it will prefer going straight. In order to turn you have to add another button.
Large update tomorrow - changelog is longer than one page right now and we are not done yet. Spoiler: mappable controls are in this update.
Ermahgerd, looking forward to it!