REDCON
sequel?
anything planned?
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Showing 1-11 of 11 comments
Ryuu Jan 17, 2018 @ 5:37am 
Looks like it's not too popular to warrant a sequel, but i'd instabuy it! The game got great solid base mechanics, maybe it should've been differently, some endless mode or random-generated campaign like FTL or simply more levels and maybe a level editor. I'd instabuy any level pack DLC too.
Maybe even duel mode.

I'm currently replaying it for max score with all medals restarting each level until a perk drops, got 47 this way already :hee: Couldn't figure out how to edit savegame, i just want to see and collect all perks in the game.
flodi.mambosa Jan 17, 2018 @ 6:01am 
Haha nice :D
I love the game, too. Theres no way to win a level with exact the same layout and tactics. I would love a leveleditor. Or a fortress editor. DEVS MAKE IT HAPPEN! ^^
Ryuu Jan 17, 2018 @ 6:05am 
Well, Charon got me through many of levels in a breeze, especially when i'm lucky to have Bloodlust. I pass all possible levels with takeover and 0 casualties.

Yeah, devs could put a little bit more effort into this, i guess it's because it's a mobile game port and they didn't want implement PC-only features. Still hotkeys are worth it to have this on PC instead on Android.
jjbern000 Jan 26, 2018 @ 8:15pm 
If you haven't tried Bomber Crew its quite good, just no pause button. Checked Hexage twitter / fb / youtube no real post since 2016 Maybe they are working on a sequel ♥♥♥♥ why not hope for the best
Trentscousin Feb 3, 2018 @ 3:20pm 
Try the game FORTS, it has a level editor.

Also non-cheesy Ai.
Trentscousin Feb 4, 2018 @ 9:30am 
Thanks Ryuu.

FORTS never made me rage, and it has worshop and editor.


This game had real potential but the lack of programming ability to allow the Ai to make "errors" ended up in that "I Can see the Code" moment and I stopped playing it...You have to allow for the Ai to make errors or it becomes tedious.......
Ryuu Feb 4, 2018 @ 9:34am 
No, AI is fine IMHO, at least after patch(haven't played before it). For example they almost never dodge stun rounds on purpose, and that makes sense, you can't just spam shrapnel and expect that to be effective.
In that aspect it's even more stupid than player - if you have radar you would dodge stuns as well.

Haven't seen anyone complaining that AI in FTL plays too well regarding crewmembers positioning.


But i agree that this game had great potential but then it was dumbed down to linear pass-once no-choices mobile-style expendable game with no extra campaigns, no new game+ mode, no editor, nothing. Could be really great game with more effort. I hope someday they'll understand and make a decent sequel based on these mechanics.
Last edited by Ryuu; Feb 4, 2018 @ 9:36am
jjbern000 Feb 21, 2018 @ 1:39pm 
Abandon Ship just came out
flodi.mambosa Feb 21, 2018 @ 3:02pm 
loading atm :P
Ryuu Feb 21, 2018 @ 11:00pm 
i'll wait till it gets out of Early Access, i have enough released games for now.
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