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What happened to the big hearts that refill your whole health that were dropables from the tough monsters in the original wonder boy?
With this current system, maybe it's more challenging for people and maybe some like it, but honestly it detracts a LOT from the game, we are supposed to be having fun exploring and facing unique enemies not running back to town after every single screen because every mob hits you for 1/4 or 1/3 of your life, this is not what fun is about.
By later on you mean end game when you have all the gear and can finally afford potions? I had to go through most parts of the game with 3 hearts, we should at least get 50% health at normal save points and monsters should drop hearts more often and have the big ones as well.
Well, there's some hidden chests with money, and the money you get while defeating a boss (but be sure to go fast enough before it disappears with the cutscene). I didn't buy any ring yet but I'm always keeping at least 600G on me. Sometimes I go past 2K and I spend some to get armors and weapons.
Also, you can go to your house, your brother awaits to sell you some healing items at half their prices. Meaning you can buy a potion for 20G, which is fast to get. :)
Meaning, there's no need to have all items in others games like big hearts. It's a game on its own.
But I do understand your frustration, yet just only at some points. The game has been easy so far to have so much healing drops. I used elixir just a handful number of times so far in my ~86% map run. Or maybe it's just me being 37 years old and good at such games? Dunno.
Yes, it's annoying when you're low on health and you have no more potions nor money, but that only adds that slight curve to the difficulty challenge that so few games have these days.
! Spoiler alert !
Later on in the game you'll get an weapon that allows you to fast travel from anywhere back to towns to heal yourself, restock potions and it even allows you farm gold between zones. But personally I try to avoid using that, because it's not my style to play like that.
During the Volcano a few heart drops would have been nice when you are pushing blocks around lava and being attacked by monsters that take like 3 + hearts at a time and when you die you come back with 3 only (sometimes you come back with 6 it's weird)
At least in the Volcano they should have filled it with the healing Savepoints...
(like how you guys have a different model for the newer armors was worried they were all going to be recolored tunics)
Would mainly go back to the first save point that heals you since it was in a centralized location, just thought it was a difficulty spike even with the armor.
Oh well i already finished the Volcano and moved on....
Edit:also forgot to add i only found out about the returning to the point you warped out towards the end of the Volcano when it was too late.
Runner up for frustrating garbage is also swapping forms every 2 seconds, because god forbid that you don't stop the game dead in it's tracks every 3 steps because of frog rings, snake crawling or wall bashing.
I can't believe this game is getting amazing reviews. They nailed the game design in 89 10 times harder with Dragon's Trap.
Also OP, please don't drag Castlevania trhough the mud by comparing it to this. Castlevania 1 is a brilliant game.
(or not knowing what the goal of the puzzle is) and when you learn what you have to do you have no health left to pull it off..
Still I think it is a very worthy successor to the franchise. Monster World IV is still probably my favorite and that ultimately feels like a bigger departure than this one does.
There are sadly a lot of those situations. Another one are these shooting clouds, which invert the controls. This makes it harder to dodge them, so you get even more hits. That results in a negative feedback loop.
And well...if you manage do dodge them with inverted controls. You simply don't know when the effect stops. So as soon as it stops you walk in the opposite direction, into the flames and here we go again...
I don't get why where isn't a simple indicator telling you that the effect will end in 2 secs or something like that. Generally the game feels like if devs never thought about what if people actually play the game.
The volcano part was for my part the hardest but it was not much more infuriating than Wonder Boy in Monster World which was frankly not the best in the series (even laughable compared to Monster World 4).