Substance Designer 6

Substance Designer 6

Barracuda Jul 20, 2017 @ 7:28am
How to convert WorldSpace Normal from Tangent Normal?
Before there was an option to bake WSN from Normal map. Where is it now?
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I'm actually not sure if it's right way of doing thing, it looks OKish.
There probably better way but I dont know it.

http://i.imgur.com/U7QxXmk.jpg

* normal combine, not blend. Made a mistake on screenshot.
** no idea why I did split before triplanar, it's not necessary.
Last edited by 僕の名前 (仮); Aug 6, 2017 @ 2:47am
Nevermind, there's way to do that in baker:

Add baker "world space normals", and on bottom right there's Baker Parameters, pick normal map from resource.

My method from previous post is incorrect.
Last edited by 僕の名前 (仮); Aug 6, 2017 @ 3:05am
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