Grid Masters

Grid Masters

 This topic has been pinned, so it's probably important
Angry Hangar  [developer] Jun 2, 2016 @ 7:23am
Known Issues
Please post any issues found in this thread. Confirmed issues will be added to the list below

  • Some players cannot host game
  • Some online games cannot be joined
  • Keyboard key rebinding does not check the other key config to ensure conflicts don't exist
  • Some off-brand controllers (Like MadCatz fightpads) will only function properly if you run the game through the file browser instead of the Steam launcher
  • Some menus are missing back options (can be left using k on keyboard or b on a controller)
  • Menu navigation is inconsistent (some menus require esc to leave screen)
Last edited by Angry Hangar; Jun 2, 2016 @ 12:11pm
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Showing 1-2 of 2 comments
Hitori Jun 4, 2016 @ 3:48am 
Hello!
I bought this game this morning. First, I had to install Net framework, wich I just did.
Now I'm unable to lauch the game, I don't any image or sound, after clicking on play I direclty have a message saying that Grid masters has stop working.
Is there anything that we need in order to launch the game wich is not on the system requirements? Like shaders or open gl.
Please let me know. I really want to play this game.
j3gb3rt  [developer] Jun 11, 2016 @ 8:00pm 
Originally posted by Hitori:
Hello!
I bought this game this morning. First, I had to install Net framework, wich I just did.
Now I'm unable to lauch the game, I don't any image or sound, after clicking on play I direclty have a message saying that Grid masters has stop working.
Is there anything that we need in order to launch the game wich is not on the system requirements? Like shaders or open gl.
Please let me know. I really want to play this game.

If you right click the game in your library and select properties, you should see a "Betas" tab. Enter the passcode "DirectXTesting" and you should be able to select the "directx" in the dropdown above the passcode box. Let us know if the directX build works for you. If so, we'll try to get an option for DirectX included in the main build as soon as we can
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Showing 1-2 of 2 comments
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