Planar Conquest

Planar Conquest

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madocs Jun 10, 2016 @ 5:39pm
5 best and worst spells, and why!
Just list what spells you like and why, and 5 worst and why. Are they over powered or underpowered?
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Showing 1-15 of 44 comments
Karol13 Jun 11, 2016 @ 1:13am 
In my top five would be:
Heroism
Circle of Protection
Invisible Servants
Eden
Crusade
madocs Jun 11, 2016 @ 2:54am 
Invis servants? Isn't that +10% production and +10% unrest?... I was never sure if the production gain was worth the unrest.... cast with goldenage and you are set though!

I think mine would be:
1) Golden Age
2) Doom Bolt (I think this needs a slight nerf)
3) tamed frontiers?!
4) Circle of protection (needs a nerf)
5) Inspirations

Worst?? Can't really think of any....
vertigo often fails to get past the save throw when you really need it to hit.
A lot of spells are situational!
Syndra Jun 11, 2016 @ 3:06pm 
Worst

Armageddon
Global Storm Spell...Cant recall the name atm.
Spit of Bile
Doom Bolt.

Leave Circle of Protection alone. Its about the only way to kill those damn Doom Drakes.
Last edited by Syndra; Jun 11, 2016 @ 3:38pm
madocs Jun 11, 2016 @ 6:38pm 
Lol those damn doom drakes!!! Notice their saves are low! Vacuum works well on them! I use circle of protection all the time.... because it is OP! lol... Wind blast knocks you off it though I have noticed!
Karol13 Jun 12, 2016 @ 5:34am 
Other games have units with Harpunes, grapling hooks, that pull enemy units out from their tiles. Back then I was like "why would I want to bring enemy near me" but now... I would love to have these units, one would pull enemy out of his circle of protection so my other unit can enter it :D

BTW, if I would take out 2x2 huge enemy out of circle of protection, can I move ther 4 normal size units?
Last edited by Karol13; Jun 12, 2016 @ 5:35am
KillDawg Jun 30, 2016 @ 1:06pm 
Best
  • Healer Familiar- Seriously, 3 heals for 1 mana per turn. Yes, yes, oh yes.
  • Vacuum- Very cheap solution to an otherwise problematic mechanic.
  • Alacrity- I have just found out about, and fell in love, with this gem.
  • Starfires- OP! No one has mentioned this yet? Best early damage spell IMHO.
  • Doom Bolt- ...
Worst
  • Corruption (spell, event, or otherwise) if cast around one of your cities early enough, it is god aweful to deal with. I can't seem to get a "purifier" out early enough to mitigate the economic loss.
  • Domain of Storms- usually I don't notice what is going on early enough to avoid fights with weakened armies.
  • Shatter- It might not be the worst once it's acknowledged. I've attempted several times to just attack anyways... don't attack anyways. Your faradrax will get stomped by everything, every time.
  • Sunburst- I promise you will stop grouping your units up at the start of battle after a few of these from your enemy on the first turn.
  • Doom Bolt ...
Kris Lighthawk Jul 1, 2016 @ 5:43am 
5 OP spells:
- Burning rage (+6 damage to all your units in battle, effects all attacks, melee, ranged and magic ranged! It is especially good on ranged armies. It last "only" 4 turns, but casting it usually makes you kill the entire enemy army in 2-3 turns...)
- Healer familiar (the BEST starting spell pick in the game, way too cheap for what it does)
- Nature's Bounty (doubles the income from all resources in all your cities. This spell is a huge boost to your economy (if you have many cities) and is way too cheap to cast and maintain for what it does)
- Just cause (halves the upkeep of all your units! Again way too cheap to cast and maintain for what it does)
- Bone aura (almost immunity to most (none-magical) ranged attacks and low level units with piercing damage for a very low price, makes taking neutral grey elf and human cities a joke for any unit)
Last edited by Kris Lighthawk; Jul 3, 2016 @ 1:52pm
Patfoo Jul 2, 2016 @ 9:11pm 
Most OP'est

1. Alacrity, not only gives you another shot (or swing), but doubles damage to said shot or swing Faradaxes attack for 500+...pretty sure its a bug, the tooltip doesn't say it is supposed to give you a second double damage shot, just a second shot.

2. Doom Bolt, not bad by itself...shouldn't be castable by super cheap units though. The dark elves are god-awful without the weaver though, especially since last update nerfed the melee guy. waaaay easy to steamroll the world with a handful of weavers.

3. Cold pulse, seriously, great on O or D, allows you to venture farther away from home, the only counter to a house full of weavers. Cheap and spammable, one of my go to's from start to finish. This, coupled with Alacrity's brokenness lets your puny archers wreck face without any pesky downtime.

4. Enchant spamming, augmentations lvl 3 and down. 1-4 extra dps turns out to be 10-20? stack em up ftw! still unsure how the math works behind it, hard for me to find a quicker out of the gate rush tactic. I like this over the "D" buffs because they seem slow and not as murderously delicious.

5. Circle of Protection, The "oh ****!" button, gives your stragglers a chance when you have them where they shouldn't be, of course if you are a good player you wont need this. In that case see "Natures Bounty", agree with Kris here.

Most Worstest

??

Not sure how to rank these as there are several i just dont use, namely:

Disjunction...a good spell to spend a lot of mana and casting turns on doing nothing...

Any "target an AI SL and annoy him" spell, im usually booked solid casting enchants or storing up pulses.

Town wall spells, the AI doesnt take damage unless he walks through it in battle, if this happens you have bigger problems than crappy walls.

Higher level summons dont seem worth the tradeoff but i havent actually taken the time to get a sea monster or wyrm to see if they are worth it, Ive had Dracolich at 20 mana upkeep, and felt he was so-so and at times just a bother (he was free from an encounter), was he as effective as a cold pulse or enchant every other turn? definitely not.

Have just been playing 3-4 weeks now but these are my impressions

WadeStar Jul 3, 2016 @ 12:44pm 
My favorites at the moment are:

1) Magic Servant
2) Scout
3) Quicksilver
4) Chaos Channels
5) Strands of Power (situational)

Magic Servant + Scout are the first two spells I cast (assuming I took Scout from Air).
But Magic Servant is ALWAYS the first spell I cast.
RaeJennSenn Oct 17, 2016 @ 1:30pm 
Silence seems to be useless. Anything worth casting it on has too high a will save. I cast it like 30 times in one game out of stubbornness. Never worked even once.
WadeStar Oct 17, 2016 @ 2:37pm 
There are a lot of spells in general that never got tested thouroughly enough. I love this game, as the number of hours spent on it shows, but I think in the credits it has like one person listed as a tester. And it really shows in the lack of polish. I rarely would ever say this about another game, but I wish they'd open the game up to invasive modding and let the player base fix some of the spells and UI bugs, if that's even possible.
Thewizardlord Jan 13, 2017 @ 5:03am 
Originally posted by WadeStar:
There are a lot of spells in general that never got tested thouroughly enough. I love this game, as the number of hours spent on it shows, but I think in the credits it has like one person listed as a tester. And it really shows in the lack of polish. I rarely would ever say this about another game, but I wish they'd open the game up to invasive modding and let the player base fix some of the spells and UI bugs, if that's even possible.

I saw in the original kickstarter for WOM they had a spell editor planned.

That would kick ass.
MechaBill Jan 18, 2017 @ 12:33pm 
Chaos Channels is almost OP. It costs about the same as a +fire damage spell, or a flight spell, or a stone skin spell but it has no upkeep. And later on, if you get Magma Surge or Warp Reality....

Doom Bolt of course. Any Titan can be taken down with a small pack of weavers.

Web. Another spell with no save and no resistance. Plus it grounds fliers. Allows your glass cannons like Phantom warriors/beasts or unicorns to pummel the target with impunity.

Altar of battle. Not that great for low level builds, but high level builds like Paladins etc. gain the equivalent of 18K XP or more.

Death Wish. Cast on a plane, it can kill almost everything.

Worst spells? Most spells have some benefit so it's hard to say. But acid enchantment only gives 1-2 extra damage while the other elemental types give 1-4. Actually, I'm not sure but unholy weapon might also be 1-2 and will heal undead enemies so I guess that's worse...

Mana burn. It's guaranteed to burn more enemy mana than it takes to cast, but that's nearly worthless if you have multiple opponents. Also the time it takes to research and cast is time you could be spending on other spells.

azdgari Jan 18, 2017 @ 2:09pm 
MechaBill, the acid and unholy weapon enchantments (as well as all the others) are actually extremely useful, given that the bonus applies to every *figure* in the enchanted unit. So your archers get a bonus of 4-8 damage off of that. And the way the damage bonuses from stuff like Holy Weapon get applied, that 1-2 damage each actually becomes 2-3 damage each, for 8-12 damage, because the + to damage from Holy Weapon or whatever gets applied to every form of attack the unit has.

Plus you can stack them on the same unit. You can have a pair of archers (or rangers or whatever) defeat entire stacks before they can get to you.
MechaBill Jan 21, 2017 @ 8:53pm 
Yeah, I get that. My point was that other elemental damage, like fire or freezing or electricity does more damage. So I'll put acid damage on, but after all other choices.

Now it *may* be that acid damage is so low because it affects the target for multiple turns, like the acid arrow spell, but my targets never live that long.

Speaking of acid arrow, it might do the same or more damage as a flame arrow, but it has the problem that a target affected by acid arrow cannot have another acid arrow cast on it. For this reason, flame arrow, ice bolt or lightning are superior. Again, that's not to say acid arrow is useless, you might be facing an enemy resistant or immune to other types of damage for instance, but in general it's not that good.
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