Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, the rats do have a specific way they work. They only steal ingredients that are left out in the open. If the ingredients are on a plate they won't steal it. It's basically there to discourage you from throwing a bunch of ingredients on the floor for later use. This also means that if you play a level in a specific way you might rarely or never see the rats even if they're present.
The idea of letting the rats carry food from one location to another is interesting. Who knows, maybe that'll show up in another DLC level down the line.
In part perhaps because the rats themselves are hard to hit? It's frustrating spending the time chasing a rat while mashing the action button only to have it get away due to finicky 'hit-detection' (for lack of a better phase). This was more of an issue in the first level they appeared in due to the short distance that rats could be chased compared to the DLC level.
Great article, though, thanks for sharing. (Edit to add: level 6-2 is significantly more interesting if you're playing it with four players, as you get two extra conveyers added in to block everyone off!)
After raging at the rats, we found a way to make it work well enough for us. So it did feel like we were getting better by finding ways to just avoid making the distraction impact us.
I didn't actually notice people were still relying to this, but I think you're bringing up some interesting points. The way I see it is that pretty much all disruptions teach you organization, planning, strategy, cooperationm thinking ahead, acting smartly, etc. Every disruption does that. But some disruptions go above and beyond to teach you new ways to play the game.
To put it another way, you are never able to get good at using rats. You are only able to minimize their damage. On the other hand, you ARE able to get good at using conveyor belts. First you learn to minimize the damage dealt by conveyor belts, then there's another dimension where you can actually use them skillfully. Rats do not have a skill aspect, they are purely there as an inconvenience.