Day of Infamy

Day of Infamy

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FuscusNight Aug 13, 2016 @ 6:19am
Why not Unreal 4 or Source 2 ?
From what i remember you guys are even working on Insurgency 2, even showed us in-game comparison pictures of the new Insurgency running in UE4 vs Source Insurgency.

So why are you again limiting your creativity with an old engine that has a lot of constraints ?
A lot of the optimization problems, some which are still present in some insurgency maps is due to Source not being able to properly handle the things you guys wish to achieve. I understand wh y you went source as your first project since it's the engine you had most experience with thanks to the old mod version you guys worked on back in the day but now, you do have the budget and even the experience in UE4.
Last edited by FuscusNight; Aug 13, 2016 @ 6:19am
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Showing 1-15 of 24 comments
Source 2 SDK hasn't been released and is likely years away still, knowing Valve. They're not much of a game developer anymore.

UE4 seemed like a nobrainer tho
FuscusNight Aug 13, 2016 @ 6:29am 
Originally posted by Maki:
The devs know Source very well and I don't even think Source 2 is out yet.
Ah, thought it was out allready when DOTA 2 moved to Source 2 but still, it's odd they didn't use UE4 considering they are working with it atm on the new Insurgency.
Last edited by FuscusNight; Aug 13, 2016 @ 6:29am
LDClaudius Aug 13, 2016 @ 6:29am 
The dev had good experiences using source engine and they made their choice of making Day of Infamy standalone powered by source engine.
Originally posted by Maki:
Originally posted by sleepnaught:
Source 2 SDK hasn't been released and is likely years away still, knowing Valve. They're not much of a game developer anymore.

UE4 seemed like a nobrainer tho

The devs know Source very well.
They're making a new INS game for UE4. I don't know their reasons, and I'm sure they are good reasons. But, wouldn't it make sense to released the new INS first, then start on DOI based on what they created in UE4? They'll have the knowledge then if they ship INS
Last edited by ✠ sleepnaught ✠; Aug 13, 2016 @ 6:32am
Maki Nishikino Aug 13, 2016 @ 6:34am 
Originally posted by sleepnaught:
Originally posted by Maki:

The devs know Source very well.
They're making a new INS game for UE4. I don't know their reasons, and I'm sure they are good reasons. But, wouldn't it make sense to released the new INS first, then start on DOI based on what they created in UE4? They'll have the knowledge then if they ship INS

There is nothing wrong with the Source engine. I really don't understand why people use the "it's old" excuse. The Crytek engine is old also.
Last edited by Maki Nishikino; Aug 13, 2016 @ 6:36am
Originally posted by Maki:
Originally posted by sleepnaught:
They're making a new INS game for UE4. I don't know their reasons, and I'm sure they're are reasons. But, wouldn't it make sense to released the new INS first, then start on DOI based on what they created in UE4? They'll have the knowledge then if they ship INS

There is nothing wrong with the Source engine. I really don't understand why people use the "it's old" excuse. The Crytek engine is old also.
Because the visuals are circa 2004. Most people won't give this game the time of day because it looks marginally better than DoDS from over a decade ago.
MrBrightside Aug 13, 2016 @ 6:36am 
Good graphics != good gameplay
Originally posted by MrBrightside:
Good graphics != good gameplay
Agreed, and I enjoy this and INS regardless. I've put many hours in this recently. I'm just worried Source has reached its limits for most people. I do hope I'm wrong, I'd love it if this game could hover around 2-3,000 players.
MrBrightside Aug 13, 2016 @ 6:42am 
Great thing about source is it can run on potato machines, you limit your audience if all you build games on are engines that require beefy setups. And as already stated, we already have Insurgency on source so it's easy enough to build off of that because we already have all of the core mechanics. UE4 requires building a game from the ground up and systems that were already a part of source.
Last edited by MrBrightside; Aug 13, 2016 @ 6:44am
Meister. Yoon Aug 13, 2016 @ 7:28am 
I personally prefer the gameplay feeling and gunplay that Source Engine provides. We all know how stable and reliable the engine is. Counter Strike : GO looks crappier than both Insurgency and DOI but has millions of players because the gameplay feels simply great.

To mention othet engines : I never liked Unreal Engine 3 because it is too messy and sluggish. Unity Engine proved itself to be s-hitty engine for fps considering Verdun (bad movement, extremely sluggish gunplay, bad optimization, bad look.)

Only engine that i know which is newer than Source and plays as well as Source is Frostbile engine but the license is kept by DICE. I cannot imagine any other engine than Source, which can provide such great gunplay fellings. Cryengine maybe? But it is also outdated and dev team may not be familiar with it.
Last edited by Meister. Yoon; Aug 13, 2016 @ 7:30am
FuscusNight Aug 13, 2016 @ 7:38am 
Originally posted by MrBrightside:
Good graphics != good gameplay

Oh no, it's not due to the visuals more due to the limitations of the old aging engine really with some of the performance problems atm. being mainly because source is forced to do stuff it usually doesn't. I honestly find the visuals good enough for me, Insurgency i still think is the best looking source game on the market atm.
Last edited by FuscusNight; Aug 13, 2016 @ 7:39am
BlackCockDown Aug 13, 2016 @ 7:42am 
I mean, DOI seem to use a lot of INS based coding and you won't be able to bring it to another engine easily. UE4 is also not optimised well yet (Squad) and all those guys whining about poor performance will get it even harder.
Doctor Hue Aug 13, 2016 @ 8:05am 
One of the best part/ the feature I love the most in Source engine is the lag compensation (aside being VERY scalable). I am a PvE kind of guy and feeling almost no lag even at 300ms ping servers is just pure awesome, I could play with my overseas friends without having to worry about underperforming or rubberbanding etc.
Last edited by Doctor Hue; Aug 13, 2016 @ 8:06am
[CCC] Titan*6 Aug 13, 2016 @ 9:00am 
It is all Bull just to get your money
Valar(紅牛) Aug 13, 2016 @ 9:23am 
UE4 is good+1
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Date Posted: Aug 13, 2016 @ 6:19am
Posts: 24