Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
StG 44s weren't that rare, and should be officer/assault.
Bren is a machine gun.
The British had a high degree of automatics later on. Where the other factions moved towards semi-automatic designs the Brits had none but had up to half the squad armed with Stens. They were the close quarters specialists.
Don't remove submachine guns from the assault/officer loadouts, that is like poking a hole in a condom, but sure as hell remove machine guns from theirs, it doesn't fit.
I'm not against the idea of re-balancing the class item selection however I want the automatic weapons to be available. I want Day of Infamy to play more like Insurgency for it's fast corridor shooting. Thinking about that I still want the game to feature rifles. Automatic weapons are never over whelming and there is always riflemen soldiers. The teams are usually half bolt action/semi auto rifles and half automatic.
I'm thinking about other games. Red Orchestra 2 is a good example of a Bolt Action focused game. There are automatic weapons but they majority of the team is using rifles. It's 32 vs 32 and 1/3 of the team has automatic weapons. The levels are much longer though and your fighting 100m - 200m. That's to far for the combat I want this game to be focused around. That's not to say I don't want long range combat. You can spend a lot of time camping as well. I like camping. It's fun to just sit there and pretend your a cold german sniper but that can of mechanic can slow down the game to much.
Then I think about games like Battlefield One which while in Battlefield One is a very fast game with lots of automatic weapons. Even if you are using a bolt action rifle you play so fast. The game is to fast and has to many automatic weapons. Your constantly running and killing. It's not a bad thing for that game but I think it would be for Day of Destiny.
Right now it has a good middle ground between the two without being all automatic weapons. Some of the maps have space but not as much as Red Orchestra 2. And the maps can be small but not as small as insurgency which has all the automatic weapons.
----
Another problem is I don't think there is enough loadout customization. Again it's all alpha but removing weapons could make it even worse. I'm sure with the game moving forward we get more choices then it will be much less of a problem.
The problem is that the game is not finished yet and some elements have not added or they do not work good.
Balance, limit classes is a big topic for discussion.
Also I have a questions about another game mechanics: bayonet attack, overlapping classes, combination (join) of utility slot with backpack slot, also slots for grenades should not include rocket launchers or TNT and many other questions.
That's all I ever read on these forums. Shoddygo, the answer to all your likes and dislikes? Run your own server and configure it the way you want it to be. Your imagined "problems" all solved in an instant.
In fact install this on your server......
http://steamcommunity.com/sharedfiles/filedetails/?id=756008260&searchtext=
All those nasty machineguns, gone forever! Lmao :) .
This then begs the question, Quack, why the hell do you even play "Day of Infamy"? By your own admission, you hate the availability of the machineguns and assault rifles and the flamethrowers and artillery "piss" you off.
As for the rest of us, who thrive on close-quarter combat, playing as a team and focussing on map objectives, instead of hiding like a ♥♥♥♥♥ at that back of every map with a rifle, we'll keep all our machineguns and assault rifles.
Ed. I would like to point out that Danzig was probabably the most popular map of RO1, which limited automatic weapons much more even than ro2.
Mabye somebody will make a mod, I would if I had the time and knowledge. But really from seeing the threads, I think we are split, and the best thing to keep all of us playing would be to have 2 modes.
https://upload.wikimedia.org/wikipedia/commons/8/80/The_British_Army_in_North-west_Europe_1944-45_B15008.jpg
What do you know, every other guy has an automatic weapon.
"US Army Infantry Squad - 12 men: Squad leader (Thompson submachine gun 'SMG', M1 carbine, or M1 Garand rifle), 10 rifleman (M1 Garand rifle), 1 automatic rifleman (BAR). Organized as: Able Team (2 scouts); Baker Team (5 rifleman), Charlie Team (3 rifleman + BAR). One rifleman per platoon would generally carry a bazooka in addition to his personal weapon. There were 3 rifle squads per platoon in a rifle company. "
"British & Commonwealth Infantry Squad (Section) - 10 men: Section leader (Sten SMG), Assistant Section Leader (rifle), 6 riflemen (rifle), Bren Number 1 (Bren LMG), Bren Number 2 (rifle). British and Commonwealth forces carried the .303 Enfield rifle (bolt action) throughout the war. The basic squad structure remained constant throught different battalion types (e.g., infantry, motorized, parachute), while the Para's were able to add additional Sten guns based on mission requirements. PIAT anti-tank weapons were allocated to squads from the company level as in the US forces. "
"Germany - 10 men(-): The basic German squad centered around an MG34 or MG42 general purpose machinegun (GPMG); personal weapons for the gunner and assistant gunner were pistols (generally), squad leader (MP40 SMG), 7 riflemen (Karabiner 98K 'Mauser' bolt action rifle). As the war progressed and manpower losses mounted the Germans were forced to reduce squad size to 9 men (dropping a rifleman). Panzergrenadier squads (halftrack mounted) had 8 dismounts with 2 GPMGs; Fallschirmjager (paratroop) squads were authorized 11 men, also with 2 GPMGs. In 1944 and 1945 many squads were below authorized strength even after replacements."
Now I don't know about you, but that doesn't sound fun at all. Better to have a lot of automatics then only a few that people constantly fight over.
It's also worth mentioning that equipment changed depending on what fits the field at the time. So, we can assume that during urban street fighting, squads were given more automatic weapons to improve their close-range efficiancy.