Day of Infamy

Day of Infamy

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Luke Aug 3, 2016 @ 2:06pm
Class limits/restricted weapon choices
I know this game as it is right now is basically just insurgency in WW2.

Though I've never played insurgency from what I gather and from what I see in the game your equipment is restricted by points and class, however in DOI I'm not liking the current loadouts because we have waaay too many machine guns, SMGs and assault rifles.

Especially in a small team game like DOI I don't think it is helpful to team gameplay when almost everyone has an STG, SMG, semi auto rifle or machine gun and does not reflect the tactics of the time and creates more insurgency gameplay rather than WW2 gameplay.

I also have some questions for devs if they look at these forums:

1. Will you be restricting weapons to when they were historically available in the future? eg. STG-44s in 1943 in huge numbers.

2. Will the amount of roles with automatic weapons and automatic weapon choices be reduced?

(removing the semi auto rifles from the german rifleman in such large quantities and the STG from regular assault, please introduce STGs at least in 1943-44 in limited quantities only available to "elite assault"-copying from RO2 I know and the Squad Lead and follow along these lines for other potential weapons like the FG-42, we don't wany every single klaus, schmidt and Hans carrying an FG-42.)


I also have another suggestion: instead of having so many roles in one squad that can have auto weapons, split them up into different squads while also reducing the amount.

Also sweet jesus please limit the amount of STENs and BREN guns available for assault (also wherever appropriate for the germans and hamburgers etc.).

literally everyone in the assault squad can have either a STEN or BREN and with the already small player cap and tiny maps you see waaay more SMGs and machine guns than is right, and also many vacant officer spots.
Last edited by Luke; Aug 3, 2016 @ 2:07pm
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Showing 1-15 of 31 comments
-SIBERIANWOLF- Aug 3, 2016 @ 2:38pm 
hell yeeeaahh stop this freakin sniper, sub`s and mg`s plz so much more fun and fix kar98 singel ammo loading
BlackCockDown Aug 3, 2016 @ 3:13pm 
The assault class is meant to be the squad's point man, and he is supposed to play with a Sten. But to add a Bren to him makes him essentially a automatic rifleman, which shouldn't be the case.

StG 44s weren't that rare, and should be officer/assault.

Bren is a machine gun.

The British had a high degree of automatics later on. Where the other factions moved towards semi-automatic designs the Brits had none but had up to half the squad armed with Stens. They were the close quarters specialists.


Don't remove submachine guns from the assault/officer loadouts, that is like poking a hole in a condom, but sure as hell remove machine guns from theirs, it doesn't fit.
Luke Aug 3, 2016 @ 3:31pm 
I'm not saying remove STENs from assault but at least limit the amount of assaults
Flammenwaffler Nov 10, 2016 @ 10:35pm 
Yeah its really annoying, the flamethrowers and artillary piss me off aswell :)
Edwin Nov 10, 2016 @ 11:21pm 
Remember servers could always pick how many class' are available otherwise...

I'm not against the idea of re-balancing the class item selection however I want the automatic weapons to be available. I want Day of Infamy to play more like Insurgency for it's fast corridor shooting. Thinking about that I still want the game to feature rifles. Automatic weapons are never over whelming and there is always riflemen soldiers. The teams are usually half bolt action/semi auto rifles and half automatic.

I'm thinking about other games. Red Orchestra 2 is a good example of a Bolt Action focused game. There are automatic weapons but they majority of the team is using rifles. It's 32 vs 32 and 1/3 of the team has automatic weapons. The levels are much longer though and your fighting 100m - 200m. That's to far for the combat I want this game to be focused around. That's not to say I don't want long range combat. You can spend a lot of time camping as well. I like camping. It's fun to just sit there and pretend your a cold german sniper but that can of mechanic can slow down the game to much.

Then I think about games like Battlefield One which while in Battlefield One is a very fast game with lots of automatic weapons. Even if you are using a bolt action rifle you play so fast. The game is to fast and has to many automatic weapons. Your constantly running and killing. It's not a bad thing for that game but I think it would be for Day of Destiny.

Right now it has a good middle ground between the two without being all automatic weapons. Some of the maps have space but not as much as Red Orchestra 2. And the maps can be small but not as small as insurgency which has all the automatic weapons.

----

Another problem is I don't think there is enough loadout customization. Again it's all alpha but removing weapons could make it even worse. I'm sure with the game moving forward we get more choices then it will be much less of a problem.
Last edited by Edwin; Nov 10, 2016 @ 11:23pm
STEEL BRO Nov 11, 2016 @ 12:48am 
Developers want to make a game that will be successful. In this game should play more people. For this, game need to sacrifice part of realism. And that's normal.
The problem is that the game is not finished yet and some elements have not added or they do not work good.
Balance, limit classes is a big topic for discussion.
Also I have a questions about another game mechanics: bayonet attack, overlapping classes, combination (join) of utility slot with backpack slot, also slots for grenades should not include rocket launchers or TNT and many other questions.
BlackCockDown Nov 11, 2016 @ 2:42am 
Originally posted by quack rejackt:
Yeah its really annoying, the flamethrowers and artillary piss me off aswell :)
Nice necro.
Wolf.Enstein Nov 11, 2016 @ 5:11am 
Limit "this" and limit "that", there's too much of "this" and too much of "that". Hey Devs, "I want this weapon!", hey Devs, "Include this weapon, why isn't it there?!".

That's all I ever read on these forums. Shoddygo, the answer to all your likes and dislikes? Run your own server and configure it the way you want it to be. Your imagined "problems" all solved in an instant.

In fact install this on your server......


http://steamcommunity.com/sharedfiles/filedetails/?id=756008260&searchtext=


All those nasty machineguns, gone forever! Lmao :) .



Originally posted by quack rejackt:
Yeah its really annoying, the flamethrowers and artillary piss me off aswell :)


This then begs the question, Quack, why the hell do you even play "Day of Infamy"? By your own admission, you hate the availability of the machineguns and assault rifles and the flamethrowers and artillery "piss" you off.

As for the rest of us, who thrive on close-quarter combat, playing as a team and focussing on map objectives, instead of hiding like a ♥♥♥♥♥ at that back of every map with a rifle, we'll keep all our machineguns and assault rifles.
Flammenwaffler Nov 11, 2016 @ 7:00am 
look these weaopons existed but not every other ♥♥♥♥ had a ♥♥♥♥♥♥♥ machine gun and flame thrower
Flammenwaffler Nov 11, 2016 @ 7:06am 
Ill set up a server when they add Ambush mode
BanzaiKitty Nov 11, 2016 @ 8:20am 
I think there should be 2 modes. Authentic and Regular, kind of like RO2 or Coop in Insurgency. There are less machine guns in insurgency as of now. You have bayonette for close quarters and grenades for ww2. 2 mgs per team, etc.

Ed. I would like to point out that Danzig was probabably the most popular map of RO1, which limited automatic weapons much more even than ro2.

Mabye somebody will make a mod, I would if I had the time and knowledge. But really from seeing the threads, I think we are split, and the best thing to keep all of us playing would be to have 2 modes.
Last edited by BanzaiKitty; Nov 11, 2016 @ 8:24am
Jonnydodger Nov 11, 2016 @ 8:39am 
Originally posted by quack rejackt:
look these weaopons existed but not every other ♥♥♥♥ had a ♥♥♥♥♥♥♥ machine gun and flame thrower
https://s-media-cache-ak0.pinimg.com/564x/5e/15/bf/5e15bf9076c86ca0050ce0ef9d09ec86.jpg
https://upload.wikimedia.org/wikipedia/commons/8/80/The_British_Army_in_North-west_Europe_1944-45_B15008.jpg
What do you know, every other guy has an automatic weapon.
"US Army Infantry Squad - 12 men: Squad leader (Thompson submachine gun 'SMG', M1 carbine, or M1 Garand rifle), 10 rifleman (M1 Garand rifle), 1 automatic rifleman (BAR). Organized as: Able Team (2 scouts); Baker Team (5 rifleman), Charlie Team (3 rifleman + BAR). One rifleman per platoon would generally carry a bazooka in addition to his personal weapon. There were 3 rifle squads per platoon in a rifle company. "
"British & Commonwealth Infantry Squad (Section) - 10 men: Section leader (Sten SMG), Assistant Section Leader (rifle), 6 riflemen (rifle), Bren Number 1 (Bren LMG), Bren Number 2 (rifle). British and Commonwealth forces carried the .303 Enfield rifle (bolt action) throughout the war. The basic squad structure remained constant throught different battalion types (e.g., infantry, motorized, parachute), while the Para's were able to add additional Sten guns based on mission requirements. PIAT anti-tank weapons were allocated to squads from the company level as in the US forces. "
"Germany - 10 men(-): The basic German squad centered around an MG34 or MG42 general purpose machinegun (GPMG); personal weapons for the gunner and assistant gunner were pistols (generally), squad leader (MP40 SMG), 7 riflemen (Karabiner 98K 'Mauser' bolt action rifle). As the war progressed and manpower losses mounted the Germans were forced to reduce squad size to 9 men (dropping a rifleman). Panzergrenadier squads (halftrack mounted) had 8 dismounts with 2 GPMGs; Fallschirmjager (paratroop) squads were authorized 11 men, also with 2 GPMGs. In 1944 and 1945 many squads were below authorized strength even after replacements."
Now I don't know about you, but that doesn't sound fun at all. Better to have a lot of automatics then only a few that people constantly fight over.
It's also worth mentioning that equipment changed depending on what fits the field at the time. So, we can assume that during urban street fighting, squads were given more automatic weapons to improve their close-range efficiancy.
Last edited by Jonnydodger; Nov 11, 2016 @ 8:47am
Jonnydodger Nov 11, 2016 @ 8:51am 
Originally posted by Banzai Kitty:
I think there should be 2 modes. Authentic and Regular, kind of like RO2 or Coop in Insurgency. There are less machine guns in insurgency as of now. You have bayonette for close quarters and grenades for ww2. 2 mgs per team, etc.

Ed. I would like to point out that Danzig was probabably the most popular map of RO1, which limited automatic weapons much more even than ro2.

Mabye somebody will make a mod, I would if I had the time and knowledge. But really from seeing the threads, I think we are split, and the best thing to keep all of us playing would be to have 2 modes.
There was 2 modes: Classic and realistic. Guess what? No one played classic. NO ONE. So they removed it, and made it server side.
Flammenwaffler Nov 11, 2016 @ 9:25am 
you proved my point with image 2. there are 7 guys and 1 of them has a sub machine gun.
Jonnydodger Nov 11, 2016 @ 9:26am 
Originally posted by quack rejackt:
you proved my point with image 2. there are 7 guys and 1 of them has a sub machine gun.
1 has a Bren, 1 a PIAT, and 2 have Stens, the 1 in the back has it slung around his shoulder. Plus there are 8 guys.
Last edited by Jonnydodger; Nov 11, 2016 @ 9:29am
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Date Posted: Aug 3, 2016 @ 2:06pm
Posts: 31