Day of Infamy

Day of Infamy

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Billy Oct 25, 2017 @ 10:13pm
Hatchet is ♥♥♥♥, why?
The hatchet is worse than the shovel or knife, it has slower charge up, worse range and terrible hit detection. Why?
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Showing 1-6 of 6 comments
Jare Oct 25, 2017 @ 11:03pm 
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception (and also on my experience). It looks like hatchet has slow swing because of it's size and you can feel it's weight when handling it but its not, shovel look like it has a wider range than other melees because it kinda take all the screen on the sides but its not.

There's some issues on hitboxes when using melee since that's what some people say on the discussion page but i dont have this kind of issues i dunno why.
Gyan Rosling Oct 26, 2017 @ 4:34am 
Originally posted by Jare:
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception (and also on my experience). It looks like hatchet has slow swing because of it's size and you can feel it's weight when handling it but its not, shovel look like it has a wider range than other melees because it kinda take all the screen on the sides but its not.

There's some issues on hitboxes when using melee since that's what some people say on the discussion page but i dont have this kind of issues i dunno why.
Maxim will not be happy about this
Andbrew Oct 26, 2017 @ 5:38am 
Originally posted by say hey kid:
Originally posted by Jare:
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception (and also on my experience). It looks like hatchet has slow swing because of it's size and you can feel it's weight when handling it but its not, shovel look like it has a wider range than other melees because it kinda take all the screen on the sides but its not.

There's some issues on hitboxes when using melee since that's what some people say on the discussion page but i dont have this kind of issues i dunno why.
Maxim will not be happy about this
Boo.
Andbrew Oct 26, 2017 @ 5:45am 
Originally posted by Jare:
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception.
You and many others seem to be extremly ignorant about this whole thing... mainly because you actually need to work you way and get the melee, thus they never play with them....
Anyway, what you said is not true, I legit tested 3 times 3 melee weapons: Brass Knuckles, Hatchet and normal knife, all of them are extremly diffrent, first one being much faster, while last one being slower. I don't have my recording anymore, but I still have an old screenshot from my chats with Arc:
https://www.dropbox.com/s/hse0jwz8f4bfa7w/DOI%20melee%27s%20comparison.png?dl=0
The test was done by hitting a friendly bot, recording everything, most importanly the sound. Since each time you swing at a bot, you get a hit sound and I used that to see the swing frequency of each melee.
Down in the sound editing tab you can see how much time it took to hit someone 10 times with each of the three melee weapons. Some people b*tched that not all hits register, but I did yet another test to prove them being wrong again (can't remember how I done it though).
EDIT: Forgot to mention the range or hit boxes. I honestly never tested them, as my main interest was the swing speed.
Last edited by Andbrew; Oct 26, 2017 @ 5:51am
Billy Oct 26, 2017 @ 6:40am 
Originally posted by A. Maxim.:
Originally posted by Jare:
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception.
You and many others seem to be extremly ignorant about this whole thing... mainly because you actually need to work you way and get the melee, thus they never play with them....
Anyway, what you said is not true, I legit tested 3 times 3 melee weapons: Brass Knuckles, Hatchet and normal knife, all of them are extremly diffrent, first one being much faster, while last one being slower. I don't have my recording anymore, but I still have an old screenshot from my chats with Arc:
https://www.dropbox.com/s/hse0jwz8f4bfa7w/DOI%20melee%27s%20comparison.png?dl=0
The test was done by hitting a friendly bot, recording everything, most importanly the sound. Since each time you swing at a bot, you get a hit sound and I used that to see the swing frequency of each melee.
Down in the sound editing tab you can see how much time it took to hit someone 10 times with each of the three melee weapons. Some people b*tched that not all hits register, but I did yet another test to prove them being wrong again (can't remember how I done it though).
EDIT: Forgot to mention the range or hit boxes. I honestly never tested them, as my main interest was the swing speed.

Yes this is what im talking about. Thank you. I was just about to try a similar idea to prove the same thing. Thank god im almost done getting the fairbairn sykes or i'd probably jump off a bridge from the state of the hatchet.
Last edited by Billy; Oct 26, 2017 @ 6:40am
Jare Oct 26, 2017 @ 6:56am 
Originally posted by A. Maxim.:
Originally posted by Jare:
No it's not, all melees has the same swing, hit box detection and range. Most people complain about this and i just found out that some of them is just based on their perception.
You and many others seem to be extremly ignorant about this whole thing... mainly because you actually need to work you way and get the melee, thus they never play with them....
Anyway, what you said is not true, I legit tested 3 times 3 melee weapons: Brass Knuckles, Hatchet and normal knife, all of them are extremly diffrent, first one being much faster, while last one being slower. I don't have my recording anymore, but I still have an old screenshot from my chats with Arc:
https://www.dropbox.com/s/hse0jwz8f4bfa7w/DOI%20melee%27s%20comparison.png?dl=0
The test was done by hitting a friendly bot, recording everything, most importanly the sound. Since each time you swing at a bot, you get a hit sound and I used that to see the swing frequency of each melee.
Down in the sound editing tab you can see how much time it took to hit someone 10 times with each of the three melee weapons. Some people b*tched that not all hits register, but I did yet another test to prove them being wrong again (can't remember how I done it though).
EDIT: Forgot to mention the range or hit boxes. I honestly never tested them, as my main interest was the swing speed.


Apparently Im wrong, After an hour of slashing/hacking friendlies, enemies, walls and even a supply crate, I just found out that range,swings and hit boxes rely on their animation.

gosh i look like a fool attacking a supply crate over and over.

I can tell you the info but i need more time and tools to make sure Im 98% correct, I even write a hypothesis.

Or maybe the devs can tell us about this stupid issue which require less time and effort.
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Date Posted: Oct 25, 2017 @ 10:13pm
Posts: 6