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If you're using a lua swep base I would suggest looking into updating it in some way (I have 0 experience with garrysmod and lua) or contacting the creator of that swep base about fixing it. The reason behind this was to better stream animations for our view models like we do with our character models. Having .ani files allows us to load the animations needed on demand instead of all at once and given the amount of weapons we have in DOI and animations they have, I'm hoping it gives a slight increase in performance.
However if this does become an issue in the future for modding and doesn't give a significant bump in performance I will re consider removing it. We're still in beta so not everything is final :)
Also I have no clue what the difference between those different headers are, as you said, the valve wiki doesn't provide a lot of info haha. You could try to modify them but unfortunately you need those .ani files in order for the animations to work correctly.
From my experience, Garry`s Mod can and does use .ani files for its player models, but they all start with "IDAG0" string. From all other "IDAG1" models I tried (such as Portal 2, CSGO and now DOI), it seems GM can only load sequence names/list from them but not actual animations. My guess would be that IDAG identifies studiomdl version/compiler revision like IDST in .mdl files.
So, I guess what I suggested in OP - switching to IDAG0 - would mean using SteamPipe HL2/OB version of studiomdl rather than just small addition to your sources. I doubt that would be acceptable, but if by any chance yes, could you check it out?
Got a problem with that damn .ani files too.
I want to port some weapons/animations to my modded CS:S.
Port most of the weapons from the old mod DOI for Insurgency.
They are woking all fine!!! I loved this mod.
I have not played much on PC lately.
Last week i found the new stand alone DOI. Great !!!
Very happy about that, so i bought DOI early access last day.
Now i have seen, that there are many weapons re-animated.
Quickly i want to port some of the new animations, but failed.
Don't know how to handle these confusing .ani files.
Decompile and compile to CS:S works fine.
But no animation is moving.
Compiled it with and without $animblocksize 32
Nothing....... :-(
How can i get the new Luger P08 animations moveing in CS:S?
Some people have stated they were able to extract via SFM, no idea how tf they do it.