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cl_ads_fov_scale
cl_ads_weapon_fov_scale
The drift of the weapon is also affected by how much "breath" is left. If you run or hold your breath for too long, you'll have a short while where the drift will be faster/heavier.
For this last part, I'm not sure as it comes from a bit of testing, but when under fire, I noticed the breath either doesn't restore or restore slower. (When the character you're playing is shouting "♥♥♥♥ ♥♥♥♥!") It came to a point where I could only hold my breath with the sniper for about 1 sec for almost 1 min while I was constantly under fire.
it's organic
You win.
Thanks everybody.