Day of Infamy

Day of Infamy

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>-FISH-D Feb 9, 2017 @ 10:49am
Flamethrower fuel mixture choices
It would be interesting to see some real to life fuel mixture choices for the FT class:


Tank choice #1 - Thin napalm fuel. (The current implementation in DOI). Higher fuel to gel ratio. Short, wide kill zone.

Tank choice #2 - Thick napalm fuel. Higher gel to fuel ratio resulting in a narrow steam. Requires more precise aim but also yields a greater attack distance. Attack distance increase could be balanced by instituting a firing delay when trigger is engaged.

https://www.youtube.com/watch?v=fk7pi5B-ieI

Last edited by >-FISH-D; Feb 9, 2017 @ 10:52am
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Showing 1-7 of 7 comments
Jonnydodger Feb 9, 2017 @ 10:50am 
Meh, it would be better just making all flamethrowers unique in some way.
Inigo [No Mouse] Feb 9, 2017 @ 2:09pm 
I actually really like this idea, sounds amazing! Regardless, they should really scale down on the fuel supply they get. You can hold down the flamethrower for like 5 minutes and still have leftover reserves by the end.
Sinclair Feb 9, 2017 @ 2:10pm 
I like it! good idea
Mark33 Feb 9, 2017 @ 2:17pm 
I really like the idea!
Jonnydodger Feb 9, 2017 @ 2:29pm 
Too hard to implement and counter given the lack of visual differences between the two. Easier to just make:
The lifebouy take more fuel
The M2 to fire over a longer distance
The Flammenwerfer to do more damage.
>-FISH-D Feb 9, 2017 @ 7:09pm 
Originally posted by Pfc. MacArthur 1st RB:
I actually really like this idea, sounds amazing! Regardless, they should really scale down on the fuel supply they get. You can hold down the flamethrower for like 5 minutes and still have leftover reserves by the end.

Also, the M2 had chemical ignitors in the nozzle kinda like a giant revolver setup. Once lit they only burned for so long. Would be neat to implement the ignitors in game to make the unit a bit more tricky to use and not so spammy.

Chemical ignitors are explained at 12:45s here and then a demonstration starting at 14:35s:

https://www.youtube.com/watch?v=aPQYK5ZMbWY

Could be implemented in game as a right click to start the chemical ignitor. Then left clicking applies the fuel stream just as it does now. You have 5 chemical ignitors that burn 8 seconds a piece and once they are used up you have to press 'r' to reload the nozzle with a bundle of 5 more ignitors. Reload process for the ignitors would run about the same timeframe as reloading an MG.
Last edited by >-FISH-D; Feb 9, 2017 @ 7:29pm
>-FISH-D Feb 9, 2017 @ 7:10pm 
Originally posted by Jonnydodger:
Too hard to implement and counter given the lack of visual differences between the two. Easier to just make:
The lifebouy take more fuel
The M2 to fire over a longer distance
The Flammenwerfer to do more damage.

Yeah much simplier solution.
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Showing 1-7 of 7 comments
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Date Posted: Feb 9, 2017 @ 10:49am
Posts: 7