Farming Simulator 17

Farming Simulator 17

View Stats:
Brad May 29, 2017 @ 9:37pm
Mining & Construction Economy Map Mod
I have the version V 0.3 in my mod folder. The map works awesome and all features function like they should. My excavators do not work. I am in the trigger zone and they do not dig up pay dirt or coal for example. The only one that works is the Volvo EC300E. My Caterpillar excavators do not. (Cat 289C & Cat 345B). I watched countless videos and all those excavators do function. Some people seem to have the same problem but no solution was posted in the comments besides having the UPK in the folder. Can anyone help me or guide me in the direction to fix this? There has to be a fix for this. I have the Universal Process Kit in my mod folder. Thank you in advance.
< >
Showing 1-15 of 24 comments
Randy May 30, 2017 @ 6:54am 
take a look in the log file for errors.. could be that the UPK is not loading if its not working like it should..
Brad May 30, 2017 @ 8:50am 
Hi Randy. Thank you for getting back to me. This is what I found in my log file for the UPK. I believe this is what you are referring to. Any idea on how to fix this or correct it.


"Error: Can't load resource 'C:/Users/Brad/Documents/My Games/FarmingSimulator2017/mods/AAA_UniversalProcessKit/00_ressources/white.dds'.
Error: Can't load resource 'C:/Users/Brad/Documents/My Games/FarmingSimulator2017/mods/AAA_UniversalProcessKit/00_ressources/black.dds'.
UniversalProcessKit 17.0.9 loaded"
Last edited by Brad; May 30, 2017 @ 8:50am
Brad May 30, 2017 @ 8:53pm 
Randy, I got that error message to go away with a fixed version of the UPK but the machinery is still not digging up any soil, coal, limestone etc except for the Volvo. Would the whole log file be useful to check out for you?
Daniel May 30, 2017 @ 11:57pm 
They have more thing you need to check before using a modded vehicule on a modded map, by example, each moddler can give different name to the ressource, and if this name of the ressource are not in the fillunit of the vehicule, this vehicul will not work and you need to add it manually to the modded vehicule,

other thing, UPK don't add ressource to the map, they add the way to use it, the ressource are added by the moddler they make the map or by a mod,

usually if you use the vehicule made by the moddler they have make the map and they are supposed to be on the map they are supposed to work well, and usually if they work with her vehicul, it's want to say they have put all the tool in it to make the people be able to use it,

so, i think more you try to use a modded vehicule they don't come with the map and this vehicule don't have this ressource in the "fillunit" code line, but if you want to add the ressource you need to know the name of this ressource, or you can try to add the "bulk" in the category to make her able to use this ressource,

for this you need to open (with any text editor) the xml file of your vehicule, not the modDesc.xml, but the one they have the name of the vehicule and need to find the code line for the fill type...,

by example, here i have an excavator they can take some individual ressource, "coal, sand, dirt" and they can take 2000 of it in the shovel

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="coal sand dirt" capacity="2000" />
</fillUnits>

so in this, the vehicule can not take anything other than this 3 ressource, and if i want to add more ressource i need to find the good name of the ressource and add it, by example, if i want to add stone..., i add it to the list :

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="coal sand dirt stone" capacity="2000" />
</fillUnits>

this thing can be usufuel if you want to choose specifical thing for this vehicule, but in other hand, if you want to make her able to load all the thing they come in bulk, you can just put the "bulk" to the type and clear the other, like this :

<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="2000" />
</fillUnits>

in making this, neer all the ressource of the map will be accesible to this vehicule, but, even if it's neer all the thing in the game they can enter in the "bulk" type the ressource can be in other type name, so if you are not sure, it's better to add the true name of the ressource, by example, dirt or coal in your situation if you are sure it's the good one...,

for the ressource they work with the UPK, it's can happend they don't work because some moddler put all the ressource in one .LUA file, it's make a big problem, on my side i have make some test with some ressource, and if i let's it such as the moddler made it, they don't work, you need to split each ressource and programming a new file for each ressource with different thing, but it's a big work to make, it's take me 2 day to correct a mods with 12 construction ressource to make it working..., but the good news it's i don't think it's your problem because other can use the ressource, so i think more it's just a question of "fillunit" for your vehicule...
Randy May 31, 2017 @ 6:51am 
yeah try and post the whole log file, then we're on even foot when talking about what might be wrong :)
Brad May 31, 2017 @ 9:31am 
Thank you for reading my posts and replying back. You two are the most help I had in over two weeks. I'm new to this and I'm somewhat following along with the response from up above. Down below in a separate comment box is my pasted log file.
Brad May 31, 2017 @ 9:42am 
AdditionalMapTypes v1.0.0.7: \__ AdditionalMapTypes V1.0.0.7 by Blacksheep - RC-Devil from 07 Januar 2017 is loading
AdditionalMapTypes v1.0.0.7: \_ FillType stone Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Stone (stone) [key 52]
AdditionalMapTypes v1.0.0.7: \_______ FillType Stone (stone) [Base-Price 0.20000000298023]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Stone (stone) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Stone (stone) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Stone (stone) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Stone (stone)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Stone (stone)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Stone (stone)
AdditionalMapTypes v1.0.0.7: \_ FillType stone Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType coal Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Coal (coal) [key 53]
AdditionalMapTypes v1.0.0.7: \_______ FillType Coal (coal) [Base-Price 0.80000001192093]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Coal (coal) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Coal (coal) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Coal (coal) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Coal (coal)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Coal (coal)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Coal (coal)
AdditionalMapTypes v1.0.0.7: \_ FillType coal Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType limestone Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Limestone (limestone) [key 54]
AdditionalMapTypes v1.0.0.7: \_______ FillType Limestone (limestone) [Base-Price 0.20000000298023]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Limestone (limestone) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Limestone (limestone) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Limestone (limestone) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Limestone (limestone)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Limestone (limestone)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Limestone (limestone)
AdditionalMapTypes v1.0.0.7: \_ FillType limestone Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType toutvenant Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: toutvenant (toutvenant) [key 55]
AdditionalMapTypes v1.0.0.7: \_______ FillType toutvenant (toutvenant) [Base-Price 0.40000000596046]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: toutvenant (toutvenant) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: toutvenant (toutvenant) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: toutvenant (toutvenant) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: toutvenant (toutvenant)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: toutvenant (toutvenant)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: toutvenant (toutvenant)
AdditionalMapTypes v1.0.0.7: \_ FillType toutvenant Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType tailings Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: tailings (tailings) [key 56]
AdditionalMapTypes v1.0.0.7: \_______ FillType tailings (tailings) [Base-Price 0.15000000596046]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: tailings (tailings) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: tailings (tailings) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: tailings (tailings) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: tailings (tailings)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: tailings (tailings)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: tailings (tailings)
AdditionalMapTypes v1.0.0.7: \_ FillType tailings Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType gravel Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Gravel (gravel) [key 57]
AdditionalMapTypes v1.0.0.7: \_______ FillType Gravel (gravel) [Base-Price 0.30000001192093]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gravel (gravel) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gravel (gravel) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gravel (gravel) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Gravel (gravel)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Gravel (gravel)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Gravel (gravel)
AdditionalMapTypes v1.0.0.7: \_ FillType gravel Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType soil Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Soil (soil) [key 58]
AdditionalMapTypes v1.0.0.7: \_______ FillType Soil (soil) [Base-Price 0.20000000298023]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Soil (soil) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Soil (soil) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Soil (soil) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Soil (soil)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Soil (soil)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Soil (soil)
AdditionalMapTypes v1.0.0.7: \_ FillType soil Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType tar Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: tar (tar) [key 59]
AdditionalMapTypes v1.0.0.7: \_______ FillType tar (tar) [Base-Price 0.20000000298023]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: tar (tar) to liquid Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: tar (tar)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: tar (tar)
AdditionalMapTypes v1.0.0.7: \_ FillType tar Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType asphalt Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: asphalt (asphalt) [key 60]
AdditionalMapTypes v1.0.0.7: \_______ FillType asphalt (asphalt) [Base-Price 0.5]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: asphalt (asphalt) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: asphalt (asphalt) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: asphalt (asphalt) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: asphalt (asphalt)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: asphalt (asphalt)
AdditionalMapTypes v1.0.0.7: \_ FillType asphalt Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType cement Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: cement (cement) [key 61]
AdditionalMapTypes v1.0.0.7: \_______ FillType cement (cement) [Base-Price 0.30000001192093]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: cement (cement) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: cement (cement) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: cement (cement) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: cement (cement)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: cement (cement)
AdditionalMapTypes v1.0.0.7: \_ FillType cement Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType sand Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Sand (sand) [key 62]
AdditionalMapTypes v1.0.0.7: \_______ FillType Sand (sand) [Base-Price 0.30000001192093]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Sand (sand) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Sand (sand) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Sand (sand) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Sand (sand)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Sand (sand)
AdditionalMapTypes v1.0.0.7: \_____ Register TipOnGround DensityMapHeightType: Sand (sand)
AdditionalMapTypes v1.0.0.7: \_ FillType sand Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType concrete Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: concrete (concrete) [key 63]
AdditionalMapTypes v1.0.0.7: \_______ FillType concrete (concrete) [Base-Price 0.40000000596046]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: concrete (concrete) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: concrete (concrete) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: concrete (concrete) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: concrete (concrete)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: concrete (concrete)
AdditionalMapTypes v1.0.0.7: \_ FillType concrete Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \_ FillType gold Debug Start
AdditionalMapTypes v1.0.0.7: \__ Register FillType: Gold (gold) [key 64]
AdditionalMapTypes v1.0.0.7: \_______ FillType Gold (gold) [Base-Price 2]
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gold (gold) to bulk Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gold (gold) to trainWagon Category
AdditionalMapTypes v1.0.0.7: \_______ Added FillType: Gold (gold) to augerWagon Category
AdditionalMapTypes v1.0.0.7: \_____ Register Materials for FillType: Gold (gold)
AdditionalMapTypes v1.0.0.7: \_____ Register Particles for FillType: Gold (gold)
AdditionalMapTypes v1.0.0.7: \_ FillType gold Debug Ende
AdditionalMapTypes v1.0.0.7: \___________________________________________________________________________________________
AdditionalMapTypes v1.0.0.7: \__ AdditionalMapTypes V1.0.0.7 by Blacksheep - RC-Devil from 07 Januar 2017 was loaded successful
Register vehicle type: Rotech_830_Bulldozer_FS17.dozer
Brad May 31, 2017 @ 9:43am 
I could only paste so many characters, I pulled from it what I think is the right pieces, if you guys need anything more let me know and I'll paste the remaining log.
Randy May 31, 2017 @ 3:01pm 
can you try and post the whole log on pastebin.com?
im not sure if i have the same version of that map, but if i have, i will try and take a look at it later tonight and report back if im having issues, and what we can extract from your log file :)
Brad May 31, 2017 @ 3:55pm 
My pastebin name or user is called bv2010 and the paste is called "Mining & Construction Economy Map FS17"
Randy May 31, 2017 @ 4:07pm 
can you post the link please?
searching for either names doesnt work for some reason..
Brad May 31, 2017 @ 4:28pm 
Let me know if you got it.
Randy May 31, 2017 @ 4:54pm 
It did, cheers :)
Not seing any errors, just like you said..
Have you tried with only that map in the mods folder?
Brad May 31, 2017 @ 5:15pm 
if i removed all my mods from that folder and kept the map in it, wouldn't that delete my mods on my other saved map when i move them back over to play again?
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: May 29, 2017 @ 9:37pm
Posts: 24