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Can't wait for Courseplay.
Glad to know i'm not the only one, who's annoyed by the AI's inability to correctly handle plows.
(Just so you understand, the plow is "rolled" or turned so it doesn't drag all the dirt across the field in one direction. It's the roll that leaves the V shape, not the "AI". If you plowed all the way down to the plow tail - to get rid of the V - your field would get longer and longer - that's why you stop at the head.)
in game terms, the ploughing would stop at the end of the field, since plows don't automatically extend a field by default in FS17. The tractor would simply move forward an extra meter or two to 'square off' before turning around for the next pass.
Point is, it's not the AI, it's how plows work. Notwithstanding, plowing is optional, doing headlands is optional and not bothering with the V's is optional. (at best I calculate about ~1% loss, even less on large fields),
I'm sure somebody will mod a "square" plow eventually.
I can't handle the big plows driving myself - so hard to turn and get aligned. I use the 4m subsoiler from the Kuhn DLC to plow fields, and a smaller stock 3m plow if I want to plow up the grass borders to extend or join up fields. AI workers do OK with the subsoiler except right in the corners of the field on the headland passes.