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I haven't tried this with original maps made by Giants, but it works for mods.
Here's a guide, though the pictures are not working anymore:
http://fs-uk.com/forum/index.php?topic=55177.0
"growthStateTime" settings are not in the i3d file anymore.
I will check further and see what I come up with. Interested in this as well :)
There's also a mod out called "FS17 Fast Growth V 1.2" which is pretty easy to use to change the growth time - http://www.modsfs2017.com/fs17-fast-growth-v-1-2-fs2017/
Each number for each crop is the in-game hours for next crop stage. Så change it to any number you want for each crop :)
I am a bit confused, did you misinterpret what I was looking for? I wanted to know how to change field prices and/or sizes not adjust yield. I was trying to edit a mod map that gave all the fields from the start to the player. I wanted to adjust the map so I had fields to buy and something to work towards. When I changed the field ownership and added in the AI farmers it gave all the fields the default 80k price and 1hectare (spelling?) size despite them being significantly larger. I am guessing the mod author never entered in the value for the fields when creating the map.
My ability to mod is non-existant. I can change some lines in notepad++ as I did with the field ownership but that's about the extent of my abilities.
Haha, omg.
Yes, I mixed things up a little. Was looking around the forums for field prices and also read about crop times in another forum, that's why I must have mixed it up. Sorry about that.
In older FS games you could change the field prices by open up the i3d map file with Giants Editor and change every field price from there.
But since they've changed the field prices in FS17 so you can actually get a price reduction if you're in good standing with the farmer selling it I think it's scripted in another files. Sorry, have not found out any more information so far...
From my calculations it appears that the base game calculates field prices using the following formula:-
This is not exact since the game only shows you field sizes to two decimal places but it is accurate to within a few hundred.
If you want to change this you need to open up the map i3d file (remember to make a backup first!) and look for the field identifier. It will look something like:-
The important thing here is the node Id. You now need to look for a line towards the bottom of the i3d file for a UserAttribute containing this node Id:-
We can see that this block has a fieldPriceScale attribute which is set to a value of 1. Changing this value will change the price of the field accordingly. If you set it to 0.5, then the new field price will be 10.7817 x 81000 x 0.5 = 435,569.
Of course if you want to change every field on the map, its just a matter of doing a search and replace. For example to set every field to half price:-
Happy editing :)