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2. A complete diet including power food is necessary, and time. Increases in animal health happen quite slowly in Seasons.
3. No, as long as they have all foods and water and straw for bedding you have done all that you can.
You should probably read through the ingame Help section that is added for Seasons and also check the manual,
https://www.realismusmodding.com/mods/seasons/manual/
Good luck!
Personally I have never reached 100%, the highest I've reached is 89% i think, and that is with providing everything for the cows, even grass.
I am yet to try without powerfood, but will do this season, just feeding them water, straw and silage. So I might get back to you on that one.
I'll watch and see if I can't get the cows more healthy by giving them all the food types they could desire. (I guess I should lay off the electric prod, eh?)
As for the manure, if it doesn't hurt them, then sort of like chicken egg gathering, I might just leave it for a while and do it only sporadically...
I have not tried this but I believe grass in a container (e.g. tipper or loading wagon) does not rot. It may not rot in the storage placable. My solution is to use the mod that allows you to feed cows hay in place of grass, this is what they eat IRL so it's not a "cheat" like storing in a wagon.
"Grass bales will gradually rot and disappear after two days, unless they are wrapped so that they become silage bales. " No mention is made of "unless they are under a roof." Maybe Lone Oak has an exception built in?
But the idea is that IRL the milk production goes down when the cows are not on pasture and have to eat just hay, so if you use a mod that makes hay=grass and get no production decrease it might not be a "cheat" but it does circumvent a restriction built into the game.
I thnk your error was feeding the grass in bales. To my knowledge Seasons and LO does not allow that. You need to cut the grass, windrow it (you start with a windrower), and pick it up with a scooper wagon (not provided.) The yellow one is cheapest and will serve a long itme. About $35,000 I think. Borrow the money if you spent your nugget money already.
You can also make hay right from the start as you are given a tedder. The cows like hay more than grass.
You don't need straw right away to keep them alive. You need straw to make manure, but you don't need manure for the first year, or ever if you don't mind buying fertilizer.
The manure in the cow barn can be scooped up with a skid loader and shovel, but you will tire of this quickly. You're going to want to build a conyeyor belt system as soon as possible. The manure always collects at the same spot, so once you have the belts leading out the open side door, you can park a tipper under the last belt and have it dump automatically. You can fill the silo, or take it to be sold over at the manure merchant. I get about $500 a load for the smallest tipper size.
I have dedicated the field right behind he house to be all grass, all the time. You get two cuttings a year if you d/l the Oregon weather overlay for Seasons and install it. Rarely snows, and the weather is accurate for where LO is in real life. I make one cutting into hay and fill a modded hayloft building ($90,000) It also holds straw. I set it down right outside the big side door to the barn. You're going to be making a LOT of trips once you have more than about 30 cows. The second cutting I do half grass, and make a huge pile in the cow pasture to get me through the winter. (skid loader to fill the back pasture trough with grass.) The other half I make silage, some for TMR, the rest to sell in bales.
Once I got some of the big, rectangular fields to use for grain, I went to all grass on the three starting fields just so I don't have to plow and seed the odd shapes every year. I got equipment (the Kuhn DLC) to go into heavy production hay and silage bales, and sell them to make working capital to plant the grain. The cow income also provides profit to bridge the grain sale dates. Soybeans don't max until the following summer, for example, so there's a lot of days to get by without cashflow if you don't have animals. I have not done anything with forestry as yet.
They mostly eat pasture grass in the spring, summer and fall so you don't need an awful lot then. Just tonight realized that if you bale and wrap grass (to become silage) on the last day of fall, since Seasons takes a transition to ferment grass to silage, it's still grass and available (yes you can feed grass in bales) for the first two days plus of winter if you're playing 9 day seasons, which gets you at least a little bit ahead...
"The cows like hay more than grass."
They like the combination of power food and grass best. Lacking grass, just feeding power food is best. If you feed sufficient power food they will never get low on hay, and thus should never need to be fed hay. Sheep in the winter live on hay.
Farm on
Mixed ration is best, yes, but the OP is starting out and the mixer is expensive. With 8 cows he's still in bootstrap mode.
I also find it a lot easier, with the hayloft building, to tipper a load of hay out of the building (a vertical drop loading), and just dump it into the trough with no mixing. In the mixer I use one square silage bale, but then dump hay and straw on the ground out of the hayloft and use the vacuum snout to get the ratio right. It takes over three full loads of TMR now to feed 90 cows. It's a lot of work, so I fill with "fast hay" from the loft if I'm in a hurry. They'll never die on just hay, but milk production won't max out.
With the Oregon overlay I can get grass piles big enough in the pasture to get through the winter. Snow is the great killer of grass piles. Rain reduces them, but a big enough pile will make it.
In spring, summer, and fall they might eat grass from the pasture--the graphic shows this--but the grass in the trough still plummets every day. A full trough with 90 cows lasts about two days, even in summer.