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are you using left control i to tip in the bunker?
I haven't gotten a phone book in years.
Left Ctrl + I yes. It will open the gate and start the dump animation but the the gate closes, nothing is on the ground, and the trailer is still full. Can dump the trailer/s anywhere outside of a clamp silo but not in. Found a couple of really old threads with a Google search. One person had the problem and was only able to get chaff in by dumping it outside and taking it in one bucket load at a time with a loader. Not really thrilled about the prospect of having to resort to that. Another had a suggestion to buy a roller and compact the empty silo with it but the only roller I'm seeing at the store is one that says it's for deleting fields. Haven't tried with that roller yet as I was hoping a solution might come about in this thread. I did try driving my tractor back and forth through the empty silo to see if it changed the "compacting 0%" value but that didn't do anything.
Trailer = loading wagon. :D
Perhaps that's it. I don't remember exactly which header it was but I thought it was the correct one. It's hard to tell with some things because the help menu is not all that helpful and many of the equipment descriptions at the store are lacking. That and the required methods in-game are different than farming methods I've used or been witness to. I've put up thousands of bales of hay and here normal practice is to cut with a disc mower, let dry, rake with a wheel rake, and bale. Super efficient and cost effective and results in high quality hay with just the right moisture content. But in-game I apparently have to cut with something that appears to work more like a cutter/swather, tedder, rake with a rotary rake, and bale. Very time and resource consuming and, when I've seen done in real life around here, results in bone dry, low nutrient hay. I understand in wetter environments turning the hay during drying is needed but it's just not a necessary or helpful anywhere near me. Anyways, I digress, I'll try it with a different header and see what happens.
Growing corn, and then making corn silage with the Forage Harvester and tractor + trailer still makes the most chaff as far as I know. For single-player, if you want a semi-realistic setup, you'll have to hire a worker for the Forage harvester and then follow beside with a trailer. Or use the Follow Me mod to drive the tractor and then you can drive the Forage Harvester
There isn't anything on the ground as the silo is empty.
I lose a lot of people. :D
I don't know that they got things wrong so much as they haven't seemed to allow for the use of different methods. I kind of expected more from a franchise that's been around as long as this one. But it really seems to be primarily a farm implement operating simulator with just enough farming to give something to do. And judging by the sheer amount of mods for tractors and such compared to the one mod I saw for the chickens I'd say that's pretty much all everyone else is interested in. At this point I'm just trying to get a good feel as to whether there's enough there to make learning the Giants Editor worthwhile or if it's just something to put alongside American Truck Simulator to just hop in a drive from time to time.
Speaking of ATS, how cool would it be if SCS and Giants got together and combined FS, ATS, and ETS2? Think of all the that could be done there. It would be especially cool for the MP people. FS farmers having more places to farm and sell crops and could hire ATS or ETS2 drivers to haul the crops or deliver new tractors. ATS and FS players could start a harvesting company and go on a cross-country wheat harvest. Probably not possible on most if any computers but would be cool nonetheless.