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The logic is this:
Each time you sell a crop, the price drops the moment the load is finished unloading (except in Great Demand). This means it's best to sell as much as possible in a single load.
The biggest tipper in the game carries 59,000 units of beets, is expensive, and requires a dolly or semi to pull it.
A baling trailer can be pulled by a small tractor or even the big pickup and you can stack 2 rows x 5 columns x 3 high full of beet crates with 2000 units in each crate. That comes out to 60,000 units. The trailer is cheap, the vehicle is cheap, the Grimme belt doesn't outcost the cost benefit of this equipment.
As I said, this all assumes the phantom forces these crates generate while interacting with one another doesn't push them off the side. If it weren't for the physics issues in the game, crates would definitely be the best method of sale.
If you are in a MP game you can also dump 118k of any grain/root easily. Two players load 59k trailers. Then both back up to the buyers dump site.
You have a Semi and the largest tipper that early in the game? Money cheat?
I mean, sure the 59k trailer is fine if you already have it. But I usually have a beet harvester a lot earlier than I do that trailer and a semi.
Also, depends on your loading skill. Without the bugs, I could load those in 15 minutes with a skid steer or a New Holland (front loader goes all the way to the ground, some tractors they don't)
Fifth wheel trailers work just fine with the $9k dolly and one of your currently owned tractors.
Saying "without the bugs" when the bugs are there with no patch date foreseeable,well.......
I said something about an early stage of the game, and you replied to it saying I should just buy an expensive semi and trailer.
Beets are an avenue of profit. Why wouldn't you diversify early? Unfortunately, gaining the equipment to do more crops, also prohibits you from getting the equipment to handle those crops easier until a lot later when you can afford it. That's how the game, works. That's how all games work actually. You build your way up from next to nothing.
I'd like to see you pull a full Bandit SB with a Case 1455XL up to Wright Agribusiness or even Mary's Farm. I can pull that baling trailer fully loaded up there. The weight is mostly in the trailer, not the beets (which probably isn't realistic, but it is what it is).
As to why you wouldnt do roots early. To many other things you can diversify too with more cost efficency. But, we've, you and I, have had this discussion before anyhow. So I'm just gonna let it go at this point
Fair enough, I figured it was implied since most people don't try to save money after they own all the biggest equipment in the game, but for those incapable of reading between the lines let me make it clear in post #3, I was specifically discussing early game because I don't care about saving money on purchasing of something I already own.
For the cost efficiency, there really isn't anything cheaper except the corn and sunflower header (assuming your map doesn't come with that). You already have the sowing ability for beets, so what are the other options? Potatoes are more expensive. Mowing equipment is cheap but less profitable. You could do lumber, which is cheap to get into so that makes number 2 after the second header putting beets at 3rd priority, which is still pretty early.