Farming Simulator 17

Farming Simulator 17

View Stats:
Trego Dec 16, 2016 @ 7:37am
Chellington V2
Is now available from Giants .. but you will need to start again as new map is not compatable because of the bug fixes and additions to map. Still one of the greatest maps to have ever been made, so many thanks to OxygenDavid for all your time and effort.
< >
Showing 1-15 of 17 comments
durango39 Dec 16, 2016 @ 8:05am 
@ Trego , What improvements have been made in the update
Trego Dec 16, 2016 @ 8:31am 
It's easier if you goto Giants website >mods>Chellighton V2 and check it out there. Too long to list here. http://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=60014&title=fs2017
durango39 Dec 16, 2016 @ 8:53am 
Yes ive had a look and thats a long list of changes ,no wonder it requires a restart, that team has been busy and it should really improve things making it even greater to play and farm
Stringbean Dec 16, 2016 @ 9:21am 
Happy and pleased about the map update but at the same time - darn it,..I've spent so many hours on just one of the very large fields dividing it up into four smaller fields blah, blah, blah. All my hard work. Oh well. A big thank you to OxygenDavid for such a fantastic map. Looks like I'll be starting over. :steamhappy:
Last edited by Stringbean; Dec 16, 2016 @ 9:22am
Stringbean Dec 16, 2016 @ 9:32am 
Ok,..I've just started the Chellington Map Update and noticed some of the added features like moving doors to grain sheds, audio sound for them and field gates. A switch for lights in main buildings and grain sheds and some added missions.

Were these added to Chellington due to the fact that Lossberg Farm already has these excellent features?
Last edited by Stringbean; Dec 16, 2016 @ 9:32am
Trego Dec 16, 2016 @ 9:51am 
Does it matter then ?
Stringbean Dec 16, 2016 @ 9:58am 
Originally posted by Trego:
Does it matter then ?

Well it may have had some influence on the developer because Lossberg is a brilliant map and Chellington, as great as it is was certainly missing those features which may have won more people to play the Lossberg map. Just my thoughts of course.

Stop with your juvenile comments and try and at least say something more constructive as my comment was a genuine conversation piece.
Last edited by Stringbean; Dec 16, 2016 @ 9:59am
Trego Dec 16, 2016 @ 10:02am 
So was mine was just asking you if it mattered. chill
jollibee Dec 16, 2016 @ 10:05am 
So if I download it from the mod hub in game I will get the V2?
Stringbean Dec 16, 2016 @ 10:18am 
Originally posted by Trego:

So was mine was just asking you if it mattered. chill

...and I gave you my thoughts and opinions. Now where's yours? Are you capable of constructing more than a few words together or is this how you kids are taught in schools today?
Stringbean Dec 16, 2016 @ 10:19am 
Originally posted by San Pedro:

So if I download it from the mod hub in game I will get the V2?

Yes.
Trego Dec 16, 2016 @ 10:21am 
Originally posted by stringbean6:
Originally posted by Trego:

So was mine was just asking you if it mattered. chill

...and I gave you my thoughts and opinions. Now where's yours? Are you capable of constructing more than a few words together or is this how you kids are taught in schools today?


Well at 69 years old this year I must admit i'ts kind of hard for us old'ens to remember back that far.

But please, if you think you are being clever at my expense then carry on.
fidelio Dec 16, 2016 @ 11:31am 
Chellington 17 V2
Chellington 17 V2

UPDATE WARNING: Users of Chellington 17 - Version 1.0.0.3 or lower should start a new savegame after this update (2.0.0.1) since things where changed which will be incompatible to older version savegames

Just want to say thanks to Ian898 (CB Modding) for helping me with this update and Northside Farming Group and landykid for testing.

New features Update and final version:
1. Added moving doors to grain sheds and an audio sound for them and field gates.
2. Added switch on lights in main buildings and lights inside grain sheds.
3. Added some missions to some fields
4. Added a forest, sawmill area.... and some fs17 trees
5. Tip collisions have been added to grain sheds and big sheds

Bug fixes:
1. Sell point and farm silo dump can now be driven on ( tractors don't jump or get flung across the map)
2. Altered the road near the train bridge and cottage so theres no dip (all smoothed out)
3. some mud textures slightly floating fixed and all objects floating fixed.
4. some areas around the roads around town etc have been smoothed out.
5. Respawn point for vehicle shop has been fixed.
6. Borders now have collision on as lots of people like driving off into the void for some reason.
7. Collision on some items around farm added.
8. Barn by fuel tank now has the door shut so u can see inside ( as there are no textures inside).
9. Hole at top of map filled in
10. Fields 1,8,9 not working correctly when fertilized fixed.
11. You start off with less fields
12. Optimised map around farm and other areas.
13. New textures on lanes roads bridges etc.
14. Cleaned up scenegraph in giants editor.
15. Changed windshader so trees don't move so much in the wind.

=======================================

Credits
Map makers: Petorious (Initial stages), Oxygendavid
Lead tester : I just want to say a big thank you to "landykid" for testing this map and doing a great job!

Map Objects: Giants, Dorset, chris7710, petorious, NI Modding, BulletBill83, LJW modding, fatian, javieroo7, juanathan, lsm modding, chriss 1988, kolbenfresser, zefir, mafia73, csmc, jauchebpaule, kazura, creative modding, imschonenwildcotto, coufy, vanillaice87, Larsen modding, webalizer, sandgroper, vertex DeZign

If there are objects on the map that are not credited please let me know as this isn't deliberate and would always credit peoples work.
Waddup Dec 20, 2016 @ 4:25pm 
You can check out "First look - getting started" video I made today.. :)
https://www.youtube.com/watch?v=rQgbVH7BgCk
simon_e84 Dec 21, 2016 @ 9:33am 
where can i find a water filling point in this map ? :)
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Dec 16, 2016 @ 7:37am
Posts: 17