Farming Simulator 17

Farming Simulator 17

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Fred Nov 14, 2017 @ 7:27pm
Trailer for Case A8800 sugar cane harvester
What kinda trailer fit on Case A8800? Have tried many of them, even the sugar cane trailers and no one will hook up!
Last edited by Fred; Nov 14, 2017 @ 10:00pm
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Showing 1-15 of 31 comments
XyonicS Nov 14, 2017 @ 7:45pm 
Yeah seems crazy that you can add the hitch to the harvester, but the only sugar cane trailer I could hook up was the biggest one after I rode the pipe up the front of it and had the front of the harvester in the ground.
Fred Nov 14, 2017 @ 8:13pm 
TMK 266 and small trailers work. Wish they could put hitch type in the descripsion of the trailers and the equipment that takes it
tango777 Nov 14, 2017 @ 8:18pm 
Yeah need a overloader to pull behind it so we can unload instead of unhooking the trailer.
Fred Nov 14, 2017 @ 9:48pm 
Auger wagons wont work cuz it has no pto and it cant turn around properly with tmk266
Last edited by Fred; Nov 14, 2017 @ 9:49pm
Lord Nighthawk Nov 14, 2017 @ 9:48pm 
TMK266 is a mod, the biggest you can hook up from the basegame is the HKD 302. Problem is that all other trailers (including the sugar cane ones with their uplift-unload) would collide with the skorpion-style backpipe. When you are not on console try to use the follow me mod or courseplay itself - works better for me when the computer drives beside me with an automatic distance...

And yes, some kind of "lizard - side - belt - overload - weagon" like for example the "holmer rübenbunker" would have made things easier.
Last edited by Lord Nighthawk; Nov 14, 2017 @ 9:50pm
masta949 Nov 14, 2017 @ 9:50pm 
Had same problem here. I tried many different trailers. The one's which should work are:

- Metaltech DB 8 - 8,000l

- Agroliner HKD 302 - 21,000 l (works)

- Agroliner HKD 402 - 31,500 l (this is a Mod by CatFan18 Mods - can be found in the ModHub as HKD 402 Pack)

The issue with the sugarcane trailers is that due to their height the pipe collides with the front side, so you can't reach the hitch. The trailer should not be too high and have that "triangle hitch" if you want to attach it to the back of the harvester.

I found that the more efficient way is to have both sugarcane semitrailers in a roadtrain configuration and use the height adjustable sugarcane trailer (MF3012 - 28,000l) alongside the harvester (hired help). The issue with that is that on turning into unharvested sugarcane rows you can't see your tractor anymore, because the sugarcane grows way higher. To help you here, adjust the height of the sugarcane trailer so that you can see the outline of the trailer, adjust cruise control on the tractor to 10 kph and keep alonside the harvester.

When your trailer is full, drive it alonside the sugracane semitrailer and drop the sugarcane in those trailers (by adjusting to full height then using left mouse button sideways to tilt the trailer). With the roadtrain configuration you can collect 133,000 l of sugarcane. To unload those at any purchasing point you will have to tilt them, you can't just unload them like other trailers. Pay attention that your trailers are in the designated purchasing zone, otherwise you'll drop the sugarcane on the ground.

You can also try to forego the sugracane trailer and just drive alongside the harvester with your roadtrain, however filling up the semitrailer at the back is bit more difficult because your truck will have to drive slightly in front of the harvester, making it easy to block the harvester if you don't pay attention.

Since Courseplay 5 has been released on ModHub, it is probably a good idea to record a harvest one time, so that you can automatize the sugarcane harvest. I haven't tried this yet myself, any tips on what needs to be paid attention to when recording the course would be much appreciated.

Hope that this helps a bit on sugarcane harvesting.

Last edited by masta949; Nov 14, 2017 @ 9:55pm
Fred Nov 14, 2017 @ 9:51pm 
Courseplay conflicts with right mouse button controls like frontloader and such
Fred Nov 14, 2017 @ 9:56pm 
Wish there was a small hitch dolly mod. That would probably work perfect on low trailers like BsM Semi tipper 70000
masta949 Nov 14, 2017 @ 9:56pm 
You can change courseplay activation button in its settings. Right Click (Courseplay activates), click on Settings, click on "Right Mouse Button", Activation changes to "Left Ctrl + Del". You may have to do that in every session.
Fred Nov 14, 2017 @ 10:09pm 
Still kinda lame to occupy a tractor aswell to get the canes harvested. I only have two and I need them for other jobs and Ive spent all my money trying out trailers :(
This FS17 addon is so far disappointing
Its like beets, but more work and more equipment for less money
Last edited by Fred; Nov 14, 2017 @ 10:13pm
masta949 Nov 14, 2017 @ 10:28pm 
It is indeed quite time and money consuming compared to the potential income. When I tried to find a trailer, I actually just leased them and returned them immediately after I found out they did not work. Either ther trailers or the harvester should have in their description whether they can link up or not. I also tried the Stara Auger, but this one won't work either.
Lord Nighthawk Nov 14, 2017 @ 10:31pm 
Actually it´s less work as if you would go for silage or something.
Playing on easy, field 14 sugar cane, 1.4 ha and 130k euro result is not that bad but - a lot of work for sure. Used the Lizard harvester with the lizard cana trans 600 hooked up and it took me ~4 hours to get that field empty.

You guys want it too easy i think, in real there is a lot more equipment in use when something like forage harvesters, beets or even the sugarcane is running.

And as i said, maybe don´t try courseplay as it actually seems not to be able to unload the new sugarcane wagons and try follow me instead, worked on a testmap a lot better for me for the first.
Last edited by Lord Nighthawk; Nov 14, 2017 @ 10:37pm
masta949 Nov 16, 2017 @ 1:18am 
I tried Follow Me for the sugarcane harvest. Best settings for the follower are: Ahead 5.0 and Left or Right Offset 6.5. There are a couple of issues though.

First, once the harvester turns at the end of the row the pipe collides with the following vehicle's trailer. So you will need to disengage Follow Me at the end of the row, drive behind the harvester and re-engage Follow Me. Sometimes after you have done that the following vehicle just keeps on turning right into the harvester, again you have to disengage, fire the woker in the harvester, reposition the harvester so that it is straight, then re-engage follow me and hope that the tractor keeps the line. Generally, Follow Me is okay since you don't have to drive alongside all the time, but you'll need to monitor the position at the end of each row.


Any trailers you attach to the harvesters will also have to be checked. The harvester makes very sharp turns at the end of the rows and almost always will collide with the trailer resulting in a "blocked worker". You'll have to fire the worker, re-arrange the harvester and rehire the worker.


I wonder if Coursplay can be set up in such a way that the tractor only drives alongside the harvester for each row without the turning of the tractor being recorded as part of the course and without unloading (that could be done manually). Kinda like: Record Row 1, Pause, Manually turn and align for Row 2, Record Row 2, Pause, Manually turn and align for Row 3, Record Row 3, etc.?
Lord Nighthawk Nov 16, 2017 @ 1:28am 
The problem with courseplay is even bigger then with follow me. Courseplay changes lanes when turning slower and as the unloading of the A8800 does not work like a forage harvester (these blow the foraged stuff into the trailer over a distance) you loose a lot more. When using follow me i drove the A8800 for myself so i could arrange the turning better.

Best thing for soloplay in this case would be a mod that links the pipe of the A8800 to a trailer standing on the border of the field....but no idea if such a mod would be possible. Or an adjustable distance rod for to get more distance to backhooked trailers.
lPaladinl Nov 16, 2017 @ 1:42am 
Originally posted by Fred:
Still kinda lame to occupy a tractor aswell to get the canes harvested. I only have two and I need them for other jobs and Ive spent all my money trying out trailers :(
This FS17 addon is so far disappointing
Its like beets, but more work and more equipment for less money

The yield of sugarcane is extremely high, making them much more profitable than beets.

But you're right about it being more work, sugarcane is extremely slow to plant and harvest thanks to the extremly small header widths.

Depending on the prices you're getting, Sugarcane can sell for around 4 times as much as other crops on the same field.
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Date Posted: Nov 14, 2017 @ 7:27pm
Posts: 31