Farming Simulator 17

Farming Simulator 17

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Primevci Aug 23, 2017 @ 9:27am
Custom maps always lag
I don't know what it is but custom maps always run like crap on my computer I play goldcrest valley and get a solid 60fps I load countyline or any other custom map I'm luck to reach 45fps many times hitting 20 is this just normal or is there certain custom maps I should stay a at from?
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Showing 1-6 of 6 comments
wim1234 Aug 23, 2017 @ 11:03am 
i dont have that issue on most, but some are heavy yes.
Boss 429 Aug 23, 2017 @ 11:21am 
High detail mod maps will do that depending on your specs but some are just badly optimized,BallyDorn farm had drops too 35fps for me with a i7 4790 and GTX 1080,countyline is a large map with quite a lot of detail try sticking too smaller more basic looking maps and lowering your settings if your pc is struggling
Last edited by Boss 429; Aug 23, 2017 @ 12:14pm
VanZan_75 Aug 23, 2017 @ 12:41pm 
I'm currently playing countryline on high+ settings ( can play the normal game maps on nearly ultra, and i have a high/ mid range system ). You really need to adjust the individual settings in the graphic options i find ( foliage view range seemed to have a big effect on performance with my system ) .
As father ted says, it also depends on your system ( you can run detailed maps on a " toaster " ) . He's also correct about some maps being poorly optimized. Some poorly made buildings can cause large FPS drops with my system.
mattgo Aug 23, 2017 @ 2:55pm 
If you have more than 1 custom map in your mods folder, that can be an issue.
Viktor Reznov Aug 23, 2017 @ 3:04pm 
It happens the same to me and I have a good spec computer.

When I play Goldcrest valley is always stable 60fps but nonetheless when I play big custom maps my rate drops to 30-50fps specially when driving with the interior camera.

Also, as they say, I notice the fps drops when your are facing or close to a more "basic" mod building not as detalied as a vanilla one can be.


And by the way I have several custom maps in the same folder
Last edited by Viktor Reznov; Aug 23, 2017 @ 3:33pm
Kaeru Gaman Aug 24, 2017 @ 12:24am 
since FS17, it's no longer the problem having more maps in the folder, but it's highly recommended to activate only the ONE you are playing on.

what Father Ted sais is right, it's mainly a problem with the optimization.

interesting Viktor's perception, but it's not the grade of detailedness, wich has the opposide effect. more details - less performance.
but those bloke looking cheap-mods buildings are often pooly optimized and may have hidden polygons, unused meshes and such.
and not least, each loads its own texture set. on highly optimized maps you use only one or few texture sets for all the buildings on the maps.
I just can shake my head when I see maps with low-poly buildings with low density textures like ripped from a 1996 shooter, and behind the next field he uses a thousands-poly dirtroad just because he found the prefab...
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Date Posted: Aug 23, 2017 @ 9:27am
Posts: 6