Farming Simulator 17

Farming Simulator 17

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Seasons Mod Maps
Anyone know a list of maps that work well with Seasons Mod (seasonal map changes and similar things)? I would love to start a save with Seasons, but I wanna do it on a map that fully supports all of its features.
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Daniel a écrit :
Kalehborn a écrit :
i asked cause i found and prefer this map named Kleinhau, http://www.farming2015mods.com/farming-simulator-2017-mods/fs-17-maps/fs17-kleinhau/
its perfect for what i was looking for in terms of longevity, the massive areas of forest for logging and the mountains for the challenge, with the physics mod it makes for some interesting deliveries early on into the mountains with a tractor. i just hope the seasons specially when snow season hits works ok.

I use this map too always because it's the one of the only map they are not all flat and they look natural,

i have tested (and i use always) season mods on it, and yes they work well, in the winter time the snow can block some place if they have too much (the snow don't appear on all road) the tree lost her leave, ect... and you can manage the snow such as any other ressources,

on my side i have create a sell point to go sell snow in the winter time such as they make in the city, like this, it's make such as if i work for the city to clean some place in the winter, such as the reality...

i play always with the 12 day by years, and with the real time because i want to be able to admire each time of the season, and anyway, in each season you have something to make to be ready for the other, ect, such as the reality in all the place they have snow, you need to planify what is the job you make and say oopsss, the winters coming, i need bale for the cow, i need to finish the recolt before the winter, ect...

and i love her system they put saying you can plant or recolt this or that between this or that time, and only at certain temperature, ect...

I add this one to my list aswell, it seems cool!

thanks for sharing :)

I might add better season support to this map tommorow, or perhaps the map dev is planning this aswell. we will see :)
so do the default maps fully support seasons?
Mom's Spaghetti a écrit :
so do the default maps fully support seasons?
yes, but if you add other mods they change the same thing of the season you will have problem, by example, season change neer all the game for climate, so all the mods they affect climat are incompatible, season have a way to repair your vehicule, so it's can be imcompatible with the repair mods, ect..., season change the price, the economy, animal can dies, ect..., so all the mods they change this can be incompatible with it,
awesome info, not sure bout selling snow or do you mean making money plowing, just need to find some good plowing epuipment.
Kalehborn a écrit :
awesome info, not sure bout selling snow or do you mean making money plowing, just need to find some good plowing epuipment.
for the snow, by default you can not sell it, it's me they have make a mods to be able to sell it,

the snow work such as any other ressources, by default the season mods make you able to load it into trailer, shovel, ect, and you make what you want with it, no need special equipement or mods, the default vehicule can work with the snow, and you can view it if you let's your trailer or shovel outside and they are not protected by a roof over it, if the snow begin to fall, the snow will fill the shovel and any trailer they are not under roof,

some prefer to put the snow on the side and wait the end of the winter, me i prefer to work such as they make in city, take it and go put it in a place they keep it and they pay you for this work to clean the city, it's make such as a winter job, because we cannot take care of our field because the land are frozen...,

by example, on the map all the parking can accumulate snow they are easy to keep, so to not work for nothing, me i go sell it to the recycled water for the snow, but you can choose to add it to an already existing selling point if you know how to do it, ect...,
Dernière modification de Daniel; 10 juin 2017 à 19h31
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Posté le 9 juin 2017 à 10h03
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