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Last I heard, which was 2-3 days ago on landykids channel, its still very much in alpha. Alot of progress has been made but its going to be a while before its out in public beta
EDIT: Have just seen this mod is out on the mod hub, Ignore my post.
What maps have you tried so far?
It scans the field first then does a pass then it reach's the end of the field and turns 90% which shows the script path lines then atempts to do headlands however when it reach's the corner of the field its not turning with the shape of the field and will drive into what ever's in the way , so i cancel the worker and reposition to start again and then it will just drive around in circles
Theres info at the bottom of the screen that turns green when the mod is working correctly how ever once its stopped it will not turn green again and stays white making me think it has to be resynced every time a worker is set however its not rescanning the field when a worker is rehired
Ive tried on a few fields in coldborough, thornton and the aberdeenshire map [ forgot the name ]
Am i needing to do something to get it to resync with the controls ?
https://youtu.be/0oUJjGRzsbk
I downloaded the mod direct from giants FS mod hub website but mines showing v 1.0 installed so i will install the latest version as your version has a courseplay style hud on screen to adjust the variables where mine has the left shift h button to enter a sub menu screen to adjust such settings
Having not researched about the mod before i used it i just assumed it was a better scripted hire worker system but ive now learned that it's an scalled down field work courseplay style mod that involves a little setting up before use which i sort of worked out last night with an hour or so trying with v 1.0 so v 1.0.7 should be alot better experience
the video was made 2 months ago, that is the original hud from auto-combine. it is numbered v0.1.0.7
The latest from github v1.0.0.0.
I would like to use it to combine one field for example and use a regualr hired worker on another, but as far as I can tell, you can't
control h to bring up the hud, the first button turns it on and off.
when the shape is rectangular ai extension is off