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C:\Program Files (x86)\Steam\steamapps\common\GT Legends\GameData\Locations\
No clue what the patch is, I don't use it, so I guess it's not necessary.
Tacks and car mods can be a bit tricky. That is why I pointed to the LM55 batch install.
To install other cars and tracks this is my approach.
Make a folder called game data or what you like, either on the desktop, or wherever you think is best.
I download and extract the MOD to created folder.
If the MOD is a track you need to locate your installation and find the LOCATION folder. I dont use Steam for GTL but it should be somewhere like this....Steamapps\Common\Gt Legends\Game Data\ Locations...
So like this locate the Steam installation, open the steam apps folder, open the common folder, open the GTL folder, open game data, here you will see LOCATIONS.
Move your downloaded extracted track from the folder you created to LOCATIONS.
For Cars the process is pretty much the same except they go specific places in the TEAMS folder.
It is best to try to follow the Mods installation instructions as best as possible, but the above will usualy work just fine.
I originally wrote this tool for a friend of mine who needed it. This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: "4gb_patch file.exe"). It automatically creates a backup copy of the original executable.
GT Legends was not originally made for use with Windows Vista or Windows 7, but by following these few simple guidelines, you should be ensured a smooth installation even on these operating systems.
- Make sure your DirectX is up to date (Check your version here: http://www.gamesforwindows.com/en-US/directx/ )
- Make sure your graphic card drivers are up to date. (Check with your graphics card supplier)
- Install the game by starting the installer as an administrator
(Right click the [setup.exe] and select "run as administrator")
- Install the game outside of any Windows folder (ex: "Programme files" folder).For example, using a "Games" directory in C:\ can solve a lot of potential issues.
- Always run the shortcuts (all of them) as an administrator
(Right click, and select "Run as Administrator")
- Run the game .exe in Windows XP SP2 or SP3 compatibility mode
(Right click, go to properties and then click the tab "Compatibility". Select the desired compatibility mode and validate your changes)
http://www.nogripracing.com/forum/showthread.php?t=8615
Ended up picking up GTR2 on the Steam sale and installed the Power and Glory 3 mod. Great, great stuff. It feels a little different than GT Legends (still prefer GT Legends) but still excellent and tons of content.
Thanks for all your suggestions.
Also really like doing the driving school in GTR2. Great practice to just concentrate on 1 or 2 corners at a time and really learn the tracks and fastest way around them. Amazing how giving up a little time in a corner can hurt you over a few laps instead of mastering each and every corner.
Edit - Here is the link for anyone interested in this mod (Power and Glory 3) - http://www.nogripracing.com/forum/showthread.php?t=301335
FFB Device Type="4" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.30000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.70000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.25000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer update thresh="0.0001500000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.15000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.40000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.70000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.30000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
It allows loading tracks that are long to work, otherwise the game stalls while loading. To run the Awesome Targa Florio this is pretty much necessary.
4GB
http://www.ntcore.com/4gb_patch.php
Targa Florio
http://www.nogripracing.com/details.php?filenr=33750
At No Grip yu will need to sign up to download files. The Targa is huge, and Im not sure if it will run stable in Multiplayer.