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Un script sh se trouve à l'intérieur du dossier à lancer en mode root pour copier les dépendances Steam dans le dossier /usr/lib, vous pouvez aussi le faire à la main si vous préférez (le fichier .so dans le dossier du jeu est à copier dans /usr/lib) après ça le jeu fonctionnera même lancé depuis le dossier
Bon jeu
même problème chez moi, utiliser le script n'a pas fonctionné et copier le fichier dans /usr/lib ou /usr/lib32 non plus. Quand je lance le jeu depuis la console, je n'ai ni son, ni clavier ni manette qui réagisse, donc je reste bloqué à l'écran titre :/
gconf-service
lib32gcc1 (>= 1:4.1.1)
lib32stdc++6 (>= 4.6)
libasound2 (>= 1.0.23)
libc6 (>> 2.15)
libc6-i386 (>= 2.15)
libcairo2 (>= 1.6.0)
libcap2 (>= 2.10)
libcups2 (>= 1.4.0)
libdbus-1-3 (>= 1.2.14)
libexpat1 (>= 1.95.8)
libfontconfig1 (>= 2.8.0)
libfreetype6 (>= 2.3.9)
libgcc1 (>= 1:4.1.1)
libgconf-2-4 (>= 2.31.1)
libgdk-pixbuf2.0-0 (>= 2.22.0)
libgl1-mesa-glx | libgl1
libglib2.0-0 (>= 2.31.8)
libglu1-mesa | libglu1
libgtk2.0-0 (>= 2.24.0)
libnspr4 (>= 1.8.0.10)
libnss3 (>= 3.14.3)
libpango1.0-0 (>= 1.22.0)
libstdc++6 (>= 4.6)
libx11-6 (>= 2:1.4.99.1)
libxcomposite1 (>= 1:0.3-1)
libxcursor1 (>> 1.1.2)
libxdamage1 (>= 1:1.1)
libxext6
libxfixes3
libxi6 (>= 2:1.2.99.4)
libxrandr2 (>= 2:1.2.99.2)
libxrender1
libxtst6
zlib1g (>= 1:1.1.4)
debconf (>= 0.5) | debconf-2.0
npm
Si ça ne marche pas avec lancez le jeu depuis la console pour pouvoir récupérer le log (pas en admin par contre) et lancez le bien depuis le path du jeu
/steam-lib/steamapps/common/Splasher ./Splasher.x86
Set current directory to /steam-lib/steamapps/common/Splasher
Found path: /steam-lib/steamapps/common/Splasher/Splasher.x86
Mono path[0] = '/steam-lib/steamapps/common/Splasher/Splasher_Data/Managed'
Mono path[1] = '/steam-lib/steamapps/common/Splasher/Splasher_Data/Mono'
Mono config path = '/steam-lib/steamapps/common/Splasher/Splasher_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 4 screens
displaymanager screen (0)(HDMI-0): 1920 x 1080
displaymanager screen (1)(DVI-D-0): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Found /dev/input/event21
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 3 to 3
Mapping raw axis 4 to 4
Mapping raw axis 5 to 5
Microsoft X-Box 360 pad: Mapping b0.0 to b0
Microsoft X-Box 360 pad: Mapping b1.0 to b1
Microsoft X-Box 360 pad: Mapping b6.0 to b6
Microsoft X-Box 360 pad: Mapping h0.4 to a7
Microsoft X-Box 360 pad: Mapping h0.8 to a6
Microsoft X-Box 360 pad: Mapping h0.2 to a6
Microsoft X-Box 360 pad: Mapping h0.1 to a7
Microsoft X-Box 360 pad: Mapping b8.0 to b8
Microsoft X-Box 360 pad: Mapping b4.0 to b4
Microsoft X-Box 360 pad: Mapping b9.0 to b9
Microsoft X-Box 360 pad: Mapping a2.0 to a2
Microsoft X-Box 360 pad: Mapping a0.0 to a0
Microsoft X-Box 360 pad: Mapping a1.0 to a1
Microsoft X-Box 360 pad: Mapping b5.0 to b5
Microsoft X-Box 360 pad: Mapping b10.0 to b10
Microsoft X-Box 360 pad: Mapping a5.0 to a5
Microsoft X-Box 360 pad: Mapping a3.0 to a3
Microsoft X-Box 360 pad: Mapping a4.0 to a4
Microsoft X-Box 360 pad: Mapping b7.0 to b7
Microsoft X-Box 360 pad: Mapping b2.0 to b2
Microsoft X-Box 360 pad: Mapping b3.0 to b3
Assigning joystick 1
Found /dev/input/event0
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 5 to 3
Twin USB Joystick: Mapping b2.0 to b0
Twin USB Joystick: Mapping b1.0 to b1
Twin USB Joystick: Mapping b0.0 to b3
Twin USB Joystick: Mapping b3.0 to b2
Twin USB Joystick: Mapping b9.0 to b7
Couldn't parse mapping 'guide:': skipping
Twin USB Joystick: Mapping b8.0 to b6
Twin USB Joystick: Mapping b10.0 to b9
Twin USB Joystick: Mapping b11.0 to b10
Twin USB Joystick: Mapping b6.0 to b4
Twin USB Joystick: Mapping b7.0 to b5
Twin USB Joystick: Mapping h0.1 to a7
Twin USB Joystick: Mapping h0.8 to a6
Twin USB Joystick: Mapping h0.4 to a7
Twin USB Joystick: Mapping h0.2 to a6
Twin USB Joystick: Mapping a0.0 to a0
Twin USB Joystick: Mapping a1.0 to a1
Twin USB Joystick: Mapping a3.0 to a3
Twin USB Joystick: Mapping a2.0 to a4
Twin USB Joystick: Mapping b4.0 to a2
Twin USB Joystick: Mapping b5.0 to a5
Assigning joystick 2
Found /dev/input/event1
Mapping raw axis 0 to 0
Mapping raw axis 1 to 1
Mapping raw axis 2 to 2
Mapping raw axis 5 to 3
Twin USB Joystick: Mapping b2.0 to b0
Twin USB Joystick: Mapping b1.0 to b1
Twin USB Joystick: Mapping b0.0 to b3
Twin USB Joystick: Mapping b3.0 to b2
Twin USB Joystick: Mapping b9.0 to b7
Couldn't parse mapping 'guide:': skipping
Twin USB Joystick: Mapping b8.0 to b6
Twin USB Joystick: Mapping b10.0 to b9
Twin USB Joystick: Mapping b11.0 to b10
Twin USB Joystick: Mapping b6.0 to b4
Twin USB Joystick: Mapping b7.0 to b5
Twin USB Joystick: Mapping h0.1 to a7
Twin USB Joystick: Mapping h0.8 to a6
Twin USB Joystick: Mapping h0.4 to a7
Twin USB Joystick: Mapping h0.2 to a6
Twin USB Joystick: Mapping a0.0 to a0
Twin USB Joystick: Mapping a1.0 to a1
Twin USB Joystick: Mapping a3.0 to a3
Twin USB Joystick: Mapping a2.0 to a4
Twin USB Joystick: Mapping b4.0 to a2
Twin USB Joystick: Mapping b5.0 to a5
Assigning joystick 3
En tout cas le portage s'est fait sous SteamOS (Debian) j'ai eu à installer ces libs pour faire fonctionner Unity sinon l'editor ne fonctionnait que très partiellement donc je suppose que c'est pareil pour la version build.
Je laisse xrandr2 de coté pour le moment, puisque ça ne semble pas gêner au lancement
Le jeu se lance sans soucis merci beaucoup ! :D
Pour info, libasound2 ne se trouve pas tout seul, il fait partie des librairies installées avec Alsa (32b), j'ai mis quelques minutes à retrouver la dépendance. Tout comme gcc-multilib installe toutes les librairies de gestion d'interface en C/C++.
Trop tard pour jouer ce soir, mais je pourrais en profiter completement demain. Merci pour le coup de main.