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Both of these subs are high tier, but the Lun (imo) doesn't compare well with the snapper or sabre, simply because of the speed and handling issues (spped can be fixed with crew but handling can't (idea for devs maybe)). i imagine if you dont have the manta available the lun is still quite potent, but if you do, it's worse in most respects.
The Sul however really is quite good, easily better than any other ship in a straight fight. its downsides involve exploration; it is very hard to dock with locations on the sea floor (better with the lastest patch, but sometimes it is just too big, as it should be really!) and it does also turn very slowly as you'd expect. The last issue with it is a bit subjective, but i've found that the amount of guns it carries leads to very fast fire rates with normally slow firing (but powerful) weapons, this can lead to you accidentally destroy a lot of the ships you've planned to loot, notably big enemies like snappers and cutlasses, which still only take 1 more hit with a krok to render them unsalvagable.
hope this helps you decide which to buy, but late game it's quite fun to just have most/all ships anyway, as each have benefits for different situations.
EDIT: After looking at the stats card, it looks like the Lun is actually SLOWER than the Sul. No excuse for that imo.
One simple way to explain lore-wise the Lun/Manta difference you just laid out would be to say that the Lun and the Manta are custom refits of the Huron-class boat. The Lun added heavier armor and a superstructure that could support heavier gun mountings (faster rate of fire in game?), while the Manta went without the heavier armor and arms in favor of an upgraded drive train and cargo capacity.
Both advertise a crush depth of 500m at time of posting this, but i found the atlantica can go into the abyss below 1000m, not sure which part of that was the bug. I tried this because it advertised 20+ turrets, before upgrading my normal sub to lv3. It could finish the game, but its so big and akward that it cant dock with a specific story item.
For 500m the Huron is my fav, the Atlantica was just to big and hard to manouver to bring all that extra firepower to bear, especialy on drones. Neither i feel outperform the lv3 royal cruiser in combat IMO.
And once i got the sniper cannon, number of turrets became 'meh', as most targets go down in 1-2 hits anyway making it deadly and ammo efficent. Moving more off topic, but that seems busted to me, the rapid fire/spray turrets should fire more shots per scrap. Its hard for me to justify using anything else, spend 2 scrap and loot 10, or spend 20 and loot 10. Either the sniper cannon should cost multiple scrap to fire once, or the daka-dakas should fire multiple shots with one trigger pull. I didnt try all the turrets yet so maybe theres a rapid fire one that blows the sniper out of the water.
Though I'm still not sure why the game tells you that it has 28 bolt cannons when in reality it only seems to have 12 bolt cannons spread between its gun turrets.
You can't buy ships at your homebase.
But new ones are available at the docks in the second level.
Progress through the quests. You get them later, right before chapter 3.