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You will use the homebase a lot in map 2 and 3 to sell & buy stuff since the prices are way better than any merchant / shop you run into and it's not worth it to move to 1st map for traveling merchants everytime you fill your inventory.
And regarding the home base.. I hardly visited it at all in act II and III since I had way more money than I needed. My main reason to visit was if I was in the area and needed a air refill, nothing more. Bought some stuff for lulz in the end but that's about it.
Othe things: why the heck there was a passport inside the Yamato crab? How did they put it there? Why? And why the Shady Royal is still there after the end of the quest? Why the crab still triggers when I get down after beating it? How did house Kuberi lose the giant ship? How stole it? Why? And why does that mysteryous entity uses it just to wonder aroud and shoot at everything that moves? And why does it shoot at me from the beginning? And why no one mentions that giant thing, but they talk about a mystyrous ghost ship that's the size of a Manta, when there is a Godzilla ship that wanders the coast shooting down every sub that comes in range? And why the Spirios Engineer wants the lotus flower? That whole thing was so random to me... And the Big-Shooting-Tin resets as hostile of you re-load the game after beating it... I see a cool plot, but it's so full of holes and lack of connection between the dots, that a lot of events feel just like trown there at random, just to go on.
I'm trying to get the money for all the emblems, but they are so explensive... And I still need to get the Tune and Krakatoa torps... -.-' I need so much money....
Even the Home base doesn't feel like home: I can't deposit crew there, I don't even see my officers when I dock there, and why is it placed in the middle of nowhere? it doesn't really make much sense to me... it's like building an exclusive resort in the middle of the Sahara, or on the peak of a mountain.
It's just an assumption, but I think the home base is strategically placed close to salvage heavy areas. At least if you look at Forgotten Fjords and Sunken Coast. In The Abyss its location doesn't make much sense though. It so far away from the active area that you'll never pass by unless you have to.
If you're talking about the Morse Radio mission, they have added zone-names in the map. Now you crearly have a zone named "Toma-thing". I think they should improve a bit the aestetic of the map, but story-wise and even gameplay-wise that alone is good improvement.
Have to say it's a really nice improvement. Makes navigation easier and the dialouge make more sense. So to speak. Now, if only we could get a survival mode that would remove the golden fish trails and save points as well. ;)