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We made a change recently that causes Skeet to show up under the VR section of your steam library. It should still be installed, just under a different category of games now.
Tried both modes, DK2 here
Use to work perfectly fine. Put it's now like the windows pops up for skeet and closes, followed by that error in the oculus HMD
The projectiles of the toomy gun have a *very* ballistic flight path, they fly more like water out of a garden hose.
Besides that, no problems, great update, would love more speed/quickdraw game modes.
Does this error happen in your headset for both modes? Are you using a DK2 + 2 touch controllers through the proprietary Oculus software?
Visual bullets shot by the tommygun have no effect on hit registration - the gun is hitscan just like all 3 shotguns. There could still be a bug with how the visual bullet travels though, thanks for your feedback!
Also, when I start it, the practice targets are in front of me, but all the gameplay happens behind me, so I always have the cable in the way. I tried resetting the view, but to no avail.
Are you using a rift CV1 or DK2? We have heard some reports lately of issues with the DK2, however we haven't been able to reproduce any of the bugs in the CV1.
Also, are you launching in Oculus Rift mode or Steam VR mode?
CV1. If I launch in Oculus mode it launches on the desktop, but nothing happens in the headset. It works in SteamVR mode, but with the 180 degree rotation I mentioned.
I haven't been able to reproduce this bug. Are you sure your Oculus settings allow 3rd party applications to run?
Yes, if I hadn't I wouldn't be able to run Steam games like yours.
Sorry for the delayed response. I've been unable to reproduce this bug, and other users have run Skeet without issue on the Oculus Rift in Oculus mode. We are very close to having an official oculus store release for Skeet, so perhaps that will resolve your issue.
Cool, I will wait for the Home version :-)
No, and this is a bug reporting thread.