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https://www.youtube.com/channel/UCyX4cfmZOrWzA0E1tgmXuzQ
Now to the negatives:
- It’s short but that’s to be expected considering the modest size of the development team and the fact that it’s free. I’d rather have quality over quantity any day of the week for this kind of thing. I can’t wait for more.
- Physics, especially throwing stuff doesn’t really work. Not a deal breaker but kind of affects the immersion in some circumstances.
- Lastly and most importantly, please show the room-scale play area on the ground when teleporting (just like in The Lab Hub)! I can’t count how many times I teleported right next to a button or floor switch, just to find out that I was already right next to the edge of my play space and the button was out of reach outside of my chaperone bounds. Many games with room-scale teleportation already do this. In fact, Valve itself seem to have implemented it to the Aperture Robot Repair demo in a recent patch when I clearly remember that it wasn’t there in the beginning.
Pro-Tip: Place a small rug in the centre of your play area. That way you always feel where you are in your room.
♥♥♥♥♥♥♥ selling my Vive unless i get a playable game of any sorts soon!